Scripts/ICC: ported some fixups for Valithria Dreamwalker and Deathbringer Saurfang

This commit is contained in:
Ovahlord
2020-07-24 00:02:32 +02:00
parent 06d66f54b7
commit 75bb3f6f79
4 changed files with 269 additions and 248 deletions

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@@ -0,0 +1,23 @@
-- Deathbringer & Valithria
DELETE FROM `creature_onkill_reputation` WHERE `creature_id` IN (37813,38402,38582,38583,36789,38174);
--
UPDATE `creature_template_addon` SET `auras`="" WHERE `entry` IN (37918,30682,20089,38068);
-- Valithria Dreamwalker fixes
DELETE FROM `creature` WHERE `id`=37868;
DELETE FROM `creature_summon_groups` WHERE `summonerId`=38752;
INSERT INTO `creature_summon_groups` (`summonerId`,`summonerType`,`groupId`,`entry`,`position_x`,`position_y`,`position_z`,`orientation`,`summonType`,`summonTime`) VALUES
-- Group All Difficulty
(38752,0,1,37868,4222.86,2504.58,364.96,3.90954,8,0), -- Risen Archmage
(38752,0,1,37868,4223.4 ,2465.11,364.952,2.3911,8,0), -- Risen Archmage
-- Group 10 Man
(38752,0,2,37868,4230.44,2478.56,364.953,2.93215,8,0), -- Risen Archmage
(38752,0,2,37868,4230.53,2490.22,364.957,3.36849,8,0), -- Risen Archmage
-- Group 25 man
(38752,0,3,37868,4185.29,2464.01,364.87,0.798137,8,0), -- Risen Archmage
(38752,0,3,37868,4183.7 ,2503.93,364.879,5.50843,8,0); -- Risen Archmage
UPDATE `creature` SET `phaseMask`=20 WHERE `id` IN(38421,37950);
UPDATE `creature_template` SET `flags_extra`=2 WHERE `entry`=37950;
UPDATE `conditions` SET `ConditionValue2`=37950 WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry` IN(72031,72032,72033,71946);
--
UPDATE `creature_template` SET `flags_extra`= `flags_extra`|1073741824 WHERE `entry` IN (36789,38174);

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@@ -92,33 +92,33 @@ enum ScriptTexts
enum Spells
{
// Deathbringer Saurfang
SPELL_ZERO_POWER = 72242,
SPELL_GRIP_OF_AGONY = 70572, // Intro
SPELL_BLOOD_LINK = 72178,
SPELL_MARK_OF_THE_FALLEN_CHAMPION_S = 72256,
SPELL_RUNE_OF_BLOOD_S = 72408,
SPELL_ZERO_POWER = 72242,
SPELL_GRIP_OF_AGONY = 70572, // Intro
SPELL_BLOOD_LINK = 72178,
SPELL_MARK_OF_THE_FALLEN_CHAMPION_S = 72256,
SPELL_RUNE_OF_BLOOD_S = 72408,
SPELL_SUMMON_BLOOD_BEAST = 72172,
SPELL_SUMMON_BLOOD_BEAST_25_MAN = 72356, // Additional cast, does not replace
SPELL_FRENZY = 72737,
SPELL_BLOOD_NOVA_TRIGGER = 72378,
SPELL_BLOOD_NOVA = 72380,
SPELL_BLOOD_POWER = 72371,
SPELL_BLOOD_LINK_POWER = 72195,
SPELL_BLOOD_LINK_DUMMY = 72202,
SPELL_MARK_OF_THE_FALLEN_CHAMPION = 72293,
SPELL_BOILING_BLOOD = 72385,
SPELL_RUNE_OF_BLOOD = 72410,
SPELL_SUMMON_BLOOD_BEAST = 72172,
SPELL_SUMMON_BLOOD_BEAST_25_MAN = 72356, // Additional cast, does not replace
SPELL_FRENZY = 72737,
SPELL_BLOOD_NOVA_TRIGGER = 72378,
SPELL_BLOOD_NOVA = 72380,
SPELL_BLOOD_POWER = 72371,
SPELL_BLOOD_LINK_POWER = 72195,
SPELL_BLOOD_LINK_DUMMY = 72202,
SPELL_MARK_OF_THE_FALLEN_CHAMPION = 72293,
SPELL_BOILING_BLOOD = 72385,
SPELL_RUNE_OF_BLOOD = 72410,
// Blood Beast
SPELL_BLOOD_LINK_BEAST = 72176,
SPELL_RESISTANT_SKIN = 72723,
SPELL_SCENT_OF_BLOOD = 72769, // Heroic only
SPELL_BLOOD_LINK_BEAST = 72176,
SPELL_RESISTANT_SKIN = 72723,
SPELL_SCENT_OF_BLOOD = 72769, // Heroic only
SPELL_RIDE_VEHICLE = 70640, // Outro
SPELL_ACHIEVEMENT = 72928,
SPELL_RIDE_VEHICLE = 70640, // Outro
SPELL_ACHIEVEMENT = 72928,
SPELL_REMOVE_MARKS_OF_THE_FALLEN_CHAMPION = 72257,
SPELL_PERMANENT_FEIGN_DEATH = 70628,
SPELL_PERMANENT_FEIGN_DEATH = 70628
};
// Helper to get id of the aura on different modes (HasAura(baseId) wont work)
@@ -269,11 +269,11 @@ class boss_deathbringer_saurfang : public CreatureScript
_frenzied = false;
_dead = false;
me->SetPower(POWER_ENERGY, 0);
DoCast(me, SPELL_ZERO_POWER, true);
DoCast(me, SPELL_BLOOD_LINK, true);
DoCast(me, SPELL_BLOOD_POWER, true);
DoCast(me, SPELL_MARK_OF_THE_FALLEN_CHAMPION_S, true);
DoCast(me, SPELL_RUNE_OF_BLOOD_S, true);
DoCastSelf(SPELL_ZERO_POWER, true);
DoCastSelf(SPELL_BLOOD_LINK, true);
DoCastSelf(SPELL_BLOOD_POWER, true);
DoCastSelf(SPELL_MARK_OF_THE_FALLEN_CHAMPION_S, true);
DoCastSelf(SPELL_RUNE_OF_BLOOD_S, true);
me->RemoveAurasDueToSpell(SPELL_BERSERK);
me->RemoveAurasDueToSpell(SPELL_FRENZY);
}
@@ -299,7 +299,7 @@ class boss_deathbringer_saurfang : public CreatureScript
