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Core/SAI: don't reset event phase when npc evades/resets.
The scripts themselves should take care of that.
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@@ -65,7 +65,6 @@ SmartScript::~SmartScript()
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void SmartScript::OnReset()
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{
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SetPhase(0);
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ResetBaseObject();
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for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
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{
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