Core/Spells: Remove all hardcoded restrictions for pick pocket spell effect and rely only on presence of pickpocket loot in db

This commit is contained in:
Shauren
2022-09-11 14:13:10 +02:00
parent 2556d6d705
commit 78698463ff
5 changed files with 31 additions and 12 deletions

View File

@@ -0,0 +1,3 @@
DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_rog_pickpocket';
INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
(921,'spell_rog_pickpocket');

View File

@@ -9018,7 +9018,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type, bool aeLooting/* = fa
if (loot_type == LOOT_PICKPOCKETING)
{
if (loot->loot_type != LOOT_PICKPOCKETING)
if (!loot || loot->loot_type != LOOT_PICKPOCKETING)
{
if (creature->CanGeneratePickPocketLoot())
{

View File

@@ -2223,13 +2223,7 @@ void Spell::EffectPickPocket()
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// victim must be creature and attackable
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->IsFriendlyTo(unitTarget))
return;
// victim have to be alive and humanoid or undead
if (unitTarget->IsAlive() && (unitTarget->GetCreatureTypeMask() &CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) != 0)
m_caster->ToPlayer()->SendLoot(unitTarget->GetGUID(), LOOT_PICKPOCKETING);
m_caster->ToPlayer()->SendLoot(unitTarget->GetGUID(), LOOT_PICKPOCKETING);
}
void Spell::EffectAddFarsight()

View File

@@ -25,6 +25,7 @@
#include "Item.h"
#include "ItemTemplate.h"
#include "Log.h"
#include "LootMgr.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "Pet.h"
@@ -2132,10 +2133,12 @@ SpellCastResult SpellInfo::CheckTarget(WorldObject const* caster, WorldObject co
if (HasAttribute(SPELL_ATTR0_CU_PICKPOCKET))
{
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
else if ((unitTarget->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
return SPELL_FAILED_TARGET_NO_POCKETS;
Creature const* targetCreature = unitTarget->ToCreature();
if (!targetCreature)
return SPELL_FAILED_BAD_TARGETS;
if (!LootTemplates_Pickpocketing.HaveLootFor(targetCreature->GetCreatureTemplate()->pickpocketLootId))
return SPELL_FAILED_TARGET_NO_POCKETS;
}
// Not allow disarm unarmed player

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@@ -402,6 +402,24 @@ class spell_rog_mastery_main_gauche : public AuraScript
}
};
class spell_rog_pickpocket : public SpellScript
{
PrepareSpellScript(spell_rog_pickpocket);
SpellCastResult CheckCast()
{
if (!GetExplTargetUnit() || !GetCaster()->IsValidAttackTarget(GetExplTargetUnit(), GetSpellInfo()))
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_rog_pickpocket::CheckCast);
}
};
// 79096 - Restless Blades
class spell_rog_restless_blades : public AuraScript
{
@@ -976,6 +994,7 @@ void AddSC_rogue_spell_scripts()
RegisterSpellScript(spell_rog_grand_melee);
RegisterSpellAndAuraScriptPair(spell_rog_killing_spree, spell_rog_killing_spree_aura);
RegisterSpellScript(spell_rog_mastery_main_gauche);
RegisterSpellScript(spell_rog_pickpocket);
RegisterSpellScript(spell_rog_restless_blades);
RegisterSpellScript(spell_rog_roll_the_bones);
RegisterSpellScript(spell_rog_rupture);