Core/AreaTrigger: Fix areatrigger debug output not printing spawnid properly

This commit is contained in:
ModoX
2024-01-05 21:11:02 +01:00
parent 40e6a4ea54
commit 711e8a527c

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@@ -792,7 +792,7 @@ void AreaTrigger::HandleUnitEnterExit(std::vector<Unit*> const& newTargetList)
if (Player* player = unit->ToPlayer())
{
if (player->isDebugAreaTriggers)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_ENTITY_ENTERED, GetEntry(), IsCustom(), IsStaticSpawn(), GetGUID().GetCounter());
ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_ENTITY_ENTERED, GetEntry(), IsCustom(), IsStaticSpawn(), _spawnId);
player->UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_AREA_TRIGGER_ENTER, GetEntry(), 1);
}
@@ -809,7 +809,7 @@ void AreaTrigger::HandleUnitEnterExit(std::vector<Unit*> const& newTargetList)
if (Player* player = leavingUnit->ToPlayer())
{
if (player->isDebugAreaTriggers)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_ENTITY_LEFT, GetEntry(), IsCustom(), IsStaticSpawn(), GetGUID().GetCounter());
ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_ENTITY_LEFT, GetEntry(), IsCustom(), IsStaticSpawn(), _spawnId);
player->UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_AREA_TRIGGER_EXIT, GetEntry(), 1);
}