Core/Spells: Removed unneccessary checks from skill spell effects

This commit is contained in:
Shauren
2023-09-24 12:25:44 +02:00
parent 43567f5a5f
commit 77429d679a

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@@ -2307,9 +2307,6 @@ void Spell::EffectLearnSkill()
return;
uint32 skillid = effectInfo->MiscValue;
if (effectInfo->Effect == SPELL_EFFECT_SKILL && playerTarget->GetSkillStep(skillid) >= damage)
return;
SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillid, playerTarget->GetRace(), playerTarget->GetClass());
if (!rcEntry)
return;
@@ -4555,7 +4552,7 @@ void Spell::EffectSkill()
return;
uint32 skillid = effectInfo->MiscValue;
if (effectInfo->Effect == SPELL_EFFECT_SKILL && playerTarget->GetSkillStep(skillid) >= damage)
if (playerTarget->GetSkillStep(skillid) >= damage)
return;
SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillid, playerTarget->GetRace(), playerTarget->GetClass());