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*Bring back old damage scaling with level formula.
--HG-- branch : trunk
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@@ -11396,8 +11396,8 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
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spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_INCREASE_SPEED &&
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spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED)
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//there are many more: slow speed, -healing pct
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//value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
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value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1));
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value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
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//value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1));
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return value;
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}
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