Core/Quests: Make completion of tracking quests completed by SPELL_EFFECT_QUEST_COMPLETE visible to client

This commit is contained in:
Shauren
2023-07-06 10:46:36 +02:00
parent cc08aa8e24
commit 768bf46043

View File

@@ -15337,6 +15337,9 @@ void Player::SetRewardedQuest(uint32 quest_id)
{
m_RewardedQuests.insert(quest_id);
m_RewardedQuestsSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE;
if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(quest_id))
SetQuestCompletedBit(questBit, true);
}
void Player::FailQuest(uint32 questId)