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Core/Guilds: always send member with recipes packet even if there is no member with the recipe
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@@ -4217,9 +4217,6 @@ void Guild::SendMembersForRecipe(Player const* player, uint32 skillLineId, uint3
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}
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}
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if (packet.Members.empty())
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return;
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packet.SkillLineID = skillLineId;
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packet.SpellID = spellId;
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player->SendDirectMessage(packet.Write());
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