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*Move unsummon statue and pet code to spell::finish
*Move m_formalCaster from Aura to AuraEffect *Interrupt channeled spells in spell::update instead of unit::_deleteauras --HG-- branch : trunk
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@@ -33,6 +33,7 @@
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#include "Player.h"
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#include "Pet.h"
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#include "Unit.h"
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#include "Totem.h"
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#include "Spell.h"
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#include "DynamicObject.h"
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#include "Group.h"
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@@ -1268,13 +1269,19 @@ void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
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HandleEffects(NULL, target->item, NULL, effectNumber);
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}
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bool Spell::IsAliveUnitPresentInTargetList()
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bool Spell::UpdateChanneledTargetList()
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{
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// Not need check return true
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if (m_needAliveTargetMask == 0)
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return true;
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uint8 needAliveTargetMask = m_needAliveTargetMask;
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uint8 needAuraMask = 0;
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for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
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if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
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needAuraMask |= 1<<i;
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needAuraMask &= needAliveTargetMask;
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for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
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{
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@@ -1283,7 +1290,24 @@ bool Spell::IsAliveUnitPresentInTargetList()
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Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
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if (unit && unit->isAlive())
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{
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if (needAuraMask & ihit->effectMask)
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{
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if(Aura * aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID()))
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{
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if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,m_caster->GetSpellMaxRangeForTarget(unit,GetSpellRangeStore()->LookupEntry(m_spellInfo->rangeIndex))))
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{
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ihit->effectMask &= ~aur->GetEffectMask();
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unit->RemoveAura(aur);
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continue;
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}
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}
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else
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continue;
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}
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needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
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}
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}
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}
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@@ -2601,8 +2625,9 @@ void Spell::update(uint32 difftime)
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}
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// check if there are alive targets left
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if (!IsAliveUnitPresentInTargetList())
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if (!UpdateChanneledTargetList())
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{
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sLog.outError("Spell cancel");
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SendChannelUpdate(0);
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finish();
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}
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@@ -2663,7 +2688,6 @@ void Spell::finish(bool ok)
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if(m_spellState == SPELL_STATE_FINISHED)
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return;
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m_spellState = SPELL_STATE_FINISHED;
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if(IsChanneledSpell(m_spellInfo))
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@@ -2672,6 +2696,40 @@ void Spell::finish(bool ok)
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if(!m_caster->IsNonMeleeSpellCasted(false, false, true))
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m_caster->clearUnitState(UNIT_STAT_CASTING);
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// Unsummon summon as possessed creatures on spell cancel
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if(IsChanneledSpell(m_spellInfo)
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&& m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL] == this
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&& m_caster->GetTypeId() == TYPEID_PLAYER)
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{
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if (Unit * charm = m_caster->GetCharm())
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for(int i = 0; i < 3; ++i)
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{
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if(m_spellInfo->Effect[i] == SPELL_EFFECT_SUMMON)
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if(SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]))
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if(SummonProperties->Category == SUMMON_CATEGORY_POSSESSED)
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{
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if(charm->GetTypeId() == TYPEID_UNIT)
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{
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if(((Creature*)charm)->isPet() && ((Pet*)charm)->getPetType() == POSSESSED_PET)
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((Pet*)charm)->Remove(PET_SAVE_AS_DELETED);
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break;
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}
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}
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}
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}
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else if (m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isSummon())
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{
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// Unsummon statue
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uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell );
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if (spellInfo && spellInfo->SpellIconID==2056)
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{
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sLog.outDebug("Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id);
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m_caster->setDeathState(JUST_DIED);
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return;
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}
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}
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// other code related only to successfully finished spells
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if(!ok)
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return;
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