Scripts/IoC: Rename spell_gen_* spells to spell_ioc_*

(Additions to 6bb63ab7db679d9c)

Closes #12414 (PR)
This commit is contained in:
DDuarte
2014-07-24 03:48:11 +01:00
parent 26496375f8
commit 73df8f8381
2 changed files with 25 additions and 22 deletions

View File

@@ -0,0 +1,3 @@
UPDATE `spell_script_names` SET `ScriptName`='spell_ioc_gunship_portal' WHERE `ScriptName`='spell_gen_gunship_portal';
UPDATE `spell_script_names` SET `ScriptName`='spell_ioc_parachute_ic' WHERE `ScriptName`='spell_gen_parachute_ic';
UPDATE `spell_script_names` SET `ScriptName`='spell_ioc_launch' WHERE `ScriptName`='spell_gen_launch';

View File

@@ -73,14 +73,14 @@ class npc_four_car_garage : public CreatureScript
}
};
class spell_gen_gunship_portal : public SpellScriptLoader
class spell_ioc_gunship_portal : public SpellScriptLoader
{
public:
spell_gen_gunship_portal() : SpellScriptLoader("spell_gen_gunship_portal") { }
spell_ioc_gunship_portal() : SpellScriptLoader("spell_ioc_gunship_portal") { }
class spell_gen_gunship_portal_SpellScript : public SpellScript
class spell_ioc_gunship_portal_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_gunship_portal_SpellScript);
PrepareSpellScript(spell_ioc_gunship_portal_SpellScript);
bool Load() override
{
@@ -97,13 +97,13 @@ class spell_gen_gunship_portal : public SpellScriptLoader
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_gen_gunship_portal_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
OnEffectHitTarget += SpellEffectFn(spell_ioc_gunship_portal_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_gen_gunship_portal_SpellScript();
return new spell_ioc_gunship_portal_SpellScript();
}
};
@@ -112,14 +112,14 @@ enum ParachuteIC
SPELL_PARACHUTE_IC = 66657
};
class spell_gen_parachute_ic : public SpellScriptLoader
class spell_ioc_parachute_ic : public SpellScriptLoader
{
public:
spell_gen_parachute_ic() : SpellScriptLoader("spell_gen_parachute_ic") { }
spell_ioc_parachute_ic() : SpellScriptLoader("spell_ioc_parachute_ic") { }
class spell_gen_parachute_ic_AuraScript : public AuraScript
class spell_ioc_parachute_ic_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_parachute_ic_AuraScript);
PrepareAuraScript(spell_ioc_parachute_ic_AuraScript);
void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
{
@@ -130,13 +130,13 @@ class spell_gen_parachute_ic : public SpellScriptLoader
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_parachute_ic_AuraScript::HandleTriggerSpell, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_ioc_parachute_ic_AuraScript::HandleTriggerSpell, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_gen_parachute_ic_AuraScript();
return new spell_ioc_parachute_ic_AuraScript();
}
};
@@ -145,14 +145,14 @@ enum Launch
SPELL_LAUNCH_NO_FALLING_DAMAGE = 66251
};
class spell_gen_launch : public SpellScriptLoader
class spell_ioc_launch : public SpellScriptLoader
{
public:
spell_gen_launch() : SpellScriptLoader("spell_gen_launch") { }
spell_ioc_launch() : SpellScriptLoader("spell_ioc_launch") { }
class spell_gen_launch_SpellScript : public SpellScript
class spell_ioc_launch_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_launch_SpellScript);
PrepareSpellScript(spell_ioc_launch_SpellScript);
void HandleScript(SpellEffIndex /*effIndex*/)
{
@@ -181,21 +181,21 @@ class spell_gen_launch : public SpellScriptLoader
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_gen_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST);
AfterHit += SpellHitFn(spell_gen_launch_SpellScript::Launch);
OnEffectHitTarget += SpellEffectFn(spell_ioc_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST);
AfterHit += SpellHitFn(spell_ioc_launch_SpellScript::Launch);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_gen_launch_SpellScript();
return new spell_ioc_launch_SpellScript();
}
};
void AddSC_isle_of_conquest()
{
new npc_four_car_garage();
new spell_gen_gunship_portal();
new spell_gen_parachute_ic();
new spell_gen_launch();
new spell_ioc_gunship_portal();
new spell_ioc_parachute_ic();
new spell_ioc_launch();
}