mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 00:18:43 +01:00
* AHBot rewritten to cause less lag spikes when checking for bids and when adding new auctions.
* AH Deposit function rewritten to generate deposits closer to official. * AH Mail system rewritten to fix some bugs. * MULTI_THREAD_MAP enabled by default (I have no idea why this was commented out before) * CLIENT_VER added for allowing parts of the code to be enabled/disabled depending on the client version supported. Only used in AHBot for now. * Various code cleanups. --HG-- branch : trunk
This commit is contained in:
@@ -137,7 +137,7 @@ typedef uint32 DWORD;
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typedef uint64 OBJECT_HANDLE;
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//#define MULTI_THREAD_MAP
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#define MULTI_THREAD_MAP
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#ifdef MULTI_THREAD_MAP
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#define MAP_BASED_RAND_GEN
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#endif
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@@ -156,6 +156,10 @@ typedef uint64 OBJECT_HANDLE;
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# endif
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#endif
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#ifndef CLIENT_VER
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#define CLIENT_VER 313
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#endif
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#endif //TRINITY_DEFINE_H
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@@ -1,12 +1,34 @@
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#include "AuctionHouseBot.h"
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#include "ObjectMgr.h"
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#include "AuctionHouseMgr.h"
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#if CLIENT_VER > 300
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#else if CLIENT_VER > 100
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#include <vector>
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#endif
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#include "Policies/SingletonImp.h"
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INSTANTIATE_SINGLETON_1(AuctionHouseBot);
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using namespace std;
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#if CLIENT_VER > 300
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#else if CLIENT_VER > 100
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vector<uint32> npcItems;
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vector<uint32> lootItems;
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vector<uint32> greyTradeGoodsBin;
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vector<uint32> whiteTradeGoodsBin;
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vector<uint32> greenTradeGoodsBin;
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vector<uint32> blueTradeGoodsBin;
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vector<uint32> purpleTradeGoodsBin;
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vector<uint32> orangeTradeGoodsBin;
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vector<uint32> yellowTradeGoodsBin;
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vector<uint32> greyItemsBin;
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vector<uint32> whiteItemsBin;
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vector<uint32> greenItemsBin;
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vector<uint32> blueItemsBin;
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vector<uint32> purpleItemsBin;
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vector<uint32> orangeItemsBin;
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vector<uint32> yellowItemsBin;
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#endif
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AuctionHouseBot::AuctionHouseBot()
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{
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debug_Out = false;
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@@ -31,7 +53,9 @@ AuctionHouseBot::AuctionHouseBot()
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DisableBeta_PTR_Unused = false;
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DisablePermEnchant = false;
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#if CLIENT_VER > 300
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DisableConjured = false;
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#endif
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DisableGems = false;
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DisableMoney = false;
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DisableMoneyLoot = false;
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@@ -92,10 +116,26 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
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return;
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}
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AuctionHouseEntry const* ahEntry = auctionmgr.GetAuctionHouseEntry(config->GetAHFID());
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
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uint32 minItems = config->GetMinItems();
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uint32 maxItems = config->GetMaxItems();
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if (maxItems == 0)
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{
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//if (debug_Out) sLog.outString("AHSeller: Auctions disabled");
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return;
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}
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AuctionHouseEntry const* ahEntry = auctionmgr.GetAuctionHouseEntry(config->GetAHFID());
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if (!ahEntry)
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{
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return;
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}
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
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if (!auctionHouse)
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{
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return;
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}
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uint32 auctions = auctionHouse->Getcount();
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if (auctions >= minItems)
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@@ -111,7 +151,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
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}
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uint32 items = 0;
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if ((maxItems - auctions) > ItemsPerCycle)
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if ((maxItems - auctions) >= ItemsPerCycle)
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items = ItemsPerCycle;
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else
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items = (maxItems - auctions);
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@@ -158,87 +198,30 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
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+ whiteIcount + greenIcount + blueIcount + purpleIcount
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+ orangeIcount + yellowIcount;
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uint32 greyTGoods = 0;
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uint32 whiteTGoods = 0;
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uint32 greenTGoods = 0;
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uint32 blueTGoods = 0;
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uint32 purpleTGoods = 0;
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uint32 orangeTGoods = 0;
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uint32 yellowTGoods = 0;
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uint32 greyTGoods = config->GetItemCounts(AHB_GREY_TG);
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uint32 whiteTGoods = config->GetItemCounts(AHB_WHITE_TG);
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uint32 greenTGoods = config->GetItemCounts(AHB_GREEN_TG);
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uint32 blueTGoods = config->GetItemCounts(AHB_BLUE_TG);
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uint32 purpleTGoods = config->GetItemCounts(AHB_PURPLE_TG);
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uint32 orangeTGoods = config->GetItemCounts(AHB_ORANGE_TG);
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uint32 yellowTGoods = config->GetItemCounts(AHB_YELLOW_TG);
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uint32 greyItems = 0;
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uint32 whiteItems = 0;
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uint32 greenItems = 0;
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uint32 blueItems = 0;