me->SetImmuneToPC(false);
if (!_introDone)
{
DoCast(me, SPELL_GRIP_OF_AGONY);
DoCastSelf(SPELL_GRIP_OF_AGONY);
if (Creature* creature = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SAURFANG_EVENT_NPC)))
creature->AI()->DoAction(ACTION_INTERRUPT_INTRO);
}
@@ -361,7 +361,7 @@ class boss_deathbringer_saurfang : public CreatureScript
if (!_frenzied && HealthBelowPct(31)) // AT 30%, not below
{
_frenzied = true;
DoCast(me, SPELL_FRENZY);
DoCastSelf(SPELL_FRENZY, true);
Talk(SAY_FRENZY);
}
@@ -372,13 +372,13 @@ class boss_deathbringer_saurfang : public CreatureScript
_EnterEvadeMode();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetImmuneToPC(true);
me->RemoveAurasOnEvade();
DoCastAOE(SPELL_REMOVE_MARKS_OF_THE_FALLEN_CHAMPION);
DoCast(me, SPELL_ACHIEVEMENT, true);
DoCastSelf(SPELL_ACHIEVEMENT, true);
Talk(SAY_DEATH);
DoCastSelf(SPELL_REPUTATION_BOSS_KILL, true);
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH);
//instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MARK_OF_THE_FALLEN_CHAMPION);
DoCast(me, SPELL_PERMANENT_FEIGN_DEATH);
if (Creature* creature = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SAURFANG_EVENT_NPC)))
creature->AI()->DoAction(ACTION_START_OUTRO);
}
@@ -474,7 +474,7 @@ class boss_deathbringer_saurfang : public CreatureScript
case EVENT_INTRO_ALLIANCE_6:
Talk(SAY_INTRO_ALLIANCE_6);
Talk(SAY_INTRO_ALLIANCE_7);
DoCast(me, SPELL_GRIP_OF_AGONY);
DoCastSelf(SPELL_GRIP_OF_AGONY);
break;
case EVENT_INTRO_HORDE_2:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -485,7 +485,7 @@ class boss_deathbringer_saurfang : public CreatureScript
Talk(SAY_INTRO_HORDE_4);
break;
case EVENT_INTRO_HORDE_9:
DoCast(me, SPELL_GRIP_OF_AGONY);
DoCastSelf(SPELL_GRIP_OF_AGONY);
Talk(SAY_INTRO_HORDE_9);
break;
case EVENT_INTRO_FINISH:
@@ -495,10 +495,10 @@ class boss_deathbringer_saurfang : public CreatureScript
break;
case EVENT_SUMMON_BLOOD_BEAST:
for (uint32 i10 = 0; i10 < 2; ++i10)
DoCast(me, SPELL_SUMMON_BLOOD_BEAST+i10);
DoCastSelf(SPELL_SUMMON_BLOOD_BEAST + i10);
if (Is25ManRaid())
for (uint32 i25 = 0; i25 < 3; ++i25)
DoCast(me, SPELL_SUMMON_BLOOD_BEAST_25_MAN+i25);
DoCastSelf(SPELL_SUMMON_BLOOD_BEAST_25_MAN + i25);
Talk(SAY_BLOOD_BEASTS);
events.ScheduleEvent(EVENT_SUMMON_BLOOD_BEAST, 40000, 0, PHASE_COMBAT);
if (IsHeroic())
@@ -513,11 +513,11 @@ class boss_deathbringer_saurfang : public CreatureScript
events.ScheduleEvent(EVENT_RUNE_OF_BLOOD, urand(20000, 25000), 0, PHASE_COMBAT);
break;
case EVENT_BOILING_BLOOD:
DoCast(me, SPELL_BOILING_BLOOD);
DoCastSelf(SPELL_BOILING_BLOOD);
events.ScheduleEvent(EVENT_BOILING_BLOOD, urand(15000, 20000), 0, PHASE_COMBAT);
break;
case EVENT_BERSERK:
DoCast(me, SPELL_BERSERK);
DoCastSelf(SPELL_BERSERK);
Talk(SAY_BERSERK);
break;
case EVENT_SCENT_OF_BLOOD:

View File

@@ -60,8 +60,9 @@ enum Spells
SPELL_DREAM_SLIP = 71196,
SPELL_ACHIEVEMENT_CHECK = 72706,
SPELL_CLEAR_ALL = 71721,
SPELL_AWARD_REPUTATION_BOSS_KILL = 73843,
SPELL_CORRUPTION_VALITHRIA = 70904,
SPELL_MANA_VOID_AURA = 71085,
SPELL_COLUMN_OF_FROST_AURA = 70715,
// The Lich King
SPELL_TIMER_GLUTTONOUS_ABOMINATION = 70915,
@@ -110,37 +111,37 @@ enum Spells
enum Events
{
// Valithria Dreamwalker
EVENT_INTRO_TALK = 1,
EVENT_BERSERK = 2,
EVENT_DREAM_PORTAL = 3,
EVENT_DREAM_SLIP = 4,
EVENT_INTRO_TALK = 1,
EVENT_BERSERK,
EVENT_DREAM_PORTAL,
EVENT_DREAM_SLIP,
// The Lich King
EVENT_GLUTTONOUS_ABOMINATION_SUMMONER = 5,
EVENT_SUPPRESSER_SUMMONER = 6,
EVENT_BLISTERING_ZOMBIE_SUMMONER = 7,
EVENT_RISEN_ARCHMAGE_SUMMONER = 8,
EVENT_BLAZING_SKELETON_SUMMONER = 9,
EVENT_GLUTTONOUS_ABOMINATION_SUMMONER,
EVENT_SUPPRESSER_SUMMONER,
EVENT_BLISTERING_ZOMBIE_SUMMONER,
EVENT_RISEN_ARCHMAGE_SUMMONER,
EVENT_BLAZING_SKELETON_SUMMONER,
// Risen Archmage
EVENT_FROSTBOLT_VOLLEY = 10,
EVENT_MANA_VOID = 11,
EVENT_COLUMN_OF_FROST = 12,
EVENT_FROSTBOLT_VOLLEY,
EVENT_MANA_VOID,
EVENT_COLUMN_OF_FROST,
// Blazing Skeleton
EVENT_FIREBALL = 13,
EVENT_LEY_WASTE = 14,
EVENT_FIREBALL,
EVENT_LEY_WASTE,
// Suppresser
EVENT_SUPPRESSION = 15,
EVENT_SUPPRESSION,
// Gluttonous Abomination
EVENT_GUT_SPRAY = 16,
EVENT_GUT_SPRAY,
// Dream Cloud
// Nightmare Cloud
EVENT_CHECK_PLAYER = 17,
EVENT_EXPLODE = 18,
EVENT_CHECK_PLAYER,
EVENT_EXPLODE,
};
