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Core/Movement: Remove MotionMaster::MoveJump(x, y, z) overload
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@@ -488,7 +488,7 @@ struct boss_toc_champion_controller : public BossAI
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else
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{
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champion->SetHomePosition((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 3);
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champion->GetMotionMaster()->MoveJump((ToCCommonLoc[1].GetPositionX() * 2) - vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f);
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champion->GetMotionMaster()->MoveJump({ (ToCCommonLoc[1].GetPositionX() * 2) - vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ() }, 20.0f, 20.0f);
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champion->SetOrientation(3);
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}
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}
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@@ -451,7 +451,7 @@ class boss_mimiron : public CreatureScript
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DoCastAOE(SPELL_DESPAWN_ASSAULT_BOTS);
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me->ExitVehicle();
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// ExitVehicle() offset position is not implemented, so we make up for that with MoveJump()...
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me->GetMotionMaster()->MoveJump(me->GetPositionX() + (10.f * std::cos(me->GetOrientation())), me->GetPositionY() + (10.f * std::sin(me->GetOrientation())), me->GetPositionZ(), 10.f, 5.f);
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me->GetMotionMaster()->MoveJump(me->GetPositionWithOffset({ 10.0f, 0.0f }), 10.f, 5.f);
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events.ScheduleEvent(EVENT_OUTTRO_1, 7s);
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}
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@@ -701,7 +701,7 @@ class boss_thorim : public CreatureScript
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetDisableGravity(false);
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me->SetControlled(false, UNIT_STATE_ROOT);
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me->GetMotionMaster()->MoveJump(2134.8f, -263.056f, 419.983f, 30.0f, 20.0f);
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me->GetMotionMaster()->MoveJump({ 2134.8f, -263.056f, 419.983f }, 30.0f, 20.0f);
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events.ScheduleEvent(EVENT_START_PERIODIC_CHARGE, 2s, 0, PHASE_2);
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events.ScheduleEvent(EVENT_UNBALANCING_STRIKE, 15s, 0, PHASE_2);
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events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, 20s, 0, PHASE_2);
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