Scripts/Quest: Update 'Trail of Fire' & 'Warning: Some Assembly Required' (#27184)

(cherry picked from commit cbb13b0efb)
This commit is contained in:
offl
2021-11-01 18:10:39 +02:00
committed by Shauren
parent 3fbc9d796d
commit 77bb4d2619
2 changed files with 176 additions and 294 deletions

View File

@@ -27,226 +27,6 @@
#include "TemporarySummon.h"
#include "Vehicle.h"
/*######
## npc_apothecary_hanes
######*/
enum Entries
{
NPC_APOTHECARY_HANES = 23784,
QUEST_TRAIL_OF_FIRE = 11241,
SPELL_HEALING_POTION = 17534,
SPELL_BURN = 42685,
EVENT_EMOTE_BEG = 1,
EVENT_BEGIN = 2,
EVENT_START_ESCORT = 3,
EVENT_TALK_1 = 4,
EVENT_KNEEL = 5,
EVENT_TALK_2 = 6,
EVENT_BURN_CRATES = 7,
EVENT_TALK_3 = 8,
EVENT_TALK_4 = 9,
EVENT_LAUGH = 10,
EVENT_TALK_5 = 11,
EVENT_TALK_6 = 12,
EVENT_TALK_8 = 13,
TALK_0 = 0,
TALK_1 = 1,
TALK_2 = 2,
TALK_3 = 3,
TALK_4 = 4,
TALK_5 = 5,
TALK_6 = 6,
TALK_7 = 7,
TALK_8 = 8,
EQUIP_TORCH = 2
};
class npc_apothecary_hanes : public CreatureScript
{
public:
npc_apothecary_hanes() : CreatureScript("npc_apothecary_hanes") { }
struct npc_Apothecary_HanesAI : public EscortAI
{
npc_Apothecary_HanesAI(Creature* creature) : EscortAI(creature)
{
Initialize();
}
void StartEscort(Player* player)
{
events.ScheduleEvent(EVENT_BEGIN, 2s);
events.ScheduleEvent(EVENT_START_ESCORT, 6s);
_player = player->GetGUID();
}
void Initialize()
{
PotTimer = 10000; //10 sec cooldown on potion
events.Reset();
events.ScheduleEvent(EVENT_EMOTE_BEG, 2s);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
_player = ObjectGuid();
}
uint32 PotTimer;
EventMap events;
ObjectGuid _player;
void Reset() override
{
SetDespawnAtFar(false);
Initialize();
}
void JustDied(Unit* /*killer*/) override
{
if (Player* player = GetPlayerForEscort())
player->FailQuest(QUEST_TRAIL_OF_FIRE);
}
void UpdateAI(uint32 diff) override
{
if (HealthBelowPct(75))
{
if (PotTimer <= diff)
{
DoCast(me, SPELL_HEALING_POTION, true);
PotTimer = 10000;
} else PotTimer -= diff;
}
if (IsActiveAttacker() && UpdateVictim())
DoMeleeAttackIfReady();
EscortAI::UpdateAI(diff);
if (me->IsInCombat())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_EMOTE_BEG:
me->HandleEmoteCommand(EMOTE_ONESHOT_BEG);
events.ScheduleEvent(EVENT_EMOTE_BEG, 25s);
break;
case EVENT_BEGIN:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
Talk(TALK_0, player);
break;
case EVENT_START_ESCORT:
events.Reset();
me->SetFaction(FACTION_ESCORTEE_H_PASSIVE);
me->SetReactState(REACT_AGGRESSIVE);
ENSURE_AI(EscortAI, (me->AI()))->Start(true, true, _player);
break;
case EVENT_TALK_1:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
Talk(TALK_1, player);
break;
case EVENT_KNEEL:
me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
break;
case EVENT_TALK_2:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
Talk(TALK_2, player);
me->LoadEquipment(EQUIP_TORCH);
me->SetSheath(SHEATH_STATE_MELEE);
break;
case EVENT_BURN_CRATES:
DoCastAOE(SPELL_BURN, true);
break;
case EVENT_TALK_3:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
Talk(TALK_3, player);
break;
case EVENT_TALK_4:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
