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[svn] Fix eagle eye (and other far sight spells).
--HG-- branch : trunk
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@@ -440,6 +440,7 @@ void Spell::FillTargetMap()
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case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
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case SPELL_EFFECT_SUMMON_DEAD_PET:
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case SPELL_EFFECT_SUMMON_DEMON:
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case SPELL_EFFECT_ADD_FARSIGHT:
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{
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tmpUnitMap.push_back(m_caster);
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break;
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