Core/Spells: Mage slow need be negative

Was possible use Spellsteal vs Bosses
This commit is contained in:
Keader
2018-08-27 21:13:09 -03:00
parent fbef39808e
commit 7611242530

View File

@@ -3430,6 +3430,9 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor
// Arcane Missiles
if (spellInfo->SpellFamilyFlags[0] == 0x00000800)
return false;
// Mage Slow
if (spellInfo->Id == 31589)
return false;
break;
case SPELLFAMILY_WARRIOR:
// Slam, Execute