Core/Spells: Fix Sacred Shield (Paladin) absorb amount with ICC buff (#24023)

This commit is contained in:
Gildor
2020-01-02 17:07:39 +01:00
committed by Keader
parent ed93932537
commit 78e77a086b

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@@ -136,6 +136,12 @@ enum PaladinSpellIcons
PALADIN_ICON_ID_HAMMER_OF_THE_RIGHTEOUS = 3023
};
enum MiscSpellIcons
{
SPELL_ICON_ID_STRENGTH_OF_WRYNN = 1704,
SPELL_ICON_ID_HELLSCREAM_WARSONG = 937
};
// 31850 - Ardent Defender
class spell_pal_ardent_defender : public SpellScriptLoader
{
@@ -1938,6 +1944,12 @@ class spell_pal_sacred_shield : public SpellScriptLoader
// Battleground - Dampening
else if (AuraEffect const* auraEffBattlegroudDampening = caster->GetAuraEffect(SPELL_GENERIC_BATTLEGROUND_DAMPENING, EFFECT_0))
AddPct(amount, auraEffBattlegroudDampening->GetAmount());
// ICC buff
if (AuraEffect const* auraStrengthOfWrynn = caster->GetAuraEffect(SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELLFAMILY_GENERIC, SPELL_ICON_ID_STRENGTH_OF_WRYNN, EFFECT_2))
AddPct(amount, auraStrengthOfWrynn->GetAmount());
else if (AuraEffect const* auraHellscreamsWarsong = caster->GetAuraEffect(SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELLFAMILY_GENERIC, SPELL_ICON_ID_HELLSCREAM_WARSONG, EFFECT_2))
AddPct(amount, auraHellscreamsWarsong->GetAmount());
}
}