Core/Creature: Fixes Issue with Formations with 2 waypoints

By Malcrom
This commit is contained in:
Aokromes
2015-09-22 18:29:22 +02:00
parent 7af320c419
commit 75842fb1a5

View File

@@ -228,11 +228,13 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
if (itr->second->point_1)
{
if (m_leader->GetCurrentWaypointID() == itr->second->point_1 - 1)
itr->second->follow_angle = (2 * float(M_PI)) - itr->second->follow_angle;
if (m_leader->GetCurrentWaypointID() == itr->second->point_2 - 1)
itr->second->follow_angle = (float(M_PI)) + itr->second->follow_angle;
if (m_leader->GetCurrentWaypointID() == itr->second->point_1 - 1 || m_leader->GetCurrentWaypointID() == itr->second->point_2 - 1)
{
if (itr->second->follow_angle > float(M_PI))
itr->second->follow_angle = itr->second->follow_angle - float(M_PI);
else
itr->second->follow_angle = itr->second->follow_angle + float(M_PI);
}
}
float angle = itr->second->follow_angle;