Creature/AI: Remove SetVisible from SmartAI::InitializeAI

Closes #24184

(cherry picked from commit f99a79cb43)
This commit is contained in:
akrom23
2020-07-09 19:34:36 +02:00
committed by Shauren
parent 0ac5b1da8c
commit 77d76ecc1d

View File

@@ -523,9 +523,6 @@ void SmartAI::InitializeAI()
_despawnTime = 0;
_despawnState = 0;
_escortState = SMART_ESCORT_NONE;
me->SetVisible(true);
_followGUID.Clear(); // do not reset follower on Reset(), we need it after combat evade
_followDistance = 0;
_followAngle = 0;