enum Misc
@@ -148,42 +149,40 @@ enum Misc
ACTION_ENTER_COMBAT = 1,
MISSED_PORTALS = 2,
ACTION_DEATH = 3,
DATA_SUPPRESSERS_COUNT = 4
ACTION_SETUP_ARCHMAGES = 4,
DATA_SUPPRESSERS_COUNT = 4,
POINT_VALITHRIA = 42,
SUMMON_GROUP_ALL = 1,
SUMMON_GROUP_10 = 2,
SUMMON_GROUP_25 = 3
};
class RisenArchmageCheck
Position const ValithriaSpawnPos = {4210.813f, 2484.443f, 364.9558f, 0.01745329f};
struct ValithriaManaVoidSelector
{
public:
// look for all permanently spawned Risen Archmages that are not yet in combat
bool operator()(Creature* creature)
explicit ValithriaManaVoidSelector(WorldObject const* source) : _source(source)
{
return creature->IsAlive() && creature->GetEntry() == NPC_RISEN_ARCHMAGE &&
creature->GetSpawnId() && !creature->IsInCombat();
}
bool operator()(Unit* unit) const
{
return unit->GetPowerType() == POWER_MANA && _source->GetDistance(unit) > 15.0f;
}
WorldObject const* _source;
};
struct ManaVoidSelector
{
explicit ManaVoidSelector(WorldObject const* source) : _source(source) { }
bool operator()(Unit* unit) const
{
return unit->GetPowerType() == POWER_MANA && _source->GetDistance(unit) > 15.0f;
}
WorldObject const* _source;
};
class DelayedCastEvent : public BasicEvent
class ValithriaDelayedCastEvent : public BasicEvent
{
public:
DelayedCastEvent(Creature* trigger, uint32 spellId, ObjectGuid originalCaster, uint32 despawnTime) : _trigger(trigger), _originalCaster(originalCaster), _spellId(spellId), _despawnTime(despawnTime)
ValithriaDelayedCastEvent(Creature* trigger, uint32 spellId, ObjectGuid originalCaster, uint32 despawnTime) : _trigger(trigger), _originalCaster(originalCaster), _spellId(spellId), _despawnTime(despawnTime)
{
}
bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_trigger->CastSpell(_trigger, _spellId, false, nullptr, nullptr, _originalCaster);
_trigger->CastSpell(_trigger, _spellId, _originalCaster);
if (_despawnTime)
_trigger->DespawnOrUnsummon(_despawnTime);
return true;
@@ -196,10 +195,12 @@ class DelayedCastEvent : public BasicEvent
uint32 _despawnTime;
};
class AuraRemoveEvent : public BasicEvent
class ValithriaAuraRemoveEvent : public BasicEvent
{
public:
AuraRemoveEvent(Creature* trigger, uint32 spellId) : _trigger(trigger), _spellId(spellId) { }
ValithriaAuraRemoveEvent(Creature* trigger, uint32 spellId) : _trigger(trigger), _spellId(spellId)
{
}
bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
@@ -215,7 +216,9 @@ class AuraRemoveEvent : public BasicEvent
class ValithriaDespawner : public BasicEvent
{
public:
explicit ValithriaDespawner(Creature* creature) : _creature(creature) { }
explicit ValithriaDespawner(Creature* creature) : _creature(creature)
{
}
bool Execute(uint64 /*currTime*/, uint32 /*diff*/) override
{
@@ -240,11 +243,12 @@ class ValithriaDespawner : public BasicEvent
case NPC_COLUMN_OF_FROST:
case NPC_ROT_WORM:
case NPC_RISEN_ARCHMAGE:
case NPC_GREEN_DRAGON_COMBAT_TRIGGER:
break;
default:
return;
}
creature->DespawnOrUnsummon(0, 10s);
}
@@ -255,12 +259,13 @@ class ValithriaDespawner : public BasicEvent
class boss_valithria_dreamwalker : public CreatureScript
{
public:
boss_valithria_dreamwalker() : CreatureScript("boss_valithria_dreamwalker") { }
boss_valithria_dreamwalker() : CreatureScript("boss_valithria_dreamwalker")
{
}
struct boss_valithria_dreamwalkerAI : public ScriptedAI
{
boss_valithria_dreamwalkerAI(Creature* creature) : ScriptedAI(creature),
_instance(creature->GetInstanceScript()), _portalCount(RAID_MODE<uint32>(3, 8, 3, 8))
boss_valithria_dreamwalkerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _portalCount(RAID_MODE<uint32>(3, 8, 3, 8))
{
Initialize();
_spawnHealth = me->GetHealth();
@@ -281,12 +286,12 @@ class boss_valithria_dreamwalker : public CreatureScript
if (data->curhealth)
_spawnHealth = data->curhealth;
if (!me->isDead())
Reset();
ScriptedAI::InitializeAI();
}
void Reset() override
{
_events.Reset();
me->SetHealth(_spawnHealth);
me->SetReactState(REACT_PASSIVE);
me->LoadCreaturesAddon();
@@ -308,10 +313,10 @@ class boss_valithria_dreamwalker : public CreatureScript
if (action != ACTION_ENTER_COMBAT)
return;
DoCast(me, SPELL_COPY_DAMAGE);
DoCastSelf(SPELL_COPY_DAMAGE);
_instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