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uint32 purpleItems = 0;
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uint32 orangeItems = 0;
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uint32 yellowItems = 0;
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for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
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{
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AuctionEntry *Aentry = itr->second;
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Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
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if (item)
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{
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ItemPrototype const *prototype = item->GetProto();
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if (prototype)
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{
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switch (prototype->Quality)
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{
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case 0:
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if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
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++greyTGoods;
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else
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++greyItems;
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break;
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case 1:
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if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
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++whiteTGoods;
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else
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++whiteItems;
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break;
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case 2:
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if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
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++greenTGoods;
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else
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++greenItems;
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break;
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case 3:
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if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
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++blueTGoods;
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else
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++blueItems;
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break;
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case 4:
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if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
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++purpleTGoods;
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else
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++purpleItems;
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break;
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case 5:
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if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
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++orangeTGoods;
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else
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++orangeItems;
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break;
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case 6:
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if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
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++yellowTGoods;
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else
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++yellowItems;
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break;
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}
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}
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}
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}
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uint32 greyItems = config->GetItemCounts(AHB_GREY_I);
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uint32 whiteItems = config->GetItemCounts(AHB_WHITE_I);
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uint32 greenItems = config->GetItemCounts(AHB_GREEN_I);
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uint32 blueItems = config->GetItemCounts(AHB_BLUE_I);
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uint32 purpleItems = config->GetItemCounts(AHB_PURPLE_I);
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uint32 orangeItems = config->GetItemCounts(AHB_ORANGE_I);
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uint32 yellowItems = config->GetItemCounts(AHB_YELLOW_I);
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if (debug_Out) sLog.outString("AHSeller: %u items", items);
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// only insert a few at a time, so as not to peg the processor
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for (uint32 cnt = 1;cnt <= items;cnt++)
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{
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if (debug_Out) sLog.outString("AHSeller: %u count", cnt);
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uint32 itemID = 0;
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uint32 loopBreaker = 0;
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uint32 itemColor = 99;
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while (itemID == 0 && loopBreaker < 50)
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while (itemID == 0)
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{
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uint32 choice = urand(0, 13);
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itemColor = choice;
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@@ -347,8 +330,8 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
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if (debug_Out) sLog.outError("AHSeller: itemID Switch - Default Reached");
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break;
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}
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++loopBreaker;
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}
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if (itemID == 0)
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{
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if (debug_Out) sLog.outError("AHSeller: Item::CreateItem() - ItemID is 0");
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@@ -363,12 +346,12 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
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}
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Item* item = Item::CreateItem(itemID, 1, AHBplayer);
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item->AddToUpdateQueueOf(AHBplayer);
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if (item == NULL)
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{
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if (debug_Out) sLog.outError("AHSeller: Item::CreateItem() returned NULL");
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break;
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}
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item->AddToUpdateQueueOf(AHBplayer);
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uint32 randomPropertyId = Item::GenerateItemRandomPropertyId(itemID);
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if (randomPropertyId != 0)
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@@ -405,6 +388,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
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{
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// quality is something it shouldn't be, let's get out of here
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if (debug_Out) sLog.outError("AHBuyer: Quality %u not Supported", prototype->Quality);
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item->RemoveFromUpdateQueueOf(AHBplayer);
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continue;
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}
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@@ -504,32 +488,52 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
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if (debug_Out) sLog.outError("AHBuyer: Disabled");
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return;
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}
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/*
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uint32 AuctioneerGUID = 0;
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switch (config->GetAHID())
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{
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case 2:
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AuctioneerGUID = 79707; //Human in stormwind.
