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Creature/AI: Remove SetVisible from SmartAI::InitializeAI
Closes #24184
(cherry picked from commit f99a79cb43)
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@@ -523,9 +523,6 @@ void SmartAI::InitializeAI()
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_despawnTime = 0;
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_despawnState = 0;
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_escortState = SMART_ESCORT_NONE;
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me->SetVisible(true);
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_followGUID.Clear(); // do not reset follower on Reset(), we need it after combat evade
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_followDistance = 0;
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_followAngle = 0;
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