_events.ScheduleEvent(EVENT_INTRO_TALK, 15000);
_events.ScheduleEvent(EVENT_DREAM_PORTAL, urand(45000, 48000));
_events.ScheduleEvent(EVENT_INTRO_TALK, 15s);
_events.ScheduleEvent(EVENT_DREAM_PORTAL, 45s, 48s);
if (IsHeroic())
_events.ScheduleEvent(EVENT_BERSERK, 420000);
}
@@ -330,9 +335,9 @@ class boss_valithria_dreamwalker : public CreatureScript
Talk(SAY_VALITHRIA_SUCCESS);
_instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
me->RemoveAurasDueToSpell(SPELL_CORRUPTION_VALITHRIA);
DoCast(me, SPELL_ACHIEVEMENT_CHECK);
DoCastSelf(SPELL_ACHIEVEMENT_CHECK);
DoCastAOE(SPELL_DREAMWALKERS_RAGE);
_events.ScheduleEvent(EVENT_DREAM_SLIP, 3500);
_events.ScheduleEvent(EVENT_DREAM_SLIP, 3500ms);
if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_LICH_KING)))
lichKing->AI()->EnterEvadeMode();
}
@@ -342,8 +347,10 @@ class boss_valithria_dreamwalker : public CreatureScript
Talk(SAY_VALITHRIA_75_PERCENT);
}
else if (_instance->GetBossState(DATA_VALITHRIA_DREAMWALKER) == NOT_STARTED)
{
if (Creature* archmage = me->FindNearestCreature(NPC_RISEN_ARCHMAGE, 30.0f))
archmage->EngageWithTarget(healer); // call JustEngagedWith on one of them, that will make it all start
DoZoneInCombat(archmage); // on one of them, that will make it all start
}
}
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
@@ -356,7 +363,7 @@ class boss_valithria_dreamwalker : public CreatureScript
Talk(SAY_VALITHRIA_25_PERCENT);
}
if (damage > me->GetHealth())
if (damage >= me->GetHealth())
{
damage = 0;
if (!_justDied)
@@ -375,17 +382,17 @@ class boss_valithria_dreamwalker : public CreatureScript
{
if (spell->Id == SPELL_DREAM_SLIP)
{
DoCast(me, SPELL_CLEAR_ALL);
DoCast(me, SPELL_AWARD_REPUTATION_BOSS_KILL);
DoCastSelf(SPELL_CLEAR_ALL);
DoCastSelf(SPELL_REPUTATION_BOSS_KILL, true);
// this display id was found in sniff instead of the one on aura
me->SetDisplayId(11686);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->DespawnOrUnsummon(4000);
if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_LICH_KING)))
lichKing->CastSpell(lichKing, SPELL_SPAWN_CHEST, false);
if (Creature* trigger = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_TRIGGER)))
me->Kill(trigger);
if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_LICH_KING)))
lichKing->CastSpell(lichKing, SPELL_SPAWN_CHEST);
}
}
@@ -393,13 +400,13 @@ class boss_valithria_dreamwalker : public CreatureScript
{
if (summon->GetEntry() == NPC_DREAM_PORTAL_PRE_EFFECT)
{
summon->m_Events.AddEvent(new DelayedCastEvent(summon, SPELL_SUMMON_DREAM_PORTAL, me->GetGUID(), 6000), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEvent(new AuraRemoveEvent(summon, SPELL_DREAM_PORTAL_VISUAL_PRE), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEvent(new ValithriaDelayedCastEvent(summon, SPELL_SUMMON_DREAM_PORTAL, me->GetGUID(), 6000), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEvent(new ValithriaAuraRemoveEvent(summon, SPELL_DREAM_PORTAL_VISUAL_PRE), summon->m_Events.CalculateTime(15000));
}
else if (summon->GetEntry() == NPC_NIGHTMARE_PORTAL_PRE_EFFECT)
{
summon->m_Events.AddEvent(new DelayedCastEvent(summon, SPELL_SUMMON_NIGHTMARE_PORTAL, me->GetGUID(), 6000), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEvent(new AuraRemoveEvent(summon, SPELL_NIGHTMARE_PORTAL_VISUAL_PRE), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEvent(new ValithriaDelayedCastEvent(summon, SPELL_SUMMON_NIGHTMARE_PORTAL, me->GetGUID(), 6000), summon->m_Events.CalculateTime(15000));
summon->m_Events.AddEvent(new ValithriaAuraRemoveEvent(summon, SPELL_NIGHTMARE_PORTAL_VISUAL_PRE), summon->m_Events.CalculateTime(15000));
}
}
@@ -435,15 +442,18 @@ class boss_valithria_dreamwalker : public CreatureScript
if (!IsHeroic())
Talk(SAY_VALITHRIA_DREAM_PORTAL);
for (uint32 i = 0; i < _portalCount; ++i)
DoCast(me, SUMMON_PORTAL);
_events.ScheduleEvent(EVENT_DREAM_PORTAL, urand(45000, 48000));
DoCastSelf(SUMMON_PORTAL);
_events.ScheduleEvent(EVENT_DREAM_PORTAL, 45s, 48s);
break;
case EVENT_DREAM_SLIP:
DoCast(me, SPELL_DREAM_SLIP);
DoCastSelf(SPELL_DREAM_SLIP);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
}
@@ -480,7 +490,7 @@ class npc_green_dragon_combat_trigger : public CreatureScript
struct npc_green_dragon_combat_triggerAI : public BossAI
