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Merge pull request #6438 from MrSmite/PetAI_autocast_fix
Fix pet autocast spells such as Furious Howl and Leap
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@@ -153,40 +153,60 @@ void PetAI::UpdateAI(const uint32 diff)
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if (spellInfo->IsPositive())
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{
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// non combat spells allowed
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// only pet spells have IsNonCombatSpell and not fit this reqs:
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// Consume Shadows, Lesser Invisibility, so ignore checks for its
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if (spellInfo->CanBeUsedInCombat())
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{
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// allow only spell without spell cost or with spell cost but not duration limit
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int32 duration = spellInfo->GetDuration();
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if ((spellInfo->ManaCost || spellInfo->ManaCostPercentage || spellInfo->ManaPerSecond) && duration > 0)
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// check spell cooldown
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if (me->HasSpellCooldown(spellInfo->Id))
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continue;
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// allow only spell without cooldown > duration
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int32 cooldown = spellInfo->GetRecoveryTime();
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if (cooldown >= 0 && duration >= 0 && cooldown > duration)
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// Check if we're in combat or commanded to attack
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if (!me->isInCombat() && !me->GetCharmInfo()->IsCommandAttack())
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continue;
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}
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Spell* spell = new Spell(me, spellInfo, TRIGGERED_NONE, 0);
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bool spellUsed = false;
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for (std::set<uint64>::const_iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar)
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// Some spells can target enemy or friendly (DK Ghoul's Leap)
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// Check for enemy first (pet then owner)
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if (Unit* target = me->getAttackerForHelper())
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{
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Unit* target = ObjectAccessor::GetUnit(*me, *tar);
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//only buff targets that are in combat, unless the spell can only be cast while out of combat
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if (!target)
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continue;
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if (spell->CanAutoCast(target))
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if (CanAttack(target) && spell->CanAutoCast(target))
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{
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targetSpellStore.push_back(std::make_pair(target, spell));
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spellUsed = true;
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break;
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}
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}
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else if (Unit* target = me->GetCharmerOrOwner()->getAttackerForHelper())
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{
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if (CanAttack(target) && spell->CanAutoCast(target))
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{
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targetSpellStore.push_back(std::make_pair(target, spell));
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spellUsed = true;
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}
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}
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// No enemy, check friendly
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if (!spellUsed)
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{
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for (std::set<uint64>::const_iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar)
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{
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Unit* target = ObjectAccessor::GetUnit(*me, *tar);
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//only buff targets that are in combat, unless the spell can only be cast while out of combat
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if (!target)
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continue;
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if (spell->CanAutoCast(target))
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{
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targetSpellStore.push_back(std::make_pair(target, spell));
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spellUsed = true;
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break;
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}
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}
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}
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// No valid targets at all
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if (!spellUsed)
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delete spell;
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}
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