Core/Achievements: Fix CriteriaTypes related to GameEvents (#29368)

This commit is contained in:
Meji
2023-10-15 21:26:28 +02:00
committed by GitHub
parent 10b06ff50f
commit 71bac3bc2d
2 changed files with 28 additions and 2 deletions

View File

@@ -1643,6 +1643,11 @@ bool CriteriaHandler::RequirementsSatisfied(Criteria const* criteria, uint64 mis
if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.ZoneID))
return false;
break;
case CriteriaType::PlayerTriggerGameEvent:
case CriteriaType::AnyoneTriggerGameEventScenario:
if (!miscValue1 || miscValue1 != uint32(criteria->Entry->Asset.EventID))
return false;
break;
default:
break;
}

View File

@@ -24,6 +24,7 @@
#include "Chat.h"
#include "Containers.h"
#include "CreatureAIFactory.h"
#include "CriteriaHandler.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "DisableMgr.h"
@@ -5880,6 +5881,26 @@ void ObjectMgr::LoadEventSet()
_eventStore.insert(node->DepartureEventID);
}
}
// Load all possible event ids from criterias
auto addCriteriaEventsToStore = [&](CriteriaList const& criteriaList)
{
for (Criteria const* criteria : criteriaList)
if (criteria->Entry->Asset.EventID)
_eventStore.insert(criteria->Entry->Asset.EventID);
};
std::array<CriteriaType, 2> eventCriteriaTypes = { CriteriaType::PlayerTriggerGameEvent, CriteriaType::AnyoneTriggerGameEventScenario };
for (CriteriaType criteriaType : eventCriteriaTypes)
{
addCriteriaEventsToStore(sCriteriaMgr->GetPlayerCriteriaByType(criteriaType, 0));
addCriteriaEventsToStore(sCriteriaMgr->GetGuildCriteriaByType(criteriaType));
addCriteriaEventsToStore(sCriteriaMgr->GetQuestObjectiveCriteriaByType(criteriaType));
}
for (ScenarioEntry const* scenario : sScenarioStore)
for (CriteriaType criteriaType : eventCriteriaTypes)
addCriteriaEventsToStore(sCriteriaMgr->GetScenarioCriteriaByTypeAndScenario(criteriaType, scenario->ID));
}
void ObjectMgr::LoadEventScripts()
@@ -5894,7 +5915,7 @@ void ObjectMgr::LoadEventScripts()
for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
{
if (!IsValidEvent(itr->first))
TC_LOG_ERROR("sql.sql", "Table `event_scripts` has script (Id: {}) not referring to any gameobject_template (data field referencing GameEvent), any taxi path node or any spell effect {}",
TC_LOG_ERROR("sql.sql", "Table `event_scripts` has script (Id: {}) not referring to any gameobject_template (data field referencing GameEvent), any taxi path node, any criteria asset or any spell effect {}",
itr->first, SPELL_EFFECT_SEND_EVENT);
}
@@ -5918,7 +5939,7 @@ void ObjectMgr::LoadEventScripts()
if (!IsValidEvent(eventId))
{
TC_LOG_ERROR("sql.sql", "Event (ID: {}) not referring to any gameobject_template (data field referencing GameEvent), any taxi path node or any spell effect {}",
TC_LOG_ERROR("sql.sql", "Event (ID: {}) not referring to any gameobject_template (data field referencing GameEvent), any taxi path node, any criteria asset or any spell effect {}",
eventId, SPELL_EFFECT_SEND_EVENT);
continue;
}