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break;
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case 6:
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AuctioneerGUID = 4656; //orc in Orgrimmar
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break;
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case 7:
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AuctioneerGUID = 23442; //goblin in GZ
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break;
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default:
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if (debug_Out) sLog.outError("AHSeller: GetAHID() - Default switch reached");
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AuctioneerGUID = 23442; //default to neutral 7
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break;
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}
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*/
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QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE itemowner<>%u AND buyguid<>%u", AHBplayerGUID, AHBplayerGUID);
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if (!result)
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{
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delete result;
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return;
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}
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if (result->GetRowCount() == 0)
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{
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delete result;
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return;
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}
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// Fetches content of selected AH
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
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vector<uint32> possibleBids;
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for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
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do
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{
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// Check if the auction is ours
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// if it is, we skip this iteration.
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if (itr->second->owner == AHBplayerGUID)
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{
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//if (debug_Out) sLog.outString("AHBuyer: I own this item.");
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continue;
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}
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// Check that we haven't bidded in this auction already.
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if (itr->second->bidder != AHBplayerGUID)
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{
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uint32 tmpdata = itr->second->Id;
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possibleBids.push_back(tmpdata);
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//if (debug_Out) sLog.outString("AHBuyer: I have not bid on %u"), itr->second->Id;
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}
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else
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{
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//if (debug_Out) sLog.outString("AHBuyer: I have bid on %u"), itr->second->Id;
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}
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}
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uint32 tmpdata = result->Fetch()->GetUInt32();
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possibleBids.push_back(tmpdata);
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}while (result->NextRow());
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delete result;
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for (uint32 count = 1;count <= config->GetBidsPerInterval();++count)
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{
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@@ -554,7 +558,6 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
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if (!auction)
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{
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if (debug_Out) sLog.outError("AHBuyer: Item doesn't exist, perhaps bought already?");
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continue;
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}
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@@ -698,17 +701,9 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
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else
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{
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//buyout
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if (AHBplayer->GetGUIDLow() == auction->bidder)
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if ((auction->bidder) && (AHBplayer->GetGUIDLow() != auction->bidder))
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{
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//pl->ModifyMoney(-int32(auction->buyout - auction->bid));
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}
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else
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{
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//pl->ModifyMoney(-int32(auction->buyout));
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if (auction->bidder)
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{
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session->SendAuctionOutbiddedMail(auction, auction->buyout);
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}
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session->SendAuctionOutbiddedMail(auction, auction->buyout);
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}
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auction->bidder = AHBplayer->GetGUIDLow();
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auction->bid = auction->buyout;
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@@ -717,14 +712,10 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
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auctionmgr.SendAuctionSalePendingMail(auction);
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auctionmgr.SendAuctionSuccessfulMail(auction);
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auctionmgr.SendAuctionWonMail(auction);
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// Remove item from auctionhouse
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auctionmgr.RemoveAItem(auction->item_guidlow);
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// Remove auction
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auctionHouse->RemoveAuction(auction->Id);
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// Remove from database
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auction->DeleteFromDB();
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delete auction;
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uint32 item_template = auction->item_template;
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auctionmgr.RemoveAItem(auction->item_guidlow);
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auctionHouse->RemoveAuction(auction, item_template);
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}
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}
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}
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@@ -740,6 +731,20 @@ void AuctionHouseBot::Update()
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_AHBplayer.MinimalLoadFromDB(NULL, AHBplayerGUID);
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ObjectAccessor::Instance().AddObject(&_AHBplayer);
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// Only for testing, this can likely be removed, once I know it's working as expected.
