mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-27 04:12:40 +01:00
Core/Battleground: fix invite accept wait timer (m_events must be always updated, not only when schedule)
This commit is contained in:
@@ -116,6 +116,10 @@ void BattlegroundMgr::Update(uint32 diff)
|
||||
}
|
||||
}
|
||||
|
||||
// update events timer
|
||||
for (int qtype = BATTLEGROUND_QUEUE_NONE; qtype < MAX_BATTLEGROUND_QUEUE_TYPES; ++qtype)
|
||||
m_BattlegroundQueues[qtype].UpdateEvents(diff);
|
||||
|
||||
// update scheduled queues
|
||||
if (!m_QueueUpdateScheduler.empty())
|
||||
{
|
||||
|
||||
@@ -721,6 +721,11 @@ bool BattlegroundQueue::CheckSkirmishForSameFaction(BattlegroundBracketId bracke
|
||||
return true;
|
||||
}
|
||||
|
||||
void BattlegroundQueue::UpdateEvents(uint32 diff)
|
||||
{
|
||||
m_events.Update(diff);
|
||||
}
|
||||
|
||||
/*
|
||||
this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while (true) cycles to invite whole queue
|
||||
it must be called after fully adding the members of a group to ensure group joining
|
||||
@@ -728,8 +733,6 @@ should be called from Battleground::RemovePlayer function in some cases
|
||||
*/
|
||||
void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating)
|
||||
{
|
||||
m_events.Update(diff);
|
||||
|
||||
//if no players in queue - do nothing
|
||||
if (m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty() &&
|
||||
m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].empty() &&
|
||||
|
||||
@@ -70,6 +70,7 @@ class BattlegroundQueue
|
||||
~BattlegroundQueue();
|
||||
|
||||
void BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType = 0, bool isRated = false, uint32 minRating = 0);
|
||||
void UpdateEvents(uint32 diff);
|
||||
|
||||
void FillPlayersToBG(Battleground* bg, BattlegroundBracketId bracket_id);
|
||||
bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
|
||||
|
||||
Reference in New Issue
Block a user