Some misc streamlining/cleanup:

- std::chrono overloads for SummonCreature
- Removed misleading const qualifier from SummonCreature (it wasn't being honored)
- Rename parameters of SummonCreature to follow convention
- EventProcessor has a new method (AddEventAtOffset) that adds an event...at an offset. Genius.

PS: Hi there Keader.
This commit is contained in:
Treeston
2017-11-30 20:45:44 +01:00
parent 032194099e
commit 76a4c7d974
5 changed files with 25 additions and 30 deletions

View File

@@ -111,29 +111,24 @@ void EventProcessor::KillAllEvents(bool force)
m_events.clear();
}
void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime)
void EventProcessor::AddEvent(BasicEvent* event, uint64 e_time, bool set_addtime)
{
if (set_addtime)
Event->m_addTime = m_time;
Event->m_execTime = e_time;
m_events.insert(std::pair<uint64, BasicEvent*>(e_time, Event));
event->m_addTime = m_time;
event->m_execTime = e_time;
m_events.insert(std::pair<uint64, BasicEvent*>(e_time, event));
}
void EventProcessor::ModifyEventTime(BasicEvent* Event, uint64 newTime)
void EventProcessor::ModifyEventTime(BasicEvent* event, uint64 newTime)
{
for (auto itr = m_events.begin(); itr != m_events.end(); ++itr)
{
if (itr->second != Event)
if (itr->second != event)
continue;
Event->m_execTime = newTime;
event->m_execTime = newTime;
m_events.erase(itr);
m_events.insert(std::pair<uint64, BasicEvent*>(newTime, Event));
m_events.insert(std::pair<uint64, BasicEvent*>(newTime, event));
break;
}
}
uint64 EventProcessor::CalculateTime(uint64 t_offset) const
{
return(m_time + t_offset);
}

View File

@@ -20,6 +20,7 @@
#define __EVENTPROCESSOR_H
#include "Define.h"
#include "Duration.h"
#include <map>
class EventProcessor;
@@ -76,9 +77,10 @@ class TC_COMMON_API EventProcessor
void Update(uint32 p_time);
void KillAllEvents(bool force);
void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true);
void ModifyEventTime(BasicEvent* Event, uint64 newTime);
uint64 CalculateTime(uint64 t_offset) const;
void AddEvent(BasicEvent* event, uint64 e_time, bool set_addtime = true);
void AddEventAtOffset(BasicEvent* event, Milliseconds const& offset) { AddEvent(event, CalculateTime(offset.count())); }
void ModifyEventTime(BasicEvent* event, uint64 newTime);
uint64 CalculateTime(uint64 t_offset) const { return m_time + t_offset; }
protected:
uint64 m_time;

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@@ -2513,7 +2513,7 @@ public:
virtual G3D::Vector3 GetPosition() const override { return G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); }
virtual float GetOrientation() const override { return _owner->GetOrientation(); }
virtual float GetScale() const override { return _owner->GetObjectScale(); }
virtual void DebugVisualizeCorner(G3D::Vector3 const& corner) const override { _owner->SummonCreature(1, corner.x, corner.y, corner.z, 0, TEMPSUMMON_MANUAL_DESPAWN); }
virtual void DebugVisualizeCorner(G3D::Vector3 const& corner) const override { const_cast<GameObject*>(_owner)->SummonCreature(1, corner.x, corner.y, corner.z, 0, TEMPSUMMON_MANUAL_DESPAWN); }
private:
GameObject const* _owner;

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@@ -1969,13 +1969,13 @@ void WorldObject::ClearZoneScript()
m_zoneScript = nullptr;
}
TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 duration /*= 0*/, uint32 /*vehId = 0*/) const
TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despawnTime /*= 0*/, uint32 /*vehId = 0*/)
{
if (Map* map = FindMap())
{
if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, duration, isType(TYPEMASK_UNIT) ? (Unit*)this : nullptr))
if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime, ToUnit()))
{
summon->SetTempSummonType(spwtype);
summon->SetTempSummonType(despawnType);
return summon;
}
}
@@ -1983,17 +1983,13 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempS
return nullptr;
}
TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang /*= 0*/, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despwtime /*= 0*/) const
TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float o /*= 0*/, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despawnTime /*= 0*/)
{
if (!x && !y && !z)
{
GetClosePoint(x, y, z, GetCombatReach());
ang = GetOrientation();
}
Position pos;
pos.Relocate(x, y, z, ang);
return SummonCreature(id, pos, spwtype, despwtime, 0);
if (!o)
o = GetOrientation();
return SummonCreature(id, { x,y,z,o }, despawnType, despawnTime);
}
GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime)

View File

@@ -20,6 +20,7 @@
#define _OBJECT_H
#include "Common.h"
#include "Duration.h"
#include "GridReference.h"
#include "GridRefManager.h"
#include "ModelIgnoreFlags.h"
@@ -372,8 +373,9 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
void ClearZoneScript();
ZoneScript* GetZoneScript() const { return m_zoneScript; }
TempSummon* SummonCreature(uint32 id, Position const& pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0) const;
TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0) const;
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0);
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds const& despawnTime, uint32 vehId = 0) { SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId); }
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0);
GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */);
Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = nullptr);