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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
Fixed some problems with pets, port from tc1, by krz, thx Frankir.
--HG-- branch : trunk
This commit is contained in:
@@ -262,8 +262,13 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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{
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uint32 savedhealth = fields[10].GetUInt32();
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uint32 savedmana = fields[11].GetUInt32();
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SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
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SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
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if(!savedhealth && getPetType() == HUNTER_PET)
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setDeathState(JUST_DIED);
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else
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{
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SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
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SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
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}
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}
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// set current pet as current
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@@ -433,7 +438,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
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<< uint32(mode) << ", '"
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<< name.c_str() << "', "
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<< uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", "
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<< (curhealth<1?1:curhealth) << ", "
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<< curhealth << ", "
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<< curmana << ", "
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<< GetPower(POWER_HAPPINESS) << ", '";
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@@ -77,6 +77,9 @@ void PetAI::_stopAttack()
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void PetAI::UpdateAI(const uint32 diff)
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{
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if (!m_creature->isAlive())
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return;
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Unit* owner = m_creature->GetCharmerOrOwner();
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if(m_updateAlliesTimer <= diff)
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@@ -58,6 +58,9 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName() );
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return;
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}
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if (!pet->isAlive())
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return;
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//TODO: allow control charmed player?
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if(pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
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@@ -6839,6 +6839,10 @@ void Spell::EffectSummonDeadPet(uint32 /*i*/)
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if(damage < 0)
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return;
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float x,y,z;
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_player->GetPosition(x, y, z);
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_player->GetMap()->CreatureRelocation(pet, x, y, z, _player->GetOrientation());
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pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
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pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
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pet->setDeathState( ALIVE );
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