{
npc_green_dragon_combat_triggerAI(Creature* creature) : BossAI(creature, DATA_VALITHRIA_DREAMWALKER), _evadeCheck(false)
npc_green_dragon_combat_triggerAI(Creature* creature) : BossAI(creature, DATA_VALITHRIA_DREAMWALKER)
{
}
@@ -488,38 +498,50 @@ class npc_green_dragon_combat_trigger : public CreatureScript
{
_Reset();
me->SetReactState(REACT_PASSIVE);
summons.DespawnAll();
// Setup Archmages
me->SummonCreatureGroup(SUMMON_GROUP_ALL);
if (Is25ManRaid())
me->SummonCreatureGroup(SUMMON_GROUP_25);
else
me->SummonCreatureGroup(SUMMON_GROUP_10);
EntryCheckPredicate pred(NPC_RISEN_ARCHMAGE);
summons.DoAction(ACTION_SETUP_ARCHMAGES, pred);
}
void JustEngagedWith(Unit* target) override
void JustEnteredCombat(Unit* target) override
{
if (IsEngaged())
return;
if (!instance->CheckRequiredBosses(DATA_VALITHRIA_DREAMWALKER, target->ToPlayer()))
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_SEQUENCE_BREAK);
instance->DoCastSpellOnPlayers(LIGHT_S_HAMMER_TELEPORT);
return;
}
EngagementStart(target);
me->setActive(true);
DoZoneInCombat();
instance->SetBossState(DATA_VALITHRIA_DREAMWALKER, IN_PROGRESS);
if (Creature* valithria = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_VALITHRIA_DREAMWALKER)))
valithria->AI()->DoAction(ACTION_ENTER_COMBAT);
EntryCheckPredicate pred(NPC_RISEN_ARCHMAGE);
summons.DoAction(ACTION_ENTER_COMBAT, pred);
}
void AttackStart(Unit* target) override
void JustExitedCombat() override
{
if (target->GetTypeId() == TYPEID_PLAYER)
BossAI::AttackStart(target);
}
EngagementOver();
bool CanAIAttack(Unit const* target) const override
{
return target->GetTypeId() == TYPEID_PLAYER;
}
me->setActive(false);
void JustReachedHome() override
{
_JustReachedHome();
// JustExitedCombat is called on death too, so if creature is dead, avoid "respawn" event
if (!me->IsAlive())
return;
DoAction(ACTION_DEATH);
}
@@ -528,30 +550,11 @@ class npc_green_dragon_combat_trigger : public CreatureScript
if (action == ACTION_DEATH)
{
instance->SetBossState(DATA_VALITHRIA_DREAMWALKER, NOT_STARTED);
me->m_Events.AddEvent(new ValithriaDespawner(me), me->m_Events.CalculateTime(5000));
me->m_Events.AddEventAtOffset(new ValithriaDespawner(me), 5s);
if (Creature* lichKing = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_VALITHRIA_LICH_KING)))
lichKing->AI()->EnterEvadeMode();
}
}
void UpdateAI(uint32 /*diff*/) override
{
if (!me->IsInCombat())
return;
// check evade every second tick
_evadeCheck ^= true;
if (!_evadeCheck)
return;
// check if there is any player engaged, if not - evade
for (auto const& pair : me->GetCombatManager().GetPvECombatRefs())
if (pair.second->GetOther(me)->GetTypeId() == TYPEID_PLAYER)
return;
EnterEvadeMode();
}
private:
bool _evadeCheck;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -567,19 +570,18 @@ class npc_the_lich_king_controller : public CreatureScript
struct npc_the_lich_king_controllerAI : public ScriptedAI
{
npc_the_lich_king_controllerAI(Creature* creature) : ScriptedAI(creature),
_instance(creature->GetInstanceScript())
npc_the_lich_king_controllerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
{
}
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_GLUTTONOUS_ABOMINATION_SUMMONER, 5000);
_events.ScheduleEvent(EVENT_SUPPRESSER_SUMMONER, 10000);
_events.ScheduleEvent(EVENT_BLISTERING_ZOMBIE_SUMMONER, 15000);
_events.ScheduleEvent(EVENT_RISEN_ARCHMAGE_SUMMONER, 20000);
_events.ScheduleEvent(EVENT_BLAZING_SKELETON_SUMMONER, 30000);
_events.ScheduleEvent(EVENT_GLUTTONOUS_ABOMINATION_SUMMONER, 5s);
_events.ScheduleEvent(EVENT_SUPPRESSER_SUMMONER, 10s);
_events.ScheduleEvent(EVENT_BLISTERING_ZOMBIE_SUMMONER, 15s);
_events.ScheduleEvent(EVENT_RISEN_ARCHMAGE_SUMMONER, 20s);
_events.ScheduleEvent(EVENT_BLAZING_SKELETON_SUMMONER, 30s);
me->SetReactState(REACT_PASSIVE);
}
@@ -606,7 +608,7 @@ class npc_the_lich_king_controller : public CreatureScript
{
// must not be in dream phase
PhasingHandler::RemovePhase(summon, 173, true);
summon->AI()->DoZoneInCombat();
DoZoneInCombat(summon);
if (summon->GetEntry() != NPC_SUPPRESSER)
if (Unit* target = me->GetCombatManager().GetAnyTarget())
summon->AI()->AttackStart(target);
@@ -627,23 +629,26 @@ class npc_the_lich_king_controller : public CreatureScript
