Core/DataStores: updated some dbc format strings

This commit is contained in:
Rat
2014-11-10 18:10:05 +01:00
parent 53d2476156
commit 7901e341bf
2 changed files with 4 additions and 4 deletions

View File

@@ -531,7 +531,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sSkillTiersStore, dbcPath, "SkillTiers.dbc");//19116
LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore, dbcPath, "SoundEntries.dbc");//19116
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);//
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc"/*, &CustomSpellEntryfmt, &CustomSpellEntryIndex*/);//19116
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCategoriesStore, dbcPath,"SpellCategories.dbc");//19116
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCategoryStore, dbcPath, "SpellCategory.dbc");
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)

View File

@@ -117,7 +117,7 @@ char const QuestSortEntryfmt[] = "nx";
char const QuestXPfmt[] = "niiiiiiiiii";
char const PowerDisplayfmt[] = "nixx";
char const PvPDifficultyfmt[] = "diiii";
char const RandomPropertiesPointsfmt[] = "niiiiiiiiiiiiii";
char const RandomPropertiesPointsfmt[] = "niiiiiiiiiiiiiii";
char const ScalingStatDistributionfmt[] = "niiiiiiiiiiiiiiiiiiiixi";
char const ScalingStatValuesfmt[] = "iniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
char const SkillLinefmt[] = "nisxixixx";
@@ -132,7 +132,7 @@ char const SpellDurationfmt[] = "niii";
char const SpellEffectEntryfmt[] = "niifiiiffiiiiiifiifiiiiifiiiiif";
const std::string CustomSpellEffectEntryfmt = "ppppppppppppppappppppppppp";
const std::string CustomSpellEffectEntryIndex = "Id";
char const SpellEntryfmt[] = "nixxxiiiiiiiiiiiiiiiiiii";
char const SpellEntryfmt[] = "nsxxxiiiiiiiiiiiiiiiiiii";
const std::string CustomSpellEntryfmt = "ppppppppppppppapaaaaaaaaapaaaaaapapppaapppaaapa";
const std::string CustomSpellEntryIndex = "Id";
char const SpellFocusObjectfmt[] = "nx";
@@ -149,7 +149,7 @@ char const SpellEquippedItemsEntryfmt[] = "diiiii";
char const SpellAuraOptionsEntryfmt[] = "niiiiiiii";
char const SpellCastingRequirementsEntryfmt[] = "dixxixi";
char const SpellCooldownsEntryfmt[] = "diiiii";
char const SpellLevelsEntryfmt[] = "diii";
char const SpellLevelsEntryfmt[] = "diiiii";
char const SpellShapeshiftEntryfmt[] = "nixixx";
char const SpellShapeshiftFormfmt[] = "nxxiixiiixxiiiiiiiixx";
char const StableSlotPricesfmt[] = "ni";