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Core/Conditions: Initial support for UnitCondition.db2
This commit is contained in:
@@ -3562,3 +3562,275 @@ bool ConditionMgr::IsPlayerMeetingExpression(Player const* player, WorldStateExp
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return finalResult;
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}
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int32 GetUnitConditionVariable(Unit const* unit, Unit const* otherUnit, UnitConditionVariable variable, int32 value)
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{
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switch (variable)
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{
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case UnitConditionVariable::Race:
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return unit->GetRace();
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case UnitConditionVariable::Class:
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return unit->GetClass();
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case UnitConditionVariable::Level:
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return unit->GetLevel();
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case UnitConditionVariable::IsSelf:
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return unit == otherUnit;
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case UnitConditionVariable::IsMyPet:
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return otherUnit && unit->GetCharmerOrOwnerGUID() == otherUnit->GetGUID();
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case UnitConditionVariable::IsMaster:
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return otherUnit && otherUnit->GetCharmerOrOwnerGUID() == unit->GetGUID();
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case UnitConditionVariable::IsTarget:
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return otherUnit && otherUnit->GetTarget() == unit->GetGUID();
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case UnitConditionVariable::CanAssist:
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return otherUnit && unit->IsValidAssistTarget(otherUnit);
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case UnitConditionVariable::CanAttack:
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return otherUnit && unit->IsValidAttackTarget(otherUnit);
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case UnitConditionVariable::HasPet:
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return !unit->GetCharmedGUID().IsEmpty() || !unit->GetMinionGUID().IsEmpty();
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case UnitConditionVariable::HasWeapon:
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if (Player const* player = unit->ToPlayer())
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return player->GetWeaponForAttack(BASE_ATTACK) || player->GetWeaponForAttack(OFF_ATTACK);
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return unit->GetVirtualItemId(0) || unit->GetVirtualItemId(1);
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case UnitConditionVariable::HealthPct:
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return unit->GetHealthPct();
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case UnitConditionVariable::ManaPct:
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return unit->GetPowerPct(POWER_MANA);
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case UnitConditionVariable::RagePct:
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return unit->GetPowerPct(POWER_RAGE);
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case UnitConditionVariable::EnergyPct:
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return unit->GetPowerPct(POWER_ENERGY);
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case UnitConditionVariable::ComboPoints:
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return unit->GetPower(POWER_COMBO_POINTS);
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case UnitConditionVariable::HasHelpfulAuraSpell:
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return unit->GetAuraApplication(value, [](AuraApplication const* aurApp)
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{
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return (aurApp->GetFlags() & AFLAG_NEGATIVE) == 0;
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}) != nullptr ? value : 0;
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case UnitConditionVariable::HasHelpfulAuraDispelType:
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return unit->GetAuraApplication([value](AuraApplication const* aurApp)
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{
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return (aurApp->GetFlags() & AFLAG_NEGATIVE) == 0 && int32(aurApp->GetBase()->GetSpellInfo()->Dispel) == value;
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}) != nullptr ? value : 0;
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case UnitConditionVariable::HasHelpfulAuraMechanic:
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return unit->GetAuraApplication([value](AuraApplication const* aurApp)
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{
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return (aurApp->GetFlags() & AFLAG_NEGATIVE) == 0 && (aurApp->GetBase()->GetSpellInfo()->GetSpellMechanicMaskByEffectMask(aurApp->GetEffectMask()) & (1 << value)) != 0;
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}) != nullptr ? value : 0;
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case UnitConditionVariable::HasHarmfulAuraSpell:
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return unit->GetAuraApplication(value, [](AuraApplication const* aurApp)
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{
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return (aurApp->GetFlags() & AFLAG_NEGATIVE) != 0;
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}) != nullptr ? value : 0;
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case UnitConditionVariable::HasHarmfulAuraDispelType:
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return unit->GetAuraApplication([value](AuraApplication const* aurApp)
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{
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return (aurApp->GetFlags() & AFLAG_NEGATIVE) != 0 && int32(aurApp->GetBase()->GetSpellInfo()->Dispel) == value;
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}) != nullptr ? value : 0;
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case UnitConditionVariable::HasHarmfulAuraMechanic:
