Merge pull request #15791 from Golrag/FlyingCreatureGroupsPositionZ

Core/CreatureGroups: Don't set positionZ to ground for flying creatures.
This commit is contained in:
Shauren
2015-11-07 14:51:37 +01:00

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@@ -240,7 +240,8 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
Trinity::NormalizeMapCoord(dx);
Trinity::NormalizeMapCoord(dy);
member->UpdateGroundPositionZ(dx, dy, dz);
if (!member->IsFlying())
member->UpdateGroundPositionZ(dx, dy, dz);
if (member->IsWithinDist(m_leader, dist + MAX_DESYNC))
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());