*Move unsummon statue and pet code to spell::finish

*Move m_formalCaster from Aura to AuraEffect
*Interrupt channeled spells in spell::update instead of unit::_deleteauras

--HG--
branch : trunk
This commit is contained in:
QAston
2009-04-20 23:08:03 +02:00
parent 0faac25742
commit 7139aa19d8
5 changed files with 70 additions and 87 deletions

View File

@@ -33,6 +33,7 @@
#include "Player.h"
#include "Pet.h"
#include "Unit.h"
#include "Totem.h"
#include "Spell.h"
#include "DynamicObject.h"
#include "Group.h"
@@ -1268,13 +1269,19 @@ void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
HandleEffects(NULL, target->item, NULL, effectNumber);
}
bool Spell::IsAliveUnitPresentInTargetList()
bool Spell::UpdateChanneledTargetList()
{
// Not need check return true
if (m_needAliveTargetMask == 0)
return true;
uint8 needAliveTargetMask = m_needAliveTargetMask;
uint8 needAuraMask = 0;
for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
needAuraMask |= 1<<i;
needAuraMask &= needAliveTargetMask;
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
{
@@ -1283,7 +1290,24 @@ bool Spell::IsAliveUnitPresentInTargetList()
Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
if (unit && unit->isAlive())
{
if (needAuraMask & ihit->effectMask)
{
if(Aura * aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID()))
{
if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,m_caster->GetSpellMaxRangeForTarget(unit,GetSpellRangeStore()->LookupEntry(m_spellInfo->rangeIndex))))
{
ihit->effectMask &= ~aur->GetEffectMask();
unit->RemoveAura(aur);
continue;
}
}
else
continue;
}
needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
}
}
}
@@ -2601,8 +2625,9 @@ void Spell::update(uint32 difftime)
}
// check if there are alive targets left
if (!IsAliveUnitPresentInTargetList())
if (!UpdateChanneledTargetList())
{
sLog.outError("Spell cancel");
SendChannelUpdate(0);
finish();
}
@@ -2663,7 +2688,6 @@ void Spell::finish(bool ok)
if(m_spellState == SPELL_STATE_FINISHED)
return;
m_spellState = SPELL_STATE_FINISHED;
if(IsChanneledSpell(m_spellInfo))
@@ -2672,6 +2696,40 @@ void Spell::finish(bool ok)
if(!m_caster->IsNonMeleeSpellCasted(false, false, true))
m_caster->clearUnitState(UNIT_STAT_CASTING);
// Unsummon summon as possessed creatures on spell cancel
if(IsChanneledSpell(m_spellInfo)
&& m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL] == this
&& m_caster->GetTypeId() == TYPEID_PLAYER)
{
if (Unit * charm = m_caster->GetCharm())
for(int i = 0; i < 3; ++i)
{
if(m_spellInfo->Effect[i] == SPELL_EFFECT_SUMMON)
if(SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]))
if(SummonProperties->Category == SUMMON_CATEGORY_POSSESSED)
{
if(charm->GetTypeId() == TYPEID_UNIT)
{
if(((Creature*)charm)->isPet() && ((Pet*)charm)->getPetType() == POSSESSED_PET)
((Pet*)charm)->Remove(PET_SAVE_AS_DELETED);
break;
}
}
}
}
else if (m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isSummon())
{
// Unsummon statue
uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell );
if (spellInfo && spellInfo->SpellIconID==2056)
{
sLog.outDebug("Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id);
m_caster->setDeathState(JUST_DIED);
return;
}
}
// other code related only to successfully finished spells
if(!ok)
return;