Core/Movement: do not trigger an assert when receiving movement opcodes without movers (packet hack protection)

This commit is contained in:
Ovahlord
2019-02-03 20:51:59 +01:00
parent 207d5b66ba
commit 75bbeb8f69

View File

@@ -293,7 +293,9 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
Unit* mover = _player->m_unitMovedByMe;
ASSERT(mover != nullptr); // there must always be a mover
// there must always be a mover
if (!mover)
return;
Player* plrMover = mover->ToPlayer();