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return unit->GetAuraApplication([value](AuraApplication const* aurApp)
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{
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return (aurApp->GetFlags() & AFLAG_NEGATIVE) != 0 && (aurApp->GetBase()->GetSpellInfo()->GetSpellMechanicMaskByEffectMask(aurApp->GetEffectMask()) & (1 << value)) != 0;
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}) != nullptr ? value : 0;
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case UnitConditionVariable::HasHarmfulAuraSchool:
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return unit->GetAuraApplication([value](AuraApplication const* aurApp)
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{
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return (aurApp->GetFlags() & AFLAG_NEGATIVE) != 0 && (aurApp->GetBase()->GetSpellInfo()->GetSchoolMask() & (1 << value)) != 0;
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}) != nullptr ? value : 0;
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case UnitConditionVariable::DamagePhysicalPct:
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break;
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case UnitConditionVariable::DamageHolyPct:
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break;
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case UnitConditionVariable::DamageFirePct:
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break;
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case UnitConditionVariable::DamageNaturePct:
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break;
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case UnitConditionVariable::DamageFrostPct:
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break;
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case UnitConditionVariable::DamageShadowPct:
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break;
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case UnitConditionVariable::DamageArcanePct:
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break;
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case UnitConditionVariable::InCombat:
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break;
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case UnitConditionVariable::IsMoving:
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break;
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case UnitConditionVariable::IsCasting:
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break;
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case UnitConditionVariable::IsCastingSpell:
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break;
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case UnitConditionVariable::IsChanneling:
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break;
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case UnitConditionVariable::IsChannelingSpell:
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break;
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case UnitConditionVariable::NumberOfMeleeAttackers:
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break;
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case UnitConditionVariable::IsAttackingMe:
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break;
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case UnitConditionVariable::Range:
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break;
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case UnitConditionVariable::InMeleeRange:
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break;
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case UnitConditionVariable::PursuitTime:
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break;
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case UnitConditionVariable::HasHarmfulAuraCanceledByDamage:
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break;
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case UnitConditionVariable::HasHarmfulAuraWithPeriodicDamage:
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break;
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case UnitConditionVariable::NumberOfEnemies:
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break;
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case UnitConditionVariable::NumberOfFriends:
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break;
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case UnitConditionVariable::ThreatPhysicalPct:
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break;
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case UnitConditionVariable::ThreatHolyPct:
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break;
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case UnitConditionVariable::ThreatFirePct:
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break;
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case UnitConditionVariable::ThreatNaturePct:
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break;
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case UnitConditionVariable::ThreatFrostPct:
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break;
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case UnitConditionVariable::ThreatShadowPct:
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break;
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case UnitConditionVariable::ThreatArcanePct:
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break;
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case UnitConditionVariable::IsInterruptible:
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break;
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case UnitConditionVariable::NumberOfAttackers:
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break;
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case UnitConditionVariable::NumberOfRangedAttackers:
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break;
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case UnitConditionVariable::CreatureType:
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break;
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case UnitConditionVariable::IsMeleeAttacking:
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break;
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case UnitConditionVariable::IsRangedAttacking:
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break;
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case UnitConditionVariable::Health:
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break;