switch (eventId)
{
case EVENT_GLUTTONOUS_ABOMINATION_SUMMONER:
DoCast(me, SPELL_TIMER_GLUTTONOUS_ABOMINATION);
DoCastSelf(SPELL_TIMER_GLUTTONOUS_ABOMINATION);
break;
case EVENT_SUPPRESSER_SUMMONER:
DoCast(me, SPELL_TIMER_SUPPRESSER);
DoCastSelf(SPELL_TIMER_SUPPRESSER);
break;
case EVENT_BLISTERING_ZOMBIE_SUMMONER:
DoCast(me, SPELL_TIMER_BLISTERING_ZOMBIE);
DoCastSelf(SPELL_TIMER_BLISTERING_ZOMBIE);
break;
case EVENT_RISEN_ARCHMAGE_SUMMONER:
DoCast(me, SPELL_TIMER_RISEN_ARCHMAGE);
DoCastSelf(SPELL_TIMER_RISEN_ARCHMAGE);
break;
case EVENT_BLAZING_SKELETON_SUMMONER:
DoCast(me, SPELL_TIMER_BLAZING_SKELETON);
DoCastSelf(SPELL_TIMER_BLAZING_SKELETON);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
}
@@ -665,15 +670,14 @@ class npc_risen_archmage : public CreatureScript
struct npc_risen_archmageAI : public ScriptedAI
{
npc_risen_archmageAI(Creature* creature) : ScriptedAI(creature),
_instance(creature->GetInstanceScript())
npc_risen_archmageAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
{
Initialize();
}
void Initialize()
{
_canCallJustEngagedWith = true;
_isInitialArchmage = false;
}
bool CanAIAttack(Unit const* target) const override
@@ -684,62 +688,57 @@ class npc_risen_archmage : public CreatureScript
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_FROSTBOLT_VOLLEY, urand(5000, 15000));
_events.ScheduleEvent(EVENT_MANA_VOID, urand(20000, 25000));
_events.ScheduleEvent(EVENT_COLUMN_OF_FROST, urand(10000, 20000));
_events.ScheduleEvent(EVENT_FROSTBOLT_VOLLEY, 5s, 15s);
_events.ScheduleEvent(EVENT_MANA_VOID, 20s, 25s);
_events.ScheduleEvent(EVENT_COLUMN_OF_FROST, 10s, 20s);
Initialize();
}
void JustEngagedWith(Unit* target) override
void JustEnteredCombat(Unit* who) override
{
me->FinishSpell(CURRENT_CHANNELED_SPELL, false);
if (me->GetSpawnId() && _canCallJustEngagedWith)
{
std::list<Creature*> archmages;
RisenArchmageCheck check;
Trinity::CreatureListSearcher<RisenArchmageCheck> searcher(me, archmages, check);
Cell::VisitGridObjects(me, searcher, 100.0f);
for (std::list<Creature*>::iterator itr = archmages.begin(); itr != archmages.end(); ++itr)
(*itr)->AI()->DoAction(ACTION_ENTER_COMBAT);
if (IsEngaged())
return;
me->InterruptNonMeleeSpells(false);
EngagementStart(who);
if (_isInitialArchmage)
{
if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_LICH_KING)))
{
lichKing->EngageWithTarget(target);
lichKing->AI()->DoZoneInCombat();
}
DoZoneInCombat(lichKing);
if (Creature* trigger = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_TRIGGER)))
{
trigger->EngageWithTarget(target);
trigger->AI()->DoZoneInCombat();
}
DoZoneInCombat(trigger);
}
}
void DoAction(int32 action) override
{
if (action != ACTION_ENTER_COMBAT)
return;
_canCallJustEngagedWith = false;
DoZoneInCombat();
_canCallJustEngagedWith = true;
if (action == ACTION_ENTER_COMBAT)
DoZoneInCombat();
else if (action == ACTION_SETUP_ARCHMAGES)
_isInitialArchmage = true;
}
void JustSummoned(Creature* summon) override
{
if (summon->GetEntry() == NPC_COLUMN_OF_FROST)
summon->m_Events.AddEvent(new DelayedCastEvent(summon, SPELL_COLUMN_OF_FROST_DAMAGE, ObjectGuid::Empty, 8000), summon->m_Events.CalculateTime(2000));
{
summon->CastSpell(summon, SPELL_COLUMN_OF_FROST_AURA, true);
summon->m_Events.AddEvent(new ValithriaDelayedCastEvent(summon, SPELL_COLUMN_OF_FROST_DAMAGE, ObjectGuid::Empty, 8000), summon->m_Events.CalculateTime(2000));
}
else if (summon->GetEntry() == NPC_MANA_VOID)
{
summon->CastSpell(summon, SPELL_MANA_VOID_AURA, true);
summon->DespawnOrUnsummon(36000);
}
}
void UpdateAI(uint32 diff) override
{
if (!me->IsInCombat())
if (me->GetSpawnId())
if (!me->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
DoCast(me, SPELL_CORRUPTION);
if (!me->IsInCombat() && me->IsAlive() && _isInitialArchmage && !me->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
DoCastSelf(SPELL_CORRUPTION);
if (!UpdateVictim())
return;
@@ -754,22 +753,25 @@ class npc_risen_archmage : public CreatureScript
switch (eventId)
{
case EVENT_FROSTBOLT_VOLLEY:
DoCast(me, SPELL_FROSTBOLT_VOLLEY);
_events.ScheduleEvent(EVENT_FROSTBOLT_VOLLEY, urand(8000, 15000));
DoCastSelf(SPELL_FROSTBOLT_VOLLEY);
_events.ScheduleEvent(EVENT_FROSTBOLT_VOLLEY, 8s, 15s);
break;