Talk(TALK_4, player);
break;
case EVENT_LAUGH:
me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
break;
case EVENT_TALK_5:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
Talk(TALK_5, player);
me->HandleEmoteCommand(EMOTE_ONESHOT_RUDE);
break;
case EVENT_TALK_6:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
Talk(TALK_6, player);
break;
case EVENT_TALK_8:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
Talk(TALK_8, player);
break;
}
}
}
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (!GetPlayerForEscort())
return;
switch (waypointId)
{
case 1:
events.ScheduleEvent(EVENT_TALK_1, Seconds(3));
events.ScheduleEvent(EVENT_KNEEL, 5s);
events.ScheduleEvent(EVENT_TALK_2, Seconds(6));
me->SetStandState(UNIT_STAND_STATE_STAND);
break;
case 12:
events.ScheduleEvent(EVENT_BURN_CRATES, 1s);
events.ScheduleEvent(EVENT_TALK_3, Seconds(3));
break;
case 20:
events.ScheduleEvent(EVENT_BURN_CRATES, 0s);
break;
case 21:
events.ScheduleEvent(EVENT_BURN_CRATES, 0s);
events.ScheduleEvent(EVENT_TALK_4, Seconds(3));
break;
case 28:
events.ScheduleEvent(EVENT_BURN_CRATES, 0s);
events.ScheduleEvent(EVENT_LAUGH, 7s);
events.ScheduleEvent(EVENT_TALK_5, Seconds(9));
events.ScheduleEvent(EVENT_TALK_6, Seconds(17));
break;
case 35:
if (Player* pl = ObjectAccessor::GetPlayer(*me, _player))
Talk(TALK_7, pl);
break;
case 40:
if (Player* pl = ObjectAccessor::GetPlayer(*me, _player))
pl->GroupEventHappens(QUEST_TRAIL_OF_FIRE, me);
events.ScheduleEvent(EVENT_TALK_8, Seconds(4));
break;
}
}
void OnQuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_TRAIL_OF_FIRE)
StartEscort(player);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_Apothecary_HanesAI(creature);
}
};
/*######
## npc_daegarn
######*/
@@ -421,96 +201,81 @@ private:
SummonList _summons;
};
enum MindlessAbomination
/*######
## Quest 11310: Warning: Some Assembly Required
######*/
enum SomeAssemblyRequired
{
EVENT_CHECK_CHARMED = 1
SPELL_PING_MASTER = 43393, // casted on owner after spawn, presumably has a spell script to force owner cast SPELL_MINDLESS_ABOMINATION_CONTROL (currently handled by linked spells)
SPELL_MINDLESS_ABOMINATION_CONTROL = 42168,
SPELL_RANDOM_CIRCUMFERENCE_POINT_POISON = 42266,
SPELL_RANDOM_CIRCUMFERENCE_POINT_BONE = 42267,
SPELL_RANDOM_CIRCUMFERENCE_POINT_BONE_2 = 42274
};
class npc_mindless_abomination : public CreatureScript
struct npc_mindless_abomination : public ScriptedAI
{
public:
npc_mindless_abomination() : CreatureScript("npc_mindless_abomination") { }
npc_mindless_abomination(Creature* creature) : ScriptedAI(creature) { }
struct npc_mindless_abominationAI : public ScriptedAI
void JustAppeared() override
{
npc_mindless_abominationAI(Creature* creature) : ScriptedAI(creature) { }
me->SetCorpseDelay(0, true);
void Reset() override
_scheduler.Schedule(1s, [this](TaskContext task)
{
events.ScheduleEvent(EVENT_CHECK_CHARMED, 1s);
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_CHECK_CHARMED:
if (!me->IsCharmedOwnedByPlayerOrPlayer())
me->DespawnOrUnsummon();
else
events.ScheduleEvent(EVENT_CHECK_CHARMED, 1s);
break;
}
}
}
private:
