Core/Items: Send CreateObject for items in buyback inventory slots

This commit is contained in:
Shauren
2025-08-11 13:05:47 +02:00
parent 9ed3d12ec0
commit 782ee42989

View File

@@ -3596,21 +3596,9 @@ void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
{
if (target == this)
{
for (uint8 i = EQUIPMENT_SLOT_START; i < BANK_SLOT_BAG_END; ++i)
{
if (m_items[i] == nullptr)
continue;
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
}
for (uint8 i = REAGENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i)
{
if (m_items[i] == nullptr)
continue;
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
}
for (Item* item : m_items)
if (item)
item->BuildCreateUpdateBlockForPlayer(data, target);
}
Unit::BuildCreateUpdateBlockForPlayer(data, target);