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https://github.com/TrinityCore/TrinityCore.git
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SQL: Rename SQL after recent PR merge
This commit is contained in:
@@ -5887,32 +5887,30 @@ float Player::OCTRegenMPPerSpirit()
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void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply)
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{
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float oldRating = m_baseRatingValue[cr];
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m_baseRatingValue[cr]+=(apply ? value : -value);
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m_baseRatingValue[cr] += (apply ? value : -value);
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// explicit affected values
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if (cr == CR_HASTE_MELEE || cr == CR_HASTE_RANGED || cr == CR_HASTE_SPELL)
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float const mult = GetRatingMultiplier(cr);
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float const oldVal = oldRating * mult;
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float const newVal = m_baseRatingValue[cr] * mult;
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switch (cr)
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{
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float const mult = GetRatingMultiplier(cr);
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float const oldVal = oldRating * mult;
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float const newVal = m_baseRatingValue[cr] * mult;
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switch (cr)
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{
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case CR_HASTE_MELEE:
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ApplyAttackTimePercentMod(BASE_ATTACK, oldVal, false);
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ApplyAttackTimePercentMod(OFF_ATTACK, oldVal, false);
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ApplyAttackTimePercentMod(BASE_ATTACK, newVal, true);
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ApplyAttackTimePercentMod(OFF_ATTACK, newVal, true);
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break;
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case CR_HASTE_RANGED:
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ApplyAttackTimePercentMod(RANGED_ATTACK, oldVal, false);
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ApplyAttackTimePercentMod(RANGED_ATTACK, newVal, true);
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break;
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case CR_HASTE_SPELL:
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ApplyCastTimePercentMod(oldVal, false);
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ApplyCastTimePercentMod(newVal, true);
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break;
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default: // shut up compiler warnings
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break;
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}
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case CR_HASTE_MELEE:
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ApplyAttackTimePercentMod(BASE_ATTACK, oldVal, false);
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ApplyAttackTimePercentMod(OFF_ATTACK, oldVal, false);
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ApplyAttackTimePercentMod(BASE_ATTACK, newVal, true);
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ApplyAttackTimePercentMod(OFF_ATTACK, newVal, true);
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break;
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case CR_HASTE_RANGED:
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ApplyAttackTimePercentMod(RANGED_ATTACK, oldVal, false);
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ApplyAttackTimePercentMod(RANGED_ATTACK, newVal, true);
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break;
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case CR_HASTE_SPELL:
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ApplyCastTimePercentMod(oldVal, false);
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ApplyCastTimePercentMod(newVal, true);
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break;
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default:
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break;
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}
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UpdateRating(cr);
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@@ -27,7 +27,7 @@ enum Orphans
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ORPHAN_BLOOD_ELF = 22817,
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ORPHAN_DRAENEI = 22818,
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ORPHAN_HUMAN = 14305,
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ORPHAN_ORCISH = 14444,
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ORPHAN_ORCISH = 14444
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};
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enum Texts
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@@ -68,7 +68,7 @@ enum Texts
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TEXT_ELDER_KEKEK_1 = 1,
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TEXT_ALEXSTRASZA_2 = 2,
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TEXT_KRASUS_8 = 8,
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TEXT_KRASUS_8 = 8
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};
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enum Quests
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@@ -99,7 +99,7 @@ enum Quests
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QUEST_NOW_WHEN_I_GROW_UP = 11975,
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QUEST_HOME_OF_THE_BEAR_MEN = 13930,
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QUEST_THE_DRAGON_QUEEN_ORACLE = 13954,
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QUEST_THE_DRAGON_QUEEN_WOLVAR = 13955,
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QUEST_THE_DRAGON_QUEEN_WOLVAR = 13955
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};
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enum Areatriggers
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@@ -120,7 +120,7 @@ enum Areatriggers
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NPC_SPOREGGAR_CW_TRIGGER = 22829,
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NPC_THRONE_OF_ELEMENTS_CW_TRIGGER = 22839,
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NPC_SILVERMOON_01_CW_TRIGGER = 22866,
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NPC_KRASUS = 27990,
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NPC_KRASUS = 27990
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};
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enum Misc
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@@ -128,7 +128,7 @@ enum Misc
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SPELL_SNOWBALL = 21343,
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SPELL_ORPHAN_OUT = 58818,
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DISPLAY_INVISIBLE = 11686,
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DISPLAY_INVISIBLE = 11686
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};
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uint64 getOrphanGUID(Player* player, uint32 orphan)
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@@ -163,13 +163,12 @@ class npc_winterfin_playmate : public CreatureScript
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orphanGUID = 0;
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}
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void Reset()
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void Reset() override
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{
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Initialize();
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!phase && who && who->GetDistance2d(me) < 10.0f)
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if (Player* player = who->ToPlayer())
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@@ -182,7 +181,7 @@ class npc_winterfin_playmate : public CreatureScript
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}
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!phase)
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return;
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@@ -241,7 +240,7 @@ class npc_winterfin_playmate : public CreatureScript
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_winterfin_playmateAI(creature);
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}
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@@ -270,7 +269,7 @@ class npc_snowfall_glade_playmate : public CreatureScript
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orphanGUID = 0;
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}
