[svn] Fix eagle eye (and other far sight spells).

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-02 08:48:25 -06:00
parent c10a9e6ccc
commit 794dc2c3e7

View File

@@ -440,6 +440,7 @@ void Spell::FillTargetMap()
case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
case SPELL_EFFECT_SUMMON_DEAD_PET:
case SPELL_EFFECT_SUMMON_DEMON:
case SPELL_EFFECT_ADD_FARSIGHT:
{
tmpUnitMap.push_back(m_caster);
break;