Core/Objects: Support corpses in ObjectAccessor::GetObjectByTypeMask

This commit is contained in:
Shauren
2025-04-05 18:10:28 +02:00
parent cbad5fd894
commit 77fe805d25

View File

@@ -124,7 +124,7 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, ObjectGuid con
{
case HighGuid::Item:
if (typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
return ((Player const&)p).GetItemByGuid(guid);
return static_cast<Player const&>(p).GetItemByGuid(guid);
break;
case HighGuid::Player:
if (typemask & TYPEMASK_PLAYER)
@@ -161,6 +161,8 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, ObjectGuid con
return GetConversation(p, guid);
break;
case HighGuid::Corpse:
if (typemask & TYPEMASK_CORPSE)
return GetCorpse(p, guid);
break;
default:
break;