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case UnitConditionVariable::SpellKnown:
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break;
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case UnitConditionVariable::HasHarmfulAuraEffect:
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break;
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case UnitConditionVariable::IsImmuneToAreaOfEffect:
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break;
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case UnitConditionVariable::IsPlayer:
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break;
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case UnitConditionVariable::DamageMagicPct:
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break;
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case UnitConditionVariable::DamageTotalPct:
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break;
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case UnitConditionVariable::ThreatMagicPct:
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break;
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case UnitConditionVariable::ThreatTotalPct:
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break;
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case UnitConditionVariable::HasCritter:
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return !unit->GetCritterGUID().IsEmpty();
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case UnitConditionVariable::HasTotemInSlot1:
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break;
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case UnitConditionVariable::HasTotemInSlot2:
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break;
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case UnitConditionVariable::HasTotemInSlot3:
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break;
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case UnitConditionVariable::HasTotemInSlot4:
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break;
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case UnitConditionVariable::HasTotemInSlot5:
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break;
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case UnitConditionVariable::Creature:
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break;
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case UnitConditionVariable::StringID:
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break;
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case UnitConditionVariable::HasAura:
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break;
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case UnitConditionVariable::IsEnemy:
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break;
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case UnitConditionVariable::IsSpecMelee:
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break;
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case UnitConditionVariable::IsSpecTank:
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break;
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case UnitConditionVariable::IsSpecRanged:
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break;
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case UnitConditionVariable::IsSpecHealer:
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break;
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case UnitConditionVariable::IsPlayerControlledNPC:
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break;
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case UnitConditionVariable::IsDying:
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break;
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case UnitConditionVariable::PathFailCount:
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break;
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case UnitConditionVariable::IsMounted:
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break;
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case UnitConditionVariable::Label:
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break;
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case UnitConditionVariable::IsMySummon:
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break;
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case UnitConditionVariable::IsSummoner:
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break;
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case UnitConditionVariable::IsMyTarget:
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break;
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case UnitConditionVariable::Sex:
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break;
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case UnitConditionVariable::LevelWithinContentTuning:
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break;
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case UnitConditionVariable::IsFlying:
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break;
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case UnitConditionVariable::IsHovering:
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break;
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case UnitConditionVariable::HasHelpfulAuraEffect:
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break;
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case UnitConditionVariable::HasHelpfulAuraSchool:
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return unit->GetAuraApplication([value](AuraApplication const* aurApp)
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{
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return (aurApp->GetFlags() & AFLAG_NEGATIVE) == 0 && (aurApp->GetBase()->GetSpellInfo()->GetSchoolMask() & (1 << value)) != 0;
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}) != nullptr ? value : 0;
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default:
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break;
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}
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return 0;
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}
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bool ConditionMgr::IsUnitMeetingCondition(Unit const* unit, Unit const* otherUnit, UnitConditionEntry const* condition)
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{
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for (size_t i = 0; i < MAX_UNIT_CONDITION_VALUES; ++i)
