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Merge pull request #6962 from Elron103/pull-requests
Core/Spells: Fix spell casting time reduce / increase effects for creatures
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@@ -13162,7 +13162,7 @@ void Unit::ModSpellCastTime(SpellInfo const* spellProto, int32 & castTime, Spell
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if (Player* modOwner = GetSpellModOwner())
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modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell);
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if (!(spellProto->Attributes & (SPELL_ATTR0_ABILITY|SPELL_ATTR0_TRADESPELL)) && spellProto->SpellFamilyName)
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if (!(spellProto->Attributes & (SPELL_ATTR0_ABILITY|SPELL_ATTR0_TRADESPELL)) && ((GetTypeId() == TYPEID_PLAYER && spellProto->SpellFamilyName) || GetTypeId() == TYPEID_UNIT))
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castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
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else if (spellProto->Attributes & SPELL_ATTR0_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG))
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castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
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