Script/Quest: A Cry For Help: (#18026)

- Add missing dialogue from Cowlen.
- Timers and emotes.
This commit is contained in:
SnapperRy
2016-10-03 23:47:41 +02:00
committed by GitHub
parent ea6911517d
commit 790844e72d
2 changed files with 73 additions and 11 deletions

View File

@@ -0,0 +1,12 @@
--
UPDATE `creature_text` SET `language`=7, `BroadcastTextid`=13770 WHERE `entry`=17312 AND `groupid`=1;
UPDATE `creature_text` SET `emote`=5 WHERE `entry`=17312 AND `groupid`=2;
UPDATE `creature_text` SET `emote`=22 WHERE `entry`=17312 AND `groupid`=3;
UPDATE `creature_text` SET `emote`=5 WHERE `entry`=17312 AND `groupid`=4;
DELETE FROM `creature_text` WHERE `entry`=17311;
INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
(17311, 0, 0, (SELECT `MaleText` FROM `broadcast_text` WHERE `ID`=13749), 12, 7, 100, 0, 0, 0, 13749, 0, "Cowlen");
UPDATE `script_waypoint` SET `waittime`=3000 WHERE `entry`=17312 AND `pointid`=28;
UPDATE `script_waypoint` SET `waittime`=5000 WHERE `entry`=17312 AND `pointid`=29;

View File

@@ -331,7 +331,14 @@ enum Magwin
SAY_END1 = 3,
SAY_END2 = 4,
EMOTE_HUG = 5,
QUEST_A_CRY_FOR_SAY_HELP = 9528,
NPC_COWLEN = 17311,
SAY_COWLEN = 0,
EVENT_ACCEPT_QUEST = 1,
EVENT_START_ESCORT = 2,
EVENT_STAND = 3,
EVENT_TALK_END = 4,
EVENT_COWLEN_TALK = 5,
QUEST_A_CRY_FOR_HELP = 9528,
FACTION_QUEST = 113
};
@@ -344,7 +351,10 @@ public:
{
npc_magwinAI(Creature* creature) : npc_escortAI(creature) { }
void Reset() override { }
void Reset() override
{
_events.Reset();
}
void EnterCombat(Unit* who) override
{
@@ -353,10 +363,10 @@ public:
void sQuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_A_CRY_FOR_SAY_HELP)
if (quest->GetQuestId() == QUEST_A_CRY_FOR_HELP)
{
me->setFaction(FACTION_QUEST);
npc_escortAI::Start(true, false, player->GetGUID());
_player = player->GetGUID();
_events.ScheduleEvent(EVENT_ACCEPT_QUEST, Seconds(2));
}
}
@@ -366,23 +376,63 @@ public:
{
switch (waypointId)
{
case 0:
Talk(SAY_START, player);
break;
case 17:
Talk(SAY_PROGRESS, player);
break;
case 28:
Talk(SAY_END1, player);
player->GroupEventHappens(QUEST_A_CRY_FOR_HELP, me);
_events.ScheduleEvent(EVENT_TALK_END, Seconds(2));
SetRun(true);
break;
case 29:
Talk(EMOTE_HUG, player);
if (Creature* cowlen = me->FindNearestCreature(NPC_COWLEN, 50.0f, true))
Talk(EMOTE_HUG, cowlen);
Talk(SAY_END2, player);
player->GroupEventHappens(QUEST_A_CRY_FOR_SAY_HELP, me);
break;
}
}
}
void UpdateEscortAI(uint32 diff) override
{
_events.Update(diff);
if (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ACCEPT_QUEST:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
Talk(SAY_START, player);
me->setFaction(FACTION_QUEST);
_events.ScheduleEvent(EVENT_START_ESCORT, Seconds(1));
break;
case EVENT_START_ESCORT:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
npc_escortAI::Start(true, false, player->GetGUID());
_events.ScheduleEvent(EVENT_STAND, Seconds(2));
break;
case EVENT_STAND: // Remove kneel standstate. Using a separate delayed event because it causes unwanted delay before starting waypoint movement.
me->SetByteValue(UNIT_FIELD_BYTES_1, 0, 0);
break;
case EVENT_TALK_END:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
Talk(SAY_END1, player);
_events.ScheduleEvent(EVENT_COWLEN_TALK, Seconds(2));
break;
case EVENT_COWLEN_TALK:
if (Creature* cowlen = me->FindNearestCreature(NPC_COWLEN, 50.0f, true))
cowlen->AI()->Talk(SAY_COWLEN);
break;
}
}
npc_escortAI::UpdateEscortAI(diff);
}
private:
EventMap _events;
ObjectGuid _player;
};
CreatureAI* GetAI(Creature* creature) const override