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Merge pull request #15385 from Tonghost/3.3.5
Core/Scripts: Remove duplicate code
(cherry picked from commit 5c68223ab6)
This commit is contained in:
@@ -936,6 +936,28 @@ public:
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{
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npc_garments_of_questsAI(Creature* creature) : npc_escortAI(creature)
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{
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switch (me->GetEntry())
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{
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case ENTRY_SHAYA:
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quest = QUEST_MOON;
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break;
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case ENTRY_ROBERTS:
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quest = QUEST_LIGHT_1;
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break;
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case ENTRY_DOLF:
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quest = QUEST_LIGHT_2;
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break;
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case ENTRY_KORJA:
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quest = QUEST_SPIRIT;
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break;
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case ENTRY_DG_KEL:
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quest = QUEST_DARKNESS;
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break;
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default:
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quest = 0;
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break;
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}
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Reset();
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}
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@@ -945,6 +967,7 @@ public:
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bool CanRun;
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uint32 RunAwayTimer;
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uint32 quest;
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void Reset() override
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{
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@@ -976,93 +999,20 @@ public:
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if (Player* player = caster->ToPlayer())
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{
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switch (me->GetEntry())
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if (quest && player->GetQuestStatus(quest) == QUEST_STATUS_INCOMPLETE)
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{
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case ENTRY_SHAYA:
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if (player->GetQuestStatus(QUEST_MOON) == QUEST_STATUS_INCOMPLETE)
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{
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if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
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{
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Talk(SAY_THANKS, caster);
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CanRun = true;
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}
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else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
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{
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CasterGUID = caster->GetGUID();
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me->SetStandState(UNIT_STAND_STATE_STAND);
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Talk(SAY_HEALED, caster);
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IsHealed = true;
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}
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}
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break;
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case ENTRY_ROBERTS:
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if (player->GetQuestStatus(QUEST_LIGHT_1) == QUEST_STATUS_INCOMPLETE)
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{
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if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
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{
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Talk(SAY_THANKS, caster);
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CanRun = true;
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}
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else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
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{
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CasterGUID = caster->GetGUID();
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me->SetStandState(UNIT_STAND_STATE_STAND);
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Talk(SAY_HEALED, caster);
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IsHealed = true;
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}
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}
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break;
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case ENTRY_DOLF:
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if (player->GetQuestStatus(QUEST_LIGHT_2) == QUEST_STATUS_INCOMPLETE)
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{
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if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
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{
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Talk(SAY_THANKS, caster);
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CanRun = true;
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}
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else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
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{
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CasterGUID = caster->GetGUID();
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me->SetStandState(UNIT_STAND_STATE_STAND);
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Talk(SAY_HEALED, caster);
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IsHealed = true;
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}
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}
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break;
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case ENTRY_KORJA:
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if (player->GetQuestStatus(QUEST_SPIRIT) == QUEST_STATUS_INCOMPLETE)
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{
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if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
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{
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Talk(SAY_THANKS, caster);
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CanRun = true;
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}
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else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
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{
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CasterGUID = caster->GetGUID();
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me->SetStandState(UNIT_STAND_STATE_STAND);
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Talk(SAY_HEALED, caster);
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IsHealed = true;
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}
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}
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break;
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case ENTRY_DG_KEL:
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if (player->GetQuestStatus(QUEST_DARKNESS) == QUEST_STATUS_INCOMPLETE)
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{
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if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
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{
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Talk(SAY_THANKS, caster);
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CanRun = true;
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}
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else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
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{
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CasterGUID = caster->GetGUID();
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me->SetStandState(UNIT_STAND_STATE_STAND);
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Talk(SAY_HEALED, caster);
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IsHealed = true;
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}
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}
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break;
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if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
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{
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Talk(SAY_THANKS, caster);
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CanRun = true;
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}
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else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
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{
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CasterGUID = caster->GetGUID();
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me->SetStandState(UNIT_STAND_STATE_STAND);
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Talk(SAY_HEALED, caster);
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IsHealed = true;
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}
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}
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// give quest credit, not expect any special quest objectives
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