Fixed some problems with pets, port from tc1, by krz, thx Frankir.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2010-01-16 19:11:32 +03:00
parent e031df23fc
commit 706718b28c
4 changed files with 18 additions and 3 deletions

View File

@@ -262,8 +262,13 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
{
uint32 savedhealth = fields[10].GetUInt32();
uint32 savedmana = fields[11].GetUInt32();
SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
if(!savedhealth && getPetType() == HUNTER_PET)
setDeathState(JUST_DIED);
else
{
SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
}
}
// set current pet as current
@@ -433,7 +438,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
<< uint32(mode) << ", '"
<< name.c_str() << "', "
<< uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", "
<< (curhealth<1?1:curhealth) << ", "
<< curhealth << ", "
<< curmana << ", "
<< GetPower(POWER_HAPPINESS) << ", '";