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/*
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AuctionHouseObject* auctionHouse1 = auctionmgr.GetAuctionsMap(55);
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AuctionHouseObject* auctionHouse2 = auctionmgr.GetAuctionsMap(29);
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AuctionHouseObject* auctionHouse3 = auctionmgr.GetAuctionsMap(120);
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uint32 totalItemsAH = (auctionHouse1->Getcount() + auctionHouse2->Getcount() + auctionHouse3->Getcount());
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uint32 totalItems = (AllianceConfig.TotalItemCounts() + HordeConfig.TotalItemCounts() + NeutralConfig.TotalItemCounts());
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if (totalItemsAH != totalItems)
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{
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sLog.outError("AHBot: The AuctionHouses say there are %u auctions, but, I think there are %u auctions...", totalItemsAH, totalItems);
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return;
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}
|
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*/
|
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|
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// Add New Bids
|
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if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
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{
|
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@@ -805,7 +810,9 @@ void AuctionHouseBot::Initialize()
|
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|
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DisableBeta_PTR_Unused = sConfig.GetBoolDefault("AuctionHouseBot.DisableBeta_PTR_Unused", false);
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DisablePermEnchant = sConfig.GetBoolDefault("AuctionHouseBot.DisablePermEnchant", false);
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#if CLIENT_VER > 300
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DisableConjured = sConfig.GetBoolDefault("AuctionHouseBot.DisableConjured", false);
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#endif
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DisableGems = sConfig.GetBoolDefault("AuctionHouseBot.DisableGems", false);
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DisableMoney = sConfig.GetBoolDefault("AuctionHouseBot.DisableMoney", false);
|
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DisableMoneyLoot = sConfig.GetBoolDefault("AuctionHouseBot.DisableMoneyLoot", false);
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@@ -844,7 +851,6 @@ void AuctionHouseBot::Initialize()
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DisableTGsAboveReqSkillRank = sConfig.GetIntDefault("AuctionHouseBot.DisableTGsAboveReqSkillRank", 0);
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|
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//End Filters
|
||||
|
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if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
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{
|
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LoadValues(&AllianceConfig);
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@@ -878,7 +884,9 @@ void AuctionHouseBot::Initialize()
|
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"SELECT item FROM fishing_loot_template UNION "
|
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"SELECT item FROM gameobject_loot_template UNION "
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"SELECT item FROM item_loot_template UNION "
|
||||
#if CLIENT_VER > 300
|
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"SELECT item FROM milling_loot_template UNION "
|
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#endif
|
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"SELECT item FROM pickpocketing_loot_template UNION "
|
||||
"SELECT item FROM prospecting_loot_template UNION "
|
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"SELECT item FROM skinning_loot_template";
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@@ -909,23 +917,23 @@ void AuctionHouseBot::Initialize()
|
||||
|
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switch (prototype->Bonding)
|
||||
{
|
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case 0:
|
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case NO_BIND:
|
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if (!No_Bind)
|
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continue;
|
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break;
|
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case 1:
|
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case BIND_WHEN_PICKED_UP:
|