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{
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if (!condition->Variable[i])
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break;
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int32 unitValue = GetUnitConditionVariable(unit, otherUnit, UnitConditionVariable(condition->Variable[i]), condition->Value[i]);
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bool meets = false;
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switch (UnitConditionOp(condition->Op[i]))
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{
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case UnitConditionOp::EqualTo:
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meets = unitValue == condition->Value[i];
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break;
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case UnitConditionOp::NotEqualTo:
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meets = unitValue != condition->Value[i];
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break;
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case UnitConditionOp::LessThan:
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meets = unitValue < condition->Value[i];
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break;
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case UnitConditionOp::LessThanOrEqualTo:
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meets = unitValue <= condition->Value[i];
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break;
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case UnitConditionOp::GreaterThan:
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meets = unitValue > condition->Value[i];
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break;
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case UnitConditionOp::GreaterThanOrEqualTo:
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meets = unitValue >= condition->Value[i];
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break;
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default:
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break;
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}
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if (condition->GetFlags().HasFlag(UnitConditionFlags::LogicOr))
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{
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if (meets)
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return true;
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}
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else if (!meets)
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return false;
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}
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return !condition->GetFlags().HasFlag(UnitConditionFlags::LogicOr);
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}
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@@ -33,6 +33,7 @@ class WorldObject;
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class LootTemplate;
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struct Condition;
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struct PlayerConditionEntry;
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struct UnitConditionEntry;
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struct WorldStateExpressionEntry;
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enum class PlayerConditionLfgStatus : uint8;
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@@ -304,6 +305,7 @@ class TC_GAME_API ConditionMgr
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static uint32 GetPlayerConditionLfgValue(Player const* player, PlayerConditionLfgStatus status);
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static bool IsPlayerMeetingCondition(Player const* player, PlayerConditionEntry const* condition);
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static bool IsPlayerMeetingExpression(Player const* player, WorldStateExpressionEntry const* expression);
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static bool IsUnitMeetingCondition(Unit const* unit, Unit const* otherUnit, UnitConditionEntry const* condition);
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struct ConditionTypeInfo
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{
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@@ -3871,13 +3871,17 @@ struct UISplashScreenEntry
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int32 RequiredTimeEventPassed; // serverside TimeEvent table, see ModifierTreeType::HasTimeEventPassed
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};
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#define MAX_UNIT_CONDITION_VALUES 8
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struct UnitConditionEntry
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{
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uint32 ID;
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uint8 Flags;
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uint8 Variable[8];
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int8 Op[8];
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int32 Value[8];
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uint8 Variable[MAX_UNIT_CONDITION_VALUES];
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int8 Op[MAX_UNIT_CONDITION_VALUES];
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int32 Value[MAX_UNIT_CONDITION_VALUES];
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EnumFlag<UnitConditionFlags> GetFlags() const { return static_cast<UnitConditionFlags>(Flags); }
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};
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struct UnitPowerBarEntry
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@@ -1694,6 +1694,124 @@ enum UiMapType : int8
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UI_MAP_TYPE_ORPHAN = 6,
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};
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enum class UnitConditionFlags : uint8
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{
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LogicOr = 0x1
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};
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DEFINE_ENUM_FLAG(UnitConditionFlags);
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enum class UnitConditionOp : int8
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{
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EqualTo = 1,
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NotEqualTo = 2,