EventMap events;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_mindless_abominationAI(creature);
if (!me->IsCharmedOwnedByPlayerOrPlayer())
me->DespawnOrUnsummon();
else
task.Repeat();
});
}
void UpdateAI(uint32 diff) override
{
_scheduler.Update(diff);
}
private:
TaskScheduler _scheduler;
};
// 42268 - Quest - Mindless Abomination Explosion FX Master
class spell_mindless_abomination_explosion_fx_master : public SpellScriptLoader
class spell_mindless_abomination_explosion_fx_master : public SpellScript
{
enum Spells
PrepareSpellScript(spell_mindless_abomination_explosion_fx_master);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
SPELL_RANDOM_CIRCUMFERENCE_POINT_POISON = 42266,
SPELL_COSMETIC_BLOOD_EXPLOSION_GREEN_LARGE = 43401
};
public:
spell_mindless_abomination_explosion_fx_master() : SpellScriptLoader("spell_mindless_abomination_explosion_fx_master") { }
class spell_mindless_abomination_explosion_fx_master_SpellScript : public SpellScript
return ValidateSpellInfo(
{
PrepareSpellScript(spell_mindless_abomination_explosion_fx_master_SpellScript);
SPELL_RANDOM_CIRCUMFERENCE_POINT_POISON,
SPELL_RANDOM_CIRCUMFERENCE_POINT_BONE,
SPELL_RANDOM_CIRCUMFERENCE_POINT_BONE_2
});
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_RANDOM_CIRCUMFERENCE_POINT_POISON, SPELL_COSMETIC_BLOOD_EXPLOSION_GREEN_LARGE });
}
void HandleScript(SpellEffIndex /*eff*/)
{
Creature* caster = GetCaster()->ToCreature();
if (!caster)
return;
void HandleScript(SpellEffIndex /*eff*/)
{
Creature* caster = GetCaster()->ToCreature();
if (!caster)
return;
for (uint8 i = 0; i < 11; ++i)
caster->CastSpell(caster, SPELL_RANDOM_CIRCUMFERENCE_POINT_POISON);
caster->CastSpell(caster, SPELL_COSMETIC_BLOOD_EXPLOSION_GREEN_LARGE);
for (uint8 i = 0; i < 6; ++i)
caster->CastSpell(caster, SPELL_RANDOM_CIRCUMFERENCE_POINT_BONE);
for (uint8 i = 0; i < 10; ++i)
caster->CastSpell(caster, SPELL_RANDOM_CIRCUMFERENCE_POINT_POISON);
}
for (uint8 i = 0; i < 4; ++i)
caster->CastSpell(caster, SPELL_RANDOM_CIRCUMFERENCE_POINT_BONE_2);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_mindless_abomination_explosion_fx_master_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_mindless_abomination_explosion_fx_master_SpellScript();
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_mindless_abomination_explosion_fx_master::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
/*######
@@ -533,7 +298,7 @@ enum RivenwoodCaptives
SPELL_SUMMON_FREED_MIST_WHISPER_SCOUT = 43289
};
uint32 const CocoonSummonSpells[11] =
std::array<uint32, 11> const CocoonSummonSpells =
{
SPELL_SUMMON_BABY_RIVEN_WIDOWS,
SPELL_SUMMON_DARKCLAW_BAT,
@@ -598,10 +363,9 @@ class spell_rivenwood_captives_on_quest : public SpellScript
void AddSC_howling_fjord()
{
new npc_apothecary_hanes();
RegisterCreatureAI(npc_daegarn);
new npc_mindless_abomination();
new spell_mindless_abomination_explosion_fx_master();
RegisterCreatureAI(npc_mindless_abomination);
RegisterSpellScript(spell_mindless_abomination_explosion_fx_master);
RegisterSpellScript(spell_rivenwood_captives_not_on_quest);
RegisterSpellScript(spell_rivenwood_captives_on_quest);
}