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void Reset()
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void Reset() override
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{
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Initialize();
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}
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@@ -289,7 +288,7 @@ class npc_snowfall_glade_playmate : public CreatureScript
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}
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!phase)
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return;
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@@ -347,7 +346,7 @@ class npc_snowfall_glade_playmate : public CreatureScript
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uint64 orphanGUID;
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};
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return new npc_snowfall_glade_playmateAI(pCreature);
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}
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@@ -377,7 +376,7 @@ class npc_the_biggest_tree : public CreatureScript
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orphanGUID = 0;
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}
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void Reset()
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void Reset() override
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{
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Initialize();
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}
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@@ -395,7 +394,7 @@ class npc_the_biggest_tree : public CreatureScript
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}
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!phase)
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return;
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@@ -442,7 +441,7 @@ class npc_the_biggest_tree : public CreatureScript
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_the_biggest_treeAI(creature);
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}
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@@ -471,7 +470,7 @@ class npc_high_oracle_soo_roo : public CreatureScript
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orphanGUID = 0;
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}
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void Reset()
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void Reset() override
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{
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Initialize();
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}
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@@ -490,7 +489,7 @@ class npc_high_oracle_soo_roo : public CreatureScript
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}
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!phase)
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return;
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@@ -539,7 +538,7 @@ class npc_high_oracle_soo_roo : public CreatureScript
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_high_oracle_soo_rooAI(creature);
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}
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@@ -568,13 +567,12 @@ class npc_elder_kekek : public CreatureScript
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orphanGUID = 0;
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}
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void Reset()
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void Reset() override
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{
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Initialize();
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!phase && who && who->GetDistance2d(me) < 10.0f)
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if (Player* player = who->ToPlayer())
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@@ -587,7 +585,7 @@ class npc_elder_kekek : public CreatureScript
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}
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!phase)
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return;
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@@ -635,7 +633,7 @@ class npc_elder_kekek : public CreatureScript
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_elder_kekekAI(creature);
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}
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@@ -665,7 +663,7 @@ class npc_the_etymidian : public CreatureScript
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orphanGUID = 0;
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}
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void Reset()
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void Reset() override
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{
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Initialize();
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}
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@@ -683,7 +681,7 @@ class npc_the_etymidian : public CreatureScript
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}
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!phase)
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return;
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@@ -739,7 +737,7 @@ class npc_the_etymidian : public CreatureScript
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_the_etymidianAI(creature);
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}
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@@ -768,7 +766,7 @@ class npc_alexstraza_the_lifebinder : public CreatureScript
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orphanGUID = 0;
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}
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void Reset()
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void Reset() override
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{
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Initialize();
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}
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@@ -791,7 +789,6 @@ class npc_alexstraza_the_lifebinder : public CreatureScript
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!phase && who && who->GetDistance2d(me) < 10.0f)
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if (Player* player = who->ToPlayer())
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@@ -813,7 +810,7 @@ class npc_alexstraza_the_lifebinder : public CreatureScript
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}
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!phase)
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return;
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@@ -908,7 +905,7 @@ class npc_alexstraza_the_lifebinder : public CreatureScript
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_alexstraza_the_lifebinderAI(creature);
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}
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@@ -923,7 +920,7 @@ class at_bring_your_orphan_to : public AreaTriggerScript
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public:
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at_bring_your_orphan_to() : AreaTriggerScript("at_bring_your_orphan_to") { }
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bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
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bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) override
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{
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if (player->isDead() || !player->HasAura(SPELL_ORPHAN_OUT))
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return false;
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@@ -986,7 +983,6 @@ class npc_cw_area_trigger : public CreatureScript
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (who && me->GetDistance2d(who) < 20.0f)
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if (Player* player = who->ToPlayer())
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@@ -1061,7 +1057,7 @@ class npc_cw_area_trigger : public CreatureScript
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_cw_area_triggerAI(creature);
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}
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@@ -1083,7 +1079,6 @@ class npc_grizzlemaw_cw_trigger : public CreatureScript
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (who && who->GetDistance2d(me) < 10.0f)
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if (Player* player = who->ToPlayer())
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@@ -1096,7 +1091,7 @@ class npc_grizzlemaw_cw_trigger : public CreatureScript
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_grizzlemaw_cw_triggerAI(creature);
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}
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