case EVENT_MANA_VOID:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, ManaVoidSelector(me)))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, ValithriaManaVoidSelector(me)))
DoCast(target, SPELL_MANA_VOID);
_events.ScheduleEvent(EVENT_MANA_VOID, urand(20000, 25000));
_events.ScheduleEvent(EVENT_MANA_VOID, 20s, 25s);
break;
case EVENT_COLUMN_OF_FROST:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, -10.0f, true))
DoCast(target, SPELL_COLUMN_OF_FROST);
_events.ScheduleEvent(EVENT_COLUMN_OF_FROST, urand(15000, 25000));
_events.ScheduleEvent(EVENT_COLUMN_OF_FROST, 15s, 25s);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
@@ -778,7 +780,7 @@ class npc_risen_archmage : public CreatureScript
private:
EventMap _events;
InstanceScript* _instance;
bool _canCallJustEngagedWith;
bool _isInitialArchmage;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -801,8 +803,8 @@ class npc_blazing_skeleton : public CreatureScript
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_FIREBALL, urand(2000, 4000));
_events.ScheduleEvent(EVENT_LEY_WASTE, urand(15000, 20000));
_events.ScheduleEvent(EVENT_FIREBALL, 2s, 4s);
_events.ScheduleEvent(EVENT_LEY_WASTE, 15s, 20s);
}
void UpdateAI(uint32 diff) override
@@ -822,15 +824,18 @@ class npc_blazing_skeleton : public CreatureScript
case EVENT_FIREBALL:
if (!me->IsWithinMeleeRange(me->GetVictim()))
DoCastVictim(SPELL_FIREBALL);
_events.ScheduleEvent(EVENT_FIREBALL, urand(2000, 4000));
_events.ScheduleEvent(EVENT_FIREBALL, 2s, 4s);
break;
case EVENT_LEY_WASTE:
DoCast(me, SPELL_LEY_WASTE);
_events.ScheduleEvent(EVENT_LEY_WASTE, urand(15000, 20000));
DoCastSelf(SPELL_LEY_WASTE);
_events.ScheduleEvent(EVENT_LEY_WASTE, 15s, 20s);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
@@ -853,39 +858,30 @@ class npc_suppresser : public CreatureScript
struct npc_suppresserAI : public ScriptedAI
{
npc_suppresserAI(Creature* creature) : ScriptedAI(creature),
_instance(creature->GetInstanceScript())
npc_suppresserAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
{
}
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_SUPPRESSION, urand(10000, 15000));
me->SetReactState(REACT_PASSIVE);
}
void IsSummonedBy(Unit* /*summoner*/) override
{
if (Creature* valithria = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_DREAMWALKER)))
{
float x, y, z;
valithria->GetContactPoint(me, x,y,z);
me->GetMotionMaster()->MovePoint(42, x, y, z);
me->EngageWithTarget(valithria);
me->GetThreatManager().FixateTarget(valithria);
}
else
me->DespawnOrUnsummon();
}
void MovementInform(uint32 /*type*/, uint32 id) override
void MovementInform(uint32 type, uint32 /*id*/) override
{
if (id == 42)
{
me->SetReactState(REACT_AGGRESSIVE);
if (Creature* valithria = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_DREAMWALKER)))
{
AttackStart(valithria);
DoCastAOE(SPELL_SUPPRESSION);
}
}
if (type == CHASE_MOTION_TYPE)
_events.RescheduleEvent(EVENT_SUPPRESSION, 1);
}
void UpdateAI(uint32 diff) override
@@ -898,24 +894,20 @@ class npc_suppresser : public CreatureScript
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
// this code will never be reached while channeling
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SUPPRESSION:
DoCastAOE(SPELL_SUPPRESSION);
_events.ScheduleEvent(EVENT_SUPPRESSION, 5000);
_events.Repeat(5s);
break;
default:
break;
}
}
// this creature has REACT_PASSIVE so it does not always have victim here
if (Unit* victim = me->GetVictim())
if (victim->GetEntry() != NPC_VALITHRIA_DREAMWALKER)
DoMeleeAttackIfReady();
DoMeleeAttackIfReady();
}
private:
@@ -942,7 +934,7 @@ class npc_blistering_zombie : public CreatureScript
void JustDied(Unit* /*killer*/) override
{
DoCast(me, SPELL_ACID_BURST, true);
DoCastSelf(SPELL_ACID_BURST, true);
}
void UpdateAI(uint32 /*diff*/) override
@@ -974,12 +966,15 @@ class npc_gluttonous_abomination : public CreatureScript
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_GUT_SPRAY, urand(10000, 13000));
_events.ScheduleEvent(EVENT_GUT_SPRAY, 10s, 13s);
}
void JustDied(Unit* /*killer*/) override
void JustDied(Unit* killer) override
{
DoCast(me, SPELL_ROT_WORM_SPAWNER, true);
if (killer && killer->GetEntry() == NPC_VALITHRIA_DREAMWALKER)
return;
DoCastSelf(SPELL_ROT_WORM_SPAWNER, true);
