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Core/Packets: send the full packet data for action bars in SMSG_UPDATE_OBJECT
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@@ -801,7 +801,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, CreateObjectBits flags, Playe
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{
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auto const& itr = actionButtonList.find(i);
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if (itr != actionButtonList.end() && itr->second.uState != ACTIONBUTTON_DELETED)
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*data << uint32(itr->second.GetAction());
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*data << uint32(itr->second.packedData);
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else
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*data << uint32(0);
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}
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