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Core/Creatures: Exclude despawned creatures from being found by "nearest entry" searchers
Updates #11418 Closes #17706
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@@ -1156,7 +1156,7 @@ namespace Trinity
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bool operator()(Creature* u)
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{
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if (u->GetEntry() == i_entry && u->IsAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range))
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if (u->getDeathState() != DEAD && u->GetEntry() == i_entry && u->IsAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range))
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{
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i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check
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return true;
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