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Core/Movement: Remove MotionMaster::MoveJump(x, y, z) overload
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@@ -872,22 +872,14 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
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_owner->GetNearPoint2D(nullptr, x, y, dist, _owner->GetOrientation() + angle);
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_owner->UpdateAllowedPositionZ(x, y, z);
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MoveJump(x, y, z, speedXY, speedZ);
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MoveJump({ x, y, z }, speedXY, speedZ);
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}
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void MotionMaster::MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id /*= EVENT_JUMP*/, MovementFacingTarget const& facing /*= {}*/,
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bool orientationFixed /*= false*/, JumpArrivalCastArgs const* arrivalCast /*= nullptr*/, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/,
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Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult /*= {}*/)
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{
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MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), speedXY, speedZ, id, facing, orientationFixed, arrivalCast,
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spellEffectExtraData, std::move(scriptResult));
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}
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void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id /*= EVENT_JUMP*/, MovementFacingTarget const& facing /* = {}*/,
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bool orientationFixed /*= false*/, JumpArrivalCastArgs const* arrivalCast /*= nullptr*/, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/,
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Optional<Scripting::v2::ActionResultSetter<MovementStopReason>>&& scriptResult /*= {}*/)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveJump: '{}', jumps to point Id: {} (X: {}, Y: {}, Z: {})", _owner->GetGUID(), id, x, y, z);
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveJump: '{}', jumps to point Id: {} ({})", _owner->GetGUID(), id, pos.ToString());
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if (speedXY < 0.01f)
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{
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if (scriptResult)
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@@ -900,7 +892,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
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std::function<void(Movement::MoveSplineInit&)> initializer = [=, effect = (spellEffectExtraData ? Optional<Movement::SpellEffectExtraData>(*spellEffectExtraData) : Optional<Movement::SpellEffectExtraData>())](Movement::MoveSplineInit& init)
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{
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init.MoveTo(x, y, z, false);
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init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), false);
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init.SetParabolic(max_height, 0);
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init.SetVelocity(speedXY);
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std::visit(Movement::MoveSplineInitFacingVisitor(init), facing);
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