Core/Entities: rename ItemPrototype to ItemTemplate

This commit is contained in:
ariel-
2016-07-19 12:14:00 -03:00
parent a6005d98e7
commit 716b2fe167
8 changed files with 7 additions and 7 deletions

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@@ -17,7 +17,7 @@
#include "Log.h"
#include "Item.h"
#include "ItemPrototype.h"
#include "ItemTemplate.h"
#include "AuctionHouseBotBuyer.h"
AuctionBotBuyer::AuctionBotBuyer() : _checkInterval(20 * MINUTE)

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@@ -19,7 +19,7 @@
#define AUCTION_HOUSE_BOT_SELLER_H
#include "Define.h"
#include "ItemPrototype.h"
#include "ItemTemplate.h"
#include "AuctionHouseBot.h"
struct ItemToSell

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@@ -22,7 +22,7 @@
#include "Common.h"
#include "Unit.h"
#include "UpdateMask.h"
#include "ItemPrototype.h"
#include "ItemTemplate.h"
#include "LootMgr.h"
#include "DatabaseEnv.h"
#include "Cell.h"

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@@ -23,7 +23,7 @@
#define MAX_BAG_SIZE 36 // 2.0.12
#include "Item.h"
#include "ItemPrototype.h"
#include "ItemTemplate.h"
class TC_GAME_API Bag : public Item
{

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@@ -22,7 +22,7 @@
#include "Common.h"
#include "Object.h"
#include "LootMgr.h"
#include "ItemPrototype.h"
#include "ItemTemplate.h"
#include "DatabaseEnv.h"
class SpellInfo;

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@@ -15,7 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ItemPrototype.h"
#include "ItemTemplate.h"
bool ItemTemplate::CanChangeEquipStateInCombat() const
{

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@@ -28,7 +28,7 @@
#include "TemporarySummon.h"
#include "Corpse.h"
#include "QuestDef.h"
#include "ItemPrototype.h"
#include "ItemTemplate.h"
#include "NPCHandler.h"
#include "DatabaseEnv.h"
#include "Mail.h"