Minor code cleanup:

* Fix possible crash in OPvPCapturePoint::AddCapturePoint due to using null pointer in log output
* Correct damage for Gore (arithmetic operator has precedence over question operator)
* Correct SQL query that WaypointManager uses to count record number
* Declare Aura *aur in OPvPWintergrasp::HandleKill only once and then evaluate value instead of declaring twice and then evaluating

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2009-06-10 19:41:53 +02:00
parent b0fa2172e3
commit 7445ddad05
4 changed files with 6 additions and 5 deletions

View File

@@ -80,7 +80,7 @@ bool OPvPCapturePoint::AddCapturePoint(uint32 entry, uint32 map, float x, float
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry);
if(!goinfo || goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
{
sLog.outError("OutdoorPvP: GO %u is not capture point!", goinfo->id);
sLog.outError("OutdoorPvP: GO %u is not capture point!", entry);
return false;
}

View File

@@ -321,7 +321,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
//Gore
if(m_spellInfo->SpellIconID == 2269 )
{
damage+= rand()%2 ? damage : 0;
damage += (rand()%2 ? damage : 0);
}
// Meteor like spells (divided damage to targets)

View File

@@ -34,7 +34,7 @@ void WaypointStore::Free()
void WaypointStore::Load()
{
QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`id`) FROM `waypoint_data`");
QueryResult *result = WorldDatabase.PQuery("SELECT COUNT(`id`) FROM `waypoint_data`");
if(!result)
{
sLog.outError("an error occured while loading the table `waypoint_data` (maybe it doesn't exist ?)");

View File

@@ -363,7 +363,8 @@ void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
// We handle promotion here because player should not get promotion if he has buff but do the kill outside the zone
if(victim->getLevel() >= 70)
{
if(Aura *aur = killer->GetAura(SPELL_RECRUIT))
Aura *aur;
if(aur = killer->GetAura(SPELL_RECRUIT))
{
if(aur->GetStackAmount() >= 5)
{
@@ -373,7 +374,7 @@ void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
else
killer->CastSpell(killer, SPELL_RECRUIT, true);
}
else if(Aura *aur = killer->GetAura(SPELL_CORPORAL))
else if(aur = killer->GetAura(SPELL_CORPORAL))
{
if(aur->GetStackAmount() >= 5)
{