Merge pull request #3146 from Havenard/fix0001

Reimplement WorldObject::IsInBetween() to work as intented.
This commit is contained in:
QAston
2011-09-23 06:04:17 -07:00

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@@ -1526,17 +1526,22 @@ bool Position::HasInArc(float arc, const Position* obj) const
bool WorldObject::IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float size) const
{
if (GetPositionX() > std::max(obj1->GetPositionX(), obj2->GetPositionX())
|| GetPositionX() < std::min(obj1->GetPositionX(), obj2->GetPositionX())
|| GetPositionY() > std::max(obj1->GetPositionY(), obj2->GetPositionY())
|| GetPositionY() < std::min(obj1->GetPositionY(), obj2->GetPositionY()))
if (!obj1 || !obj2)
return false;
float dist = GetExactDist2d(obj1->GetPositionX(), obj1->GetPositionY());
// not using sqrt() for performance
if ((dist * dist) >= obj1->GetExactDist2dSq(obj2->GetPositionX(), obj2->GetPositionY()))
return false;
if (!size)
size = GetObjectSize() / 2;
float angle = obj1->GetAngle(this) - obj1->GetAngle(obj2);
return fabs(sin(angle)) * GetExactDist2d(obj1->GetPositionX(), obj1->GetPositionY()) < size;
float angle = obj1->GetAngle(obj2);
// not using sqrt() for performance
return (size * size) >= GetExactDist2dSq(obj1->GetPositionX() + cos(angle) * dist, obj1->GetPositionY() + sin(angle) * dist);
}
bool WorldObject::isInFront(WorldObject const* target, float distance, float arc) const