Core/Creatures: Exclude despawned creatures from being found by "nearest entry" searchers

Updates #11418
Closes #17706
This commit is contained in:
Shauren
2016-08-22 21:10:43 +02:00
parent b7306f06f5
commit 75c34bda67

View File

@@ -1156,7 +1156,7 @@ namespace Trinity
bool operator()(Creature* u)
{
if (u->GetEntry() == i_entry && u->IsAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range))
if (u->getDeathState() != DEAD && u->GetEntry() == i_entry && u->IsAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range))
{
i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check
return true;