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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
*Move unsummon statue and pet code to spell::finish
*Move m_formalCaster from Aura to AuraEffect *Interrupt channeled spells in spell::update instead of unit::_deleteauras --HG-- branch : trunk
This commit is contained in:
@@ -33,6 +33,7 @@
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#include "Player.h"
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#include "Pet.h"
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#include "Unit.h"
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#include "Totem.h"
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#include "Spell.h"
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#include "DynamicObject.h"
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#include "Group.h"
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@@ -1268,13 +1269,19 @@ void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
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HandleEffects(NULL, target->item, NULL, effectNumber);
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}
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bool Spell::IsAliveUnitPresentInTargetList()
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bool Spell::UpdateChanneledTargetList()
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{
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// Not need check return true
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if (m_needAliveTargetMask == 0)
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return true;
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uint8 needAliveTargetMask = m_needAliveTargetMask;
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uint8 needAuraMask = 0;
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for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
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if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
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needAuraMask |= 1<<i;
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needAuraMask &= needAliveTargetMask;
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for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
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{
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@@ -1283,7 +1290,24 @@ bool Spell::IsAliveUnitPresentInTargetList()
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Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
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if (unit && unit->isAlive())
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{
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if (needAuraMask & ihit->effectMask)
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{
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if(Aura * aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID()))
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{
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if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,m_caster->GetSpellMaxRangeForTarget(unit,GetSpellRangeStore()->LookupEntry(m_spellInfo->rangeIndex))))
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{
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ihit->effectMask &= ~aur->GetEffectMask();
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unit->RemoveAura(aur);
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continue;
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}
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}
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else
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continue;
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}
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needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
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}
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}
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}
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@@ -2601,8 +2625,9 @@ void Spell::update(uint32 difftime)
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}
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// check if there are alive targets left
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if (!IsAliveUnitPresentInTargetList())
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if (!UpdateChanneledTargetList())
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{
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sLog.outError("Spell cancel");
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SendChannelUpdate(0);
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finish();
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}
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@@ -2663,7 +2688,6 @@ void Spell::finish(bool ok)
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if(m_spellState == SPELL_STATE_FINISHED)
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return;
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m_spellState = SPELL_STATE_FINISHED;
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if(IsChanneledSpell(m_spellInfo))
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@@ -2672,6 +2696,40 @@ void Spell::finish(bool ok)
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if(!m_caster->IsNonMeleeSpellCasted(false, false, true))
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m_caster->clearUnitState(UNIT_STAT_CASTING);
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// Unsummon summon as possessed creatures on spell cancel
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if(IsChanneledSpell(m_spellInfo)
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&& m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL] == this
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&& m_caster->GetTypeId() == TYPEID_PLAYER)
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{
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if (Unit * charm = m_caster->GetCharm())
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for(int i = 0; i < 3; ++i)
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{
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if(m_spellInfo->Effect[i] == SPELL_EFFECT_SUMMON)
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if(SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]))
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if(SummonProperties->Category == SUMMON_CATEGORY_POSSESSED)
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{
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if(charm->GetTypeId() == TYPEID_UNIT)
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{
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if(((Creature*)charm)->isPet() && ((Pet*)charm)->getPetType() == POSSESSED_PET)
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((Pet*)charm)->Remove(PET_SAVE_AS_DELETED);
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break;
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}
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}
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}
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}
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else if (m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isSummon())
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{
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// Unsummon statue
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uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell );
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if (spellInfo && spellInfo->SpellIconID==2056)
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{
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sLog.outDebug("Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id);
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m_caster->setDeathState(JUST_DIED);
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return;
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}
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}
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// other code related only to successfully finished spells
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if(!ok)
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return;
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@@ -589,7 +589,7 @@ class Spell
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void DoSpellHitOnUnit(Unit *unit, uint32 effectMask);
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void DoAllEffectOnTarget(GOTargetInfo *target);
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void DoAllEffectOnTarget(ItemTargetInfo *target);
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bool IsAliveUnitPresentInTargetList();
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bool UpdateChanneledTargetList();
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void SearchAreaTarget(std::list<Unit*> &data, float radius, const uint32 &type,
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SpellTargets TargetType, uint32 entry = 0);
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void SearchChainTarget(std::list<Unit*> &data, float radius, uint32 unMaxTargets,
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@@ -376,7 +376,6 @@ m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),m_aura
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//damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
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m_maxduration = caster->CalcSpellDuration(m_spellProto);
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}
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m_formalCasterGUID = formalCaster ? formalCaster->GetGUID() : m_caster_guid;
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if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
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m_permanent = true;
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@@ -517,7 +516,8 @@ AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * curre
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m_removeTime = FRIENDLY_AA_REMOVE_TIME;
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m_isAreaAura = true;
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Unit* caster_ptr = formalCaster ? formalCaster : m_target;
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Unit* caster_ptr = formalCaster ? formalCaster : caster ? caster : m_target;
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m_formalCasterGUID = caster_ptr->GetGUID();
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if (m_spellProto->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)
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m_radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
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@@ -599,7 +599,7 @@ Unit* Aura::GetCaster() const
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return unit && unit->IsInWorld() ? unit : NULL;
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}
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Unit* Aura::GetFormalCaster() const
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Unit* AreaAuraEffect::GetFormalCaster() const
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{
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if(m_formalCasterGUID==m_target->GetGUID())
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return m_target;
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@@ -655,28 +655,6 @@ void Aura::Update(uint32 diff)
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}
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}
