Core/VMaps: Fix debug assert caused by invalid vmaps

Fix debug assert thrown by G3D caused by models with empty bounding box being exported by vmap4assembler and imported by worldserver. This change will skip those models, proper investigation on the issue of why the bounding box is empty is still required.

(cherry picked from commit a7ca78b2fe)
This commit is contained in:
jackpoz
2015-01-31 22:57:08 +01:00
committed by Nayd
parent a46d201723
commit 7870ca8fdc
2 changed files with 18 additions and 0 deletions

View File

@@ -391,6 +391,18 @@ namespace VMAP
}
}
if (bounds.isEmpty())
{
std::cout << "\nModel " << std::string(buff, name_length) << " has empty bounding box" << std::endl;
continue;
}
if (!bounds.isFinite())
{
std::cout << "\nModel " << std::string(buff, name_length) << " has invalid bounding box" << std::endl;
continue;
}
fwrite(&displayId, sizeof(uint32), 1, model_list_copy);
fwrite(&name_length, sizeof(uint32), 1, model_list_copy);
fwrite(&buff, sizeof(char), name_length, model_list_copy);

View File

@@ -78,6 +78,12 @@ void LoadGameObjectModelList()
break;
}
if (v1.isNaN() || v2.isNaN())
{
VMAP_ERROR_LOG("misc", "File '%s' Model '%s' has invalid v1%s v2%s values!", VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length).c_str(), v1.toString().c_str(), v2.toString().c_str());
continue;
}
model_list.insert
(
ModelList::value_type( displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2)) )