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LessThan = 3,
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LessThanOrEqualTo = 4,
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GreaterThan = 5,
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GreaterThanOrEqualTo = 6
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};
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enum class UnitConditionVariable : uint8
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{
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None = 0, // - NONE -
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Race = 1, // Race {$Is/Is Not} "{ChrRaces}"
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Class = 2, // Class {$Is/Is Not} "{ChrClasses}"
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Level = 3, // Level {$Relative Op} "{#Level}"
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IsSelf = 4, // Is self? {$Yes/No}{=1}
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IsMyPet = 5, // Is my pet? {$Yes/No}{=1}
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IsMaster = 6, // Is master? {$Yes/No}{=1}
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IsTarget = 7, // Is target? {$Yes/No}{=1}
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CanAssist = 8, // Can assist? {$Yes/No}{=1}
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CanAttack = 9, // Can attack? {$Yes/No}{=1}
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HasPet = 10, // Has pet? {$Yes/No}{=1}
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HasWeapon = 11, // Has weapon? {$Yes/No}{=1}
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HealthPct = 12, // Health {$Relative Op} {#Health %}%
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ManaPct = 13, // Mana {$Relative Op} {#Mana %}%
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RagePct = 14, // Rage {$Relative Op} {#Rage %}%
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EnergyPct = 15, // Energy {$Relative Op} {#Energy %}%
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ComboPoints = 16, // Combo Points {$Relative Op} {#Points}
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HasHelpfulAuraSpell = 17, // Has helpful aura spell? {$Yes/No} "{Spell}"
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HasHelpfulAuraDispelType = 18, // Has helpful aura dispel type? {$Yes/No} "{SpellDispelType}"
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HasHelpfulAuraMechanic = 19, // Has helpful aura mechanic? {$Yes/No} "{SpellMechanic}"
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HasHarmfulAuraSpell = 20, // Has harmful aura spell? {$Yes/No} "{Spell}"
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HasHarmfulAuraDispelType = 21, // Has harmful aura dispel type? {$Yes/No} "{SpellDispelType}"
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HasHarmfulAuraMechanic = 22, // Has harmful aura mechanic? {$Yes/No} "{SpellMechanic}"
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HasHarmfulAuraSchool = 23, // Has harmful aura school? {$Yes/No} "{Resistances}"
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DamagePhysicalPct = 24, // NYI Damage (Physical) {$Relative Op} {#Physical Damage %}%
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DamageHolyPct = 25, // NYI Damage (Holy) {$Relative Op} {#Holy Damage %}%
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DamageFirePct = 26, // NYI Damage (Fire) {$Relative Op} {#Fire Damage %}%
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DamageNaturePct = 27, // NYI Damage (Nature) {$Relative Op} {#Nature Damage %}%
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DamageFrostPct = 28, // NYI Damage (Frost) {$Relative Op} {#Frost Damage %}%
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DamageShadowPct = 29, // NYI Damage (Shadow) {$Relative Op} {#Shadow Damage %}%
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DamageArcanePct = 30, // NYI Damage (Arcane) {$Relative Op} {#Arcane Damage %}%
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InCombat = 31, // NYI In combat? {$Yes/No}{=1}
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IsMoving = 32, // NYI Is moving? {$Yes/No}{=1}
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IsCasting = 33, // NYI Is casting? {$Yes/No}{=1}
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IsCastingSpell = 34, // NYI Is casting spell? {$Yes/No}{=1}
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IsChanneling = 35, // NYI Is channeling? {$Yes/No}{=1}
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IsChannelingSpell = 36, // NYI Is channeling spell? {$Yes/No}{=1}
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NumberOfMeleeAttackers = 37, // NYI Number of melee attackers {$Relative Op} {#Attackers}
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IsAttackingMe = 38, // NYI Is attacking me? {$Yes/No}{=1}
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Range = 39, // NYI Range {$Relative Op} {#Yards}
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InMeleeRange = 40, // NYI In melee range? {$Yes/No}{=1}
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PursuitTime = 41, // NYI Pursuit time {$Relative Op} {#Seconds}
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HasHarmfulAuraCanceledByDamage = 42, // NYI Has harmful aura canceled by damage? {$Yes/No}{=1}
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HasHarmfulAuraWithPeriodicDamage = 43, // NYI Has harmful aura with periodic damage? {$Yes/No}{=1}
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NumberOfEnemies = 44, // NYI Number of enemies {$Relative Op} {#Enemies}
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NumberOfFriends = 45, // NYI Number of friends {$Relative Op} {#Friends}
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ThreatPhysicalPct = 46, // NYI Threat (Physical) {$Relative Op} {#Physical Threat %}%
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ThreatHolyPct = 47, // NYI Threat (Holy) {$Relative Op} {#Holy Threat %}%
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ThreatFirePct = 48, // NYI Threat (Fire) {$Relative Op} {#Fire Threat %}%
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ThreatNaturePct = 49, // NYI Threat (Nature) {$Relative Op} {#Nature Threat %}%
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ThreatFrostPct = 50, // NYI Threat (Frost) {$Relative Op} {#Frost Threat %}%
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ThreatShadowPct = 51, // NYI Threat (Shadow) {$Relative Op} {#Shadow Threat %}%
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ThreatArcanePct = 52, // NYI Threat (Arcane) {$Relative Op} {#Arcane Threat %}%
