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Core/Spells: Don't unload sSpellStore on startup, to allow access to dbc strings.
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@@ -1262,9 +1262,6 @@ void World::SetInitialWorldSettings()
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sLog->outString("Loading spell custom attributes...");
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sSpellMgr->LoadSpellCustomAttr();
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// unload data which is copied to SpellMgr::mSpellInfoMap
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sSpellStore.Clear();
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sLog->outString("Loading Script Names...");
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sObjectMgr->LoadScriptNames();
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