Core/Commands: Added .debug playercondition command

This commit is contained in:
Shauren
2023-05-26 23:51:20 +02:00
parent bfc0f7faab
commit 781ca507dd

View File

@@ -118,8 +118,9 @@ public:
{ "raidreset", HandleDebugRaidResetCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No },
{ "neargraveyard", HandleDebugNearGraveyard, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No },
{ "instancespawn", HandleDebugInstanceSpawns, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No },
{ "conversation" , HandleDebugConversationCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No },
{ "wsexpression" , HandleDebugWSExpressionCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No },
{ "conversation", HandleDebugConversationCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No },
{ "wsexpression", HandleDebugWSExpressionCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No },
{ "playercondition", HandleDebugPlayerConditionCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No },
{ "pvp warmode", HandleDebugWarModeBalanceCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::Yes },
{ "dummy", HandleDebugDummyCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No },
{ "asan memoryleak", HandleDebugMemoryLeak, rbac::RBAC_PERM_COMMAND_DEBUG, Console::Yes },
@@ -1577,13 +1578,36 @@ public:
if (!wsExpressionEntry)
return false;
if (sConditionMgr->IsPlayerMeetingExpression(target, wsExpressionEntry))
if (ConditionMgr::IsPlayerMeetingExpression(target, wsExpressionEntry))
handler->PSendSysMessage("Expression %u meet", expressionId);
else
handler->PSendSysMessage("Expression %u not meet", expressionId);
return true;
};
}
static bool HandleDebugPlayerConditionCommand(ChatHandler* handler, uint32 playerConditionId)
{
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
PlayerConditionEntry const* playerConditionEntry = sPlayerConditionStore.LookupEntry(playerConditionId);
if (!playerConditionEntry)
return false;
if (ConditionMgr::IsPlayerMeetingCondition(target, playerConditionEntry))
handler->PSendSysMessage("PlayerCondition %u met", playerConditionId);
else
handler->PSendSysMessage("PlayerCondition %u not met", playerConditionId);
return true;
}
static bool HandleDebugOutOfBounds([[maybe_unused]] ChatHandler* handler)
{