Fixed some problems with pets, port from tc1, by krz, thx Frankir.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2010-01-16 19:11:32 +03:00
parent e031df23fc
commit 706718b28c
4 changed files with 18 additions and 3 deletions

View File

@@ -262,8 +262,13 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
{
uint32 savedhealth = fields[10].GetUInt32();
uint32 savedmana = fields[11].GetUInt32();
SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
if(!savedhealth && getPetType() == HUNTER_PET)
setDeathState(JUST_DIED);
else
{
SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
}
}
// set current pet as current
@@ -433,7 +438,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
<< uint32(mode) << ", '"
<< name.c_str() << "', "
<< uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", "
<< (curhealth<1?1:curhealth) << ", "
<< curhealth << ", "
<< curmana << ", "
<< GetPower(POWER_HAPPINESS) << ", '";

View File

@@ -77,6 +77,9 @@ void PetAI::_stopAttack()
void PetAI::UpdateAI(const uint32 diff)
{
if (!m_creature->isAlive())
return;
Unit* owner = m_creature->GetCharmerOrOwner();
if(m_updateAlliesTimer <= diff)

View File

@@ -58,6 +58,9 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName() );
return;
}
if (!pet->isAlive())
return;
//TODO: allow control charmed player?
if(pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))

View File

@@ -6839,6 +6839,10 @@ void Spell::EffectSummonDeadPet(uint32 /*i*/)
if(damage < 0)
return;
float x,y,z;
_player->GetPosition(x, y, z);
_player->GetMap()->CreatureRelocation(pet, x, y, z, _player->GetOrientation());
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
pet->setDeathState( ALIVE );