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Core/Spells: Mage slow need be negative
Was possible use Spellsteal vs Bosses
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@@ -3430,6 +3430,9 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor
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// Arcane Missiles
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if (spellInfo->SpellFamilyFlags[0] == 0x00000800)
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return false;
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// Mage Slow
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if (spellInfo->Id == 31589)
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return false;
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break;
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case SPELLFAMILY_WARRIOR:
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// Slam, Execute
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