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// Channeled aura required check distance from caster
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if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID()
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&& !IsAreaAura() && !IsPersistent()) // check for these is done in auraeffect
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{
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Unit* caster = GetFormalCaster();
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if(!caster)
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{
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m_target->RemoveAura(this);
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return;
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}
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float radius = caster->GetSpellMaxRangeForTarget(m_target, sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex)) ;
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if(Player* modOwner = caster->GetSpellModOwner())
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modOwner->ApplySpellMod(GetId(), SPELLMOD_RANGE, radius,NULL);
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if(!caster->IsWithinDistInMap(m_target,radius))
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{
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m_target->RemoveAura(this);
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return;
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}
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}
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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if (m_partAuras[i])
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m_partAuras[i]->Update(diff);
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@@ -703,7 +681,7 @@ void AuraEffect::Update(uint32 diff)
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void AreaAuraEffect::Update(uint32 diff)
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{
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// update for the caster of the aura
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if(GetFormalCasterGUID() == m_target->GetGUID())
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if(m_formalCasterGUID == m_target->GetGUID())
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{
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Unit* caster = m_target;
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@@ -791,7 +769,7 @@ void AreaAuraEffect::Update(uint32 diff)
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return;
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// Caster may be deleted due to update
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Unit* caster = GetParentAura()->GetFormalCaster();
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Unit* caster = GetFormalCaster();
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// remove aura if out-of-range from caster (after teleport for example)
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// or caster is isolated or caster no longer has the aura
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@@ -840,7 +818,7 @@ void AreaAuraEffect::Update(uint32 diff)
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void PersistentAreaAuraEffect::Update(uint32 diff)
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{
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if(Unit *caster = GetParentAura()->GetFormalCaster())
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if(Unit *caster = GetParentAura()->GetCaster())
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{
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if(DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex()))
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{
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@@ -57,11 +57,8 @@ class TRINITY_DLL_SPEC Aura
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uint64 GetCastItemGUID() const { return m_castItemGuid; }
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uint64 const& GetCasterGUID() const { return m_caster_guid; }
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uint64 const& GetFormalCasterGUID() const { return m_formalCasterGUID; }
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Unit* GetCaster() const;
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Unit* GetFormalCaster() const;
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Unit* GetTarget() const { return m_target; }
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time_t GetAuraApplyTime() const { return m_applyTime; }
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int32 GetAuraMaxDuration() const { return m_maxduration; }
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@@ -136,7 +133,6 @@ class TRINITY_DLL_SPEC Aura
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SpellEntry const *m_spellProto;
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Unit * const m_target;
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uint64 m_caster_guid;
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uint64 m_formalCasterGUID; // used for check range
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uint64 m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
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time_t m_applyTime;
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@@ -333,7 +329,6 @@ class TRINITY_DLL_SPEC AuraEffect
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inline Unit * GetCaster() const{ return m_parentAura->GetCaster(); }
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inline uint64 GetCasterGUID() const{ return m_parentAura->GetCasterGUID(); }
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inline uint64 GetFormalCasterGUID() const { return m_parentAura->GetFormalCasterGUID(); }
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Aura * GetParentAura() const { return m_parentAura; }
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SpellEntry const* GetSpellProto() const { return m_spellProto; }
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@@ -394,11 +389,13 @@ class TRINITY_DLL_SPEC AreaAuraEffect : public AuraEffect
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public:
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AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster=NULL, Item * castItem=NULL, Unit * formalCaster=NULL);
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~AreaAuraEffect();
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Unit* GetFormalCaster() const;
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void Update(uint32 diff);
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private:
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float m_radius;
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int32 m_removeTime;
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AreaAuraType m_areaAuraType;
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uint64 m_formalCasterGUID; // used for check range
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};
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class TRINITY_DLL_SPEC PersistentAreaAuraEffect : public AuraEffect
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@@ -3198,56 +3198,6 @@ void Unit::_DeleteAuras()
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for (AuraList::iterator i = m_removedAuras.begin(); i != m_removedAuras.end();i = m_removedAuras.begin())
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{
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Aura * Aur = *i;
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SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
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// Statue unsummoned at aura delete
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Totem* statue = NULL;
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if(Aur->GetAuraDuration() && !Aur->IsPersistent() && IsChanneledSpell(Aur->GetSpellProto()))
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{
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Unit* caster = Aur->GetFormalCaster();
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if(caster && caster->isAlive())
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{
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// stop caster chanelling state
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if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL])
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{
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// same spell
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if (AurSpellInfo == caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo
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//prevent recurential call
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&& caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
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{
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if (caster==this || !IsAreaOfEffectSpell(AurSpellInfo))
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{
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// remove auras only for non-aoe spells or when chanelled aura is removed
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// because aoe spells don't require aura on target to continue
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caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
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}
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if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
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statue = ((Totem*)caster);
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}
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}
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// Unsummon summon as possessed creatures on spell cancel
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if(caster->GetTypeId() == TYPEID_PLAYER)
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{
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for(int i = 0; i < 3; ++i)
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{
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if(AurSpellInfo->Effect[i] == SPELL_EFFECT_SUMMON)
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if(SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(AurSpellInfo->EffectMiscValueB[i]))
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if(SummonProperties->Category == SUMMON_CATEGORY_POSSESSED)
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{
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((Player*)caster)->StopCastingCharm();
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break;
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}
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}
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}
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}
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}
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if(statue)
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{
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sLog.outDebug("Statue %d is unsummoned by aura %d delete from unit %d", statue->GetGUIDLow(), Aur->GetId(),GetGUIDLow());
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statue->UnSummon();
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}
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sLog.outDebug("Aura %d is deleted from unit %d", Aur->GetId(), GetGUIDLow());
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m_removedAuras.pop_front();
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delete (Aur);
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