Fix setting of "main tank" and "main assistant" variables in a raid group, and correctly send these to the client.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2009-12-22 19:39:02 +01:00
parent d2770029ae
commit 749ca9ea8f
3 changed files with 92 additions and 60 deletions

View File

@@ -203,7 +203,13 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant)
return false;
member.group = subgroup;
member.assistant = assistant;
if (assistant)
member.flags |= MEMBER_FLAG_ASSISTANT;
if (member.guid == m_mainTank)
member.flags |= MEMBER_FLAG_MAINTANK;
if (member.guid == m_mainAssistant)
member.flags |= MEMBER_FLAG_MAINASSIST;
m_memberSlots.push_back(member);
SubGroupCounterIncrease(subgroup);
@@ -956,10 +962,10 @@ void Group::SendUpdate()
continue;
// guess size
WorldPacket data(SMSG_GROUP_LIST, (1+1+1+1+8+4+GetMembersCount()*20));
data << (uint8)m_groupType; // group type
data << (uint8)(isBGGroup() ? 1 : 0); // 2.0.x, isBattleGroundGroup?
data << (uint8)(citr->group); // groupid
data << (uint8)(citr->assistant?0x01:0); // 0x2 main assist, 0x4 main tank
data << uint8(m_groupType); // group type
data << uint8(isBGGroup() ? 1 : 0); // 2.0.x, isBattleGroundGroup?
data << uint8(citr->group); // groupid
data << uint8(0); // unk
data << uint64(0x50000000FFFFFFFELL); // related to voice chat?
data << uint32(GetMembersCount()-1);
for (member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2)
@@ -967,25 +973,26 @@ void Group::SendUpdate()
if(citr->guid == citr2->guid)
continue;
Player* member = objmgr.GetPlayer(citr2->guid);
// Sometimes objmgr can't find player when he is teleporting between maps, causing him to show up as offline
uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0);
data << citr2->name;
data << (uint64)citr2->guid;
// online-state
data << (uint8)(onlineState);
data << (uint8)(citr2->group); // groupid
data << (uint8)(citr2->assistant?0x01:0); // 0x2 main assist, 0x4 main tank
data << uint64(citr2->guid); // guid
data << uint8(onlineState); // online-state
data << uint8(citr2->group); // groupid
data << uint8(citr2->flags); // See enum GroupMemberFlags
}
data << uint64(m_leaderGuid); // leader guid
if(GetMembersCount()-1)
{
data << (uint8)m_lootMethod; // loot method
data << (uint64)m_looterGuid; // looter guid
data << (uint8)m_lootThreshold; // loot threshold
data << (uint8)m_dungeonDifficulty; // Dungeon Difficulty
data << (uint8)m_raidDifficulty; // Raid Difficulty
data << uint8(m_lootMethod); // loot method
data << uint64(m_looterGuid); // looter guid
data << uint8(m_lootThreshold); // loot threshold
data << uint8(m_dungeonDifficulty); // Dungeon Difficulty
data << uint8(m_raidDifficulty); // Raid Difficulty
}
player->GetSession()->SendPacket( &data );
}
@@ -1047,7 +1054,7 @@ void Group::OfflineReadyCheck()
}
}
bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant)
bool Group::_addMember(const uint64 &guid, const char* name)
{
// get first not-full group
uint8 groupid = 0;
@@ -1067,10 +1074,10 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant)
return false;
}
return _addMember(guid, name, isAssistant, groupid);
return _addMember(guid, name, groupid);
}
bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group)
bool Group::_addMember(const uint64 &guid, const char* name, uint8 group)
{
if(IsFull())
return false;
@@ -1084,7 +1091,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, u
member.guid = guid;
member.name = name;
member.group = group;
member.assistant = isAssistant;
member.flags = 0;
m_memberSlots.push_back(member);
SubGroupCounterIncrease(group);
@@ -1116,7 +1123,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, u
if(!isBGGroup())
{
// insert into group table
CharacterDatabase.PExecute("INSERT INTO group_member(leaderGuid,memberGuid,assistant,subgroup) VALUES('%u','%u','%u','%u')", GUID_LOPART(m_leaderGuid), GUID_LOPART(member.guid), ((member.assistant==1)?1:0), member.group);
CharacterDatabase.PExecute("INSERT INTO group_member(leaderGuid,memberGuid,assistant,subgroup) VALUES('%u','%u','%u','%u')", GUID_LOPART(m_leaderGuid), GUID_LOPART(member.guid), ((member.flags & MEMBER_FLAG_ASSISTANT)?1:0), member.group);
}
return true;
@@ -1256,40 +1263,44 @@ bool Group::_setMembersGroup(const uint64 &guid, const uint8 &group)
return true;
}
bool Group::_setAssistantFlag(const uint64 &guid, const bool &state)
bool Group::_setAssistantFlag(const uint64 &guid, const bool &apply)
{
member_witerator slot = _getMemberWSlot(guid);
if(slot==m_memberSlots.end())
if (slot == m_memberSlots.end())
return false;
slot->assistant = state;
if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET assistant='%u' WHERE memberGuid='%u'", (state==true)?1:0, GUID_LOPART(guid));
ToggleGroupMemberFlag(slot, MEMBER_FLAG_ASSISTANT, apply);
if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE group_member SET assistant='%u' WHERE memberGuid='%u'", (apply)?1:0, GUID_LOPART(guid));
return true;
}
bool Group::_setMainTank(const uint64 &guid)
bool Group::_setMainTank(const uint64 &guid, const bool &apply)
{
member_citerator slot = _getMemberCSlot(guid);
if(slot==m_memberSlots.end())
member_witerator slot = _getMemberWSlot(guid); // First check member slots to see if the target exists
if (slot == m_memberSlots.end())
return false;
if(m_mainAssistant == guid)
_setMainAssistant(0);
m_mainTank = guid;
if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET mainTank='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainTank), GUID_LOPART(m_leaderGuid));
RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main tank flag from current if any.
ToggleGroupMemberFlag(slot, MEMBER_FLAG_MAINTANK, apply); // And apply main tank flag on new main tank.
if (!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET mainTank='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainTank), GUID_LOPART(m_leaderGuid));
return true;
}
bool Group::_setMainAssistant(const uint64 &guid)
bool Group::_setMainAssistant(const uint64 &guid, const bool &apply)
{
member_witerator slot = _getMemberWSlot(guid);
if(slot==m_memberSlots.end())
if (slot == m_memberSlots.end())
return false;
if(m_mainTank == guid)
_setMainTank(0);
m_mainAssistant = guid;
if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET mainAssistant='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainAssistant), GUID_LOPART(m_leaderGuid));
RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST); // Remove main assist flag from current if any.
ToggleGroupMemberFlag(slot, MEMBER_FLAG_MAINASSIST, apply); // Apply main assist flag on new main assist.
if (!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET mainAssistant='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainAssistant), GUID_LOPART(m_leaderGuid));
return true;
}