}
void UpdateAI(uint32 diff) override
@@ -997,8 +992,8 @@ class npc_gluttonous_abomination : public CreatureScript
switch (eventId)
{
case EVENT_GUT_SPRAY:
DoCast(me, SPELL_GUT_SPRAY);
_events.ScheduleEvent(EVENT_GUT_SPRAY, urand(10000, 13000));
DoCastSelf(SPELL_GUT_SPRAY);
_events.ScheduleEvent(EVENT_GUT_SPRAY, 10s, 13s);
break;
default:
break;
@@ -1025,14 +1020,13 @@ class npc_dream_portal : public CreatureScript
struct npc_dream_portalAI : public CreatureAI
{
npc_dream_portalAI(Creature* creature) : CreatureAI(creature),
_used(false)
npc_dream_portalAI(Creature* creature) : CreatureAI(creature), _used(false)
{
}
void OnSpellClick(Unit* /*clicker*/, bool& result) override
void OnSpellClick(Unit* /*clicker*/, bool& spellClickHandled) override
{
if (!result)
if (!spellClickHandled)
return;
_used = true;
@@ -1066,16 +1060,15 @@ class npc_dream_cloud : public CreatureScript
struct npc_dream_cloudAI : public ScriptedAI
{
npc_dream_cloudAI(Creature* creature) : ScriptedAI(creature),
_instance(creature->GetInstanceScript())
npc_dream_cloudAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
{
}
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_CHECK_PLAYER, 1000);
me->SetCorpseDelay(0); // remove corpse immediately
_events.ScheduleEvent(EVENT_CHECK_PLAYER, 1s);
me->SetCorpseDelay(0); // remove corpse immediately
me->LoadCreaturesAddon();
}
@@ -1103,7 +1096,7 @@ class npc_dream_cloud : public CreatureScript
case EVENT_EXPLODE:
me->GetMotionMaster()->MoveIdle();
// must use originalCaster the same for all clouds to allow stacking
me->CastSpell(me, EMERALD_VIGOR, false, nullptr, nullptr, _instance->GetGuidData(DATA_VALITHRIA_DREAMWALKER));
me->CastSpell(me, EMERALD_VIGOR, _instance->GetGuidData(DATA_VALITHRIA_DREAMWALKER));
me->DespawnOrUnsummon(100);
break;
default:
@@ -1224,7 +1217,7 @@ class spell_dreamwalker_summoner : public SpellScriptLoader
if (!GetHitUnit())
return;
GetHitUnit()->CastSpell(GetCaster(), GetSpellInfo()->Effects[effIndex].TriggerSpell, true, nullptr, nullptr, GetCaster()->GetInstanceScript()->GetGuidData(DATA_VALITHRIA_LICH_KING));
GetHitUnit()->CastSpell(GetCaster(), GetSpellInfo()->Effects[effIndex].TriggerSpell, GetCaster()->GetInstanceScript()->GetGuidData(DATA_VALITHRIA_LICH_KING));
}
void Register() override
@@ -1315,7 +1308,7 @@ class spell_dreamwalker_summon_suppresser_effect : public SpellScriptLoader
if (!GetHitUnit())
return;
GetHitUnit()->CastSpell(GetCaster(), GetSpellInfo()->Effects[effIndex].TriggerSpell, true, nullptr, nullptr, GetCaster()->GetInstanceScript()->GetGuidData(DATA_VALITHRIA_LICH_KING));
GetHitUnit()->CastSpell(GetCaster(), GetSpellInfo()->Effects[effIndex].TriggerSpell, GetCaster()->GetInstanceScript()->GetGuidData(DATA_VALITHRIA_LICH_KING));
}
void Register() override
@@ -1401,6 +1394,13 @@ class spell_dreamwalker_nightmare_cloud : public SpellScriptLoader
{
PrepareAuraScript(spell_dreamwalker_nightmare_cloud_AuraScript);
public:
spell_dreamwalker_nightmare_cloud_AuraScript()
{
_instance = nullptr;
}
private:
bool Load() override
{
_instance = GetOwner()->GetInstanceScript();
@@ -1418,7 +1418,7 @@ class spell_dreamwalker_nightmare_cloud : public SpellScriptLoader
OnEffectPeriodic += AuraEffectPeriodicFn(spell_dreamwalker_nightmare_cloud_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
InstanceScript* _instance = nullptr;
InstanceScript* _instance;
};
AuraScript* GetAuraScript() const override
@@ -1439,12 +1439,9 @@ class spell_dreamwalker_twisted_nightmares : public SpellScriptLoader
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
// impossible with TARGET_UNIT_CASTER
//if (!GetHitUnit())
// return;
if (InstanceScript* instance = GetHitUnit()->GetInstanceScript())
GetHitUnit()->CastSpell((Unit*)nullptr, GetSpellInfo()->Effects[effIndex].TriggerSpell, true, nullptr, nullptr, instance->GetGuidData(DATA_VALITHRIA_DREAMWALKER));
GetHitUnit()->CastSpell(nullptr, GetSpellInfo()->Effects[effIndex].TriggerSpell, instance->GetGuidData(DATA_VALITHRIA_DREAMWALKER));
}
void Register() override

View File

@@ -42,6 +42,7 @@ enum ICSharedSpells
{
SPELL_BERSERK = 26662,
SPELL_BERSERK2 = 47008,
SPELL_REPUTATION_BOSS_KILL = 73843,
// Deathbound Ward
SPELL_STONEFORM = 70733,