Core/SAI: don't reset event phase when npc evades/resets.

The scripts themselves should take care of that.
This commit is contained in:
SnapperRy
2016-10-10 13:58:07 +02:00
committed by Aokromes
parent 2a607f6ce1
commit 76d8a6e636

View File

@@ -65,7 +65,6 @@ SmartScript::~SmartScript()
void SmartScript::OnReset()
{
SetPhase(0);
ResetBaseObject();
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
{