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Core/PacketIO: Enabled SMSG_CANCEL_SCENE
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@@ -1018,7 +1018,7 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_AUTO_REPEAT, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_COMBAT, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_ORPHAN_SPELL_VISUAL, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_SCENE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_SCENE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_SPELL_VISUAL, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_SPELL_VISUAL_KIT, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CAN_DUEL_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
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@@ -1540,7 +1540,7 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_OBJECT_SOUND, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_ONE_SHOT_ANIM_KIT, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_ORPHAN_SPELL_VISUAL, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_SCENE, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_SCENE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_SOUND, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_SPEAKERBOT_SOUND, STATUS_NEVER, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_SPELL_VISUAL, STATUS_NEVER, CONNECTION_TYPE_REALM);
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