Core/CreatureGroups: Don't set positionZ to ground for flying creatures.

(cherry picked from commit df4c856360)
This commit is contained in:
Golrag
2015-10-31 15:46:35 +01:00
committed by Shauren
parent 97dd18cb78
commit 7593e861de

View File

@@ -240,7 +240,8 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
Trinity::NormalizeMapCoord(dx);
Trinity::NormalizeMapCoord(dy);
member->UpdateGroundPositionZ(dx, dy, dz);
if (!member->IsFlying())
member->UpdateGroundPositionZ(dx, dy, dz);
if (member->IsWithinDist(m_leader, dist + MAX_DESYNC))
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());