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IsInterruptible = 53, // NYI Is interruptible? {$Yes/No}{=1}
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NumberOfAttackers = 54, // NYI Number of attackers {$Relative Op} {#Attackers}
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NumberOfRangedAttackers = 55, // NYI Number of ranged attackers {$Relative Op} {#Ranged Attackers}
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CreatureType = 56, // NYI Creature type {$Is/Is Not} "{CreatureType}"
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IsMeleeAttacking = 57, // NYI Is melee-attacking? {$Yes/No}{=1}
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IsRangedAttacking = 58, // NYI Is ranged-attacking? {$Yes/No}{=1}
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Health = 59, // NYI Health {$Relative Op} {#HP} HP
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SpellKnown = 60, // NYI Spell known? {$Yes/No} "{Spell}"
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HasHarmfulAuraEffect = 61, // NYI Has harmful aura effect? {$Yes/No} "{#Spell Aura}"
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IsImmuneToAreaOfEffect = 62, // NYI Is immune to area-of-effect? {$Yes/No}{=1}
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IsPlayer = 63, // NYI Is player? {$Yes/No}{=1}
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DamageMagicPct = 64, // NYI Damage (Magic) {$Relative Op} {#Magic Damage %}%
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DamageTotalPct = 65, // NYI Damage (Total) {$Relative Op} {#Damage %}%
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ThreatMagicPct = 66, // NYI Threat (Magic) {$Relative Op} {#Magic Threat %}%
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ThreatTotalPct = 67, // NYI Threat (Total) {$Relative Op} {#Threat %}%
|
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HasCritter = 68, // NYI Has critter? {$Yes/No}{=1}
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||||
HasTotemInSlot1 = 69, // NYI Has totem in slot 1? {$Yes/No}{=1}
|
||||
HasTotemInSlot2 = 70, // NYI Has totem in slot 2? {$Yes/No}{=1}
|
||||
HasTotemInSlot3 = 71, // NYI Has totem in slot 3? {$Yes/No}{=1}
|
||||
HasTotemInSlot4 = 72, // NYI Has totem in slot 4? {$Yes/No}{=1}
|
||||
HasTotemInSlot5 = 73, // NYI Has totem in slot 5? {$Yes/No}{=1}
|
||||
Creature = 74, // NYI Creature {$Is/Is Not} "{Creature}"
|
||||
StringID = 75, // NYI String ID {$Is/Is Not} "{StringID}"
|
||||
HasAura = 76, // NYI Has aura? {$Yes/No} {Spell}
|
||||
IsEnemy = 77, // NYI Is enemy? {$Yes/No}{=1}
|
||||
IsSpecMelee = 78, // NYI Is spec - melee? {$Yes/No}{=1}
|
||||
IsSpecTank = 79, // NYI Is spec - tank? {$Yes/No}{=1}
|
||||
IsSpecRanged = 80, // NYI Is spec - ranged? {$Yes/No}{=1}
|
||||
IsSpecHealer = 81, // NYI Is spec - healer? {$Yes/No}{=1}
|
||||
IsPlayerControlledNPC = 82, // NYI Is player controlled NPC? {$Yes/No}{=1}
|
||||
IsDying = 83, // NYI Is dying? {$Yes/No}{=1}
|
||||
PathFailCount = 84, // NYI Path fail count {$Relative Op} {#Path Fail Count}
|
||||
IsMounted = 85, // NYI Is mounted? {$Yes/No}{=1}
|
||||
Label = 86, // NYI Label {$Is/Is Not} "{Label}"
|
||||
IsMySummon = 87, // NYI
|
||||
IsSummoner = 88, // NYI
|
||||
IsMyTarget = 89, // NYI
|
||||
Sex = 90, // NYI Sex {$Is/Is Not} "{UnitSex}"
|
||||
LevelWithinContentTuning = 91, // NYI Level is within {$Is/Is Not} {ContentTuning}
|
||||
|
||||
IsFlying = 93, // NYI Is flying? {$Yes/No}{=1}
|
||||
IsHovering = 94, // NYI Is hovering? {$Yes/No}{=1}
|
||||
HasHelpfulAuraEffect = 95, // NYI Has helpful aura effect? {$Yes/No} "{#Spell Aura}"
|
||||
HasHelpfulAuraSchool = 96, // Has helpful aura school? {$Yes/No} "{Resistances}"
|
||||
};
|
||||
|
||||
enum VehicleSeatFlags
|
||||
{
|
||||
VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER = 0x00000001,
|
||||
|
||||
@@ -4285,21 +4285,27 @@ bool SpellInfo::IsHighRankOf(SpellInfo const* spellInfo) const
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 SpellInfo::GetSpellXSpellVisualId(WorldObject const* caster /*= nullptr*/) const
|
||||
uint32 SpellInfo::GetSpellXSpellVisualId(WorldObject const* caster /*= nullptr*/, WorldObject const* viewer /*= nullptr*/) const
|
||||
{
|
||||
for (SpellXSpellVisualEntry const* visual : _visuals)
|
||||
{
|
||||
PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(visual->CasterPlayerConditionID);
|
||||
if (!playerCondition || (caster && caster->GetTypeId() == TYPEID_PLAYER && sConditionMgr->IsPlayerMeetingCondition(caster->ToPlayer(), playerCondition)))
|
||||
return visual->ID;
|
||||
if (PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(visual->CasterPlayerConditionID))
|
||||
if (!caster || !caster->IsPlayer() || !ConditionMgr::IsPlayerMeetingCondition(caster->ToPlayer(), playerCondition))
|
||||
continue;
|
||||
|
||||
if (UnitConditionEntry const* unitCondition = sUnitConditionStore.LookupEntry(visual->CasterUnitConditionID))
|
||||
if (!caster || !caster->IsUnit() || !ConditionMgr::IsUnitMeetingCondition(caster->ToUnit(), viewer->ToUnit(), unitCondition))
|
||||
continue;
|
||||
|
||||
return visual->ID;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32 SpellInfo::GetSpellVisual(WorldObject const* caster /*= nullptr*/) const
|
||||
uint32 SpellInfo::GetSpellVisual(WorldObject const* caster /*= nullptr*/, WorldObject const* viewer /*= nullptr*/) const
|
||||
{
|
||||
if (SpellXSpellVisualEntry const* visual = sSpellXSpellVisualStore.LookupEntry(GetSpellXSpellVisualId(caster)))
|
||||
if (SpellXSpellVisualEntry const* visual = sSpellXSpellVisualStore.LookupEntry(GetSpellXSpellVisualId(caster, viewer)))
|
||||
{
|
||||
//if (visual->LowViolenceSpellVisualID && forPlayer->GetViolenceLevel() operator 2)
|
||||
// return visual->LowViolenceSpellVisualID;
|
||||
|
||||
@@ -573,8 +573,8 @@ class TC_GAME_API SpellInfo
|
||||
bool IsDifferentRankOf(SpellInfo const* spellInfo) const;
|
||||
bool IsHighRankOf(SpellInfo const* spellInfo) const;
|
||||
|
||||
uint32 GetSpellXSpellVisualId(WorldObject const* caster = nullptr) const;
|
||||
uint32 GetSpellVisual(WorldObject const* caster = nullptr) const;
|
||||
uint32 GetSpellXSpellVisualId(WorldObject const* caster = nullptr, WorldObject const* viewer = nullptr) const;
|
||||
uint32 GetSpellVisual(WorldObject const* caster = nullptr, WorldObject const* viewer = nullptr) const;
|
||||
|
||||
std::vector<SpellEffectInfo> const& GetEffects() const { return _effects; }
|
||||
SpellEffectInfo const& GetEffect(SpellEffIndex index) const { ASSERT(index < _effects.size()); return _effects[index]; }
|
||||
|
||||
Reference in New Issue
Block a user