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* Really revert commit fced5e40fa1e - don't ask me why, but hg is not being very co-operative.
--HG-- branch : trunk
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@@ -1499,9 +1499,6 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
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continue;
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player->SetDungeonDifficulty(difficulty);
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player->SendDungeonDifficulty(true);
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// Send player to recall position is a dungeon (to avoid an exploit)
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if (sMapStore.LookupEntry(player->GetMap()->IsDungeon()))
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player->TeleportTo(player->m_recallMap, player->m_recallX, player->m_recallY, player->m_recallZ, player->m_recallO);
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}
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}
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