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if (!Bind_When_Picked_Up)
|
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continue;
|
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break;
|
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case 2:
|
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case BIND_WHEN_EQUIPED:
|
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if (!Bind_When_Equipped)
|
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continue;
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break;
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case 3:
|
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case BIND_WHEN_USE:
|
||||
if (!Bind_When_Use)
|
||||
continue;
|
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break;
|
||||
case 4:
|
||||
case BIND_QUEST_ITEM:
|
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if (!Bind_Quest_Item)
|
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continue;
|
||||
break;
|
||||
@@ -1058,12 +1066,14 @@ void AuctionHouseBot::Initialize()
|
||||
continue;
|
||||
}
|
||||
|
||||
#if CLIENT_VER > 300
|
||||
// Disable conjured items
|
||||
if ((DisableConjured) && (prototype->IsConjuredConsumable()))
|
||||
{
|
||||
if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Conjured Consumable)", prototype->ItemId);
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||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Disable gems
|
||||
if ((DisableGems) && (prototype->Class == ITEM_CLASS_GEM))
|
||||
@@ -1305,49 +1315,49 @@ void AuctionHouseBot::Initialize()
|
||||
|
||||
switch (prototype->Quality)
|
||||
{
|
||||
case 0:
|
||||
case AHB_GREY:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
greyTradeGoodsBin.push_back(itemID);
|
||||
else
|
||||
greyItemsBin.push_back(itemID);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
case AHB_WHITE:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
whiteTradeGoodsBin.push_back(itemID);
|
||||
else
|
||||
whiteItemsBin.push_back(itemID);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
case AHB_GREEN:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
greenTradeGoodsBin.push_back(itemID);
|
||||
else
|
||||
greenItemsBin.push_back(itemID);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
case AHB_BLUE:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
blueTradeGoodsBin.push_back(itemID);
|
||||
else
|
||||
blueItemsBin.push_back(itemID);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
case AHB_PURPLE:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
purpleTradeGoodsBin.push_back(itemID);
|
||||
else
|
||||
purpleItemsBin.push_back(itemID);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
case AHB_ORANGE:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
orangeTradeGoodsBin.push_back(itemID);
|
||||
else
|
||||
orangeItemsBin.push_back(itemID);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
case AHB_YELLOW:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
yellowTradeGoodsBin.push_back(itemID);
|
||||
else
|
||||
@@ -1374,6 +1384,7 @@ void AuctionHouseBot::Initialize()
|
||||
sLog.outError("AuctionHouseBot: No items");
|
||||
AHBSeller = 0;
|
||||
}
|
||||
|
||||
sLog.outString("AuctionHouseBot:");
|
||||
sLog.outString("loaded %u grey trade goods", greyTradeGoodsBin.size());
|
||||
sLog.outString("loaded %u white trade goods", whiteTradeGoodsBin.size());
|
||||
@@ -1394,6 +1405,80 @@ void AuctionHouseBot::Initialize()
|
||||
sLog.outString("AuctionHouseBot now includes AHBuyer by Kerbe and Paradox");
|
||||
}
|
||||
|
||||
void AuctionHouseBot::IncrementItemCounts(AuctionEntry* ah)
|
||||
{
|
||||
// from auctionhousehandler.cpp, creates auction pointer & player pointer
|
||||
|
||||
// get exact item information
|
||||
Item *pItem = auctionmgr.GetAItem(ah->item_guidlow);
|
||||
if (!pItem)
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: Item %u doesn't exist, perhaps bought already?", ah->item_guidlow);
|
||||
return;
|
||||
}
|
||||
|
||||
// get item prototype
|
||||
ItemPrototype const* prototype = objmgr.GetItemPrototype(ah->item_template);
|
||||
|
||||
AHBConfig *config;
|
||||
|
||||
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseId());
|
||||
if (!u_entry)
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. No Entry", ah->GetHouseId());
|
||||
config = &NeutralConfig;
|
||||
}
|
||||
else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Alliance", ah->GetHouseId());
|
||||
config = &AllianceConfig;
|
||||
}
|
||||
else if (u_entry->ourMask & FACTION_MASK_HORDE)
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Horde", ah->GetHouseId());
|
||||
config = &HordeConfig;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Neutral", ah->GetHouseId());
|
||||
config = &NeutralConfig;
|
||||
}
|
||||
|
||||
config->IncItemCounts(prototype->Class, prototype->Quality);
|
||||
}
|
||||
|
||||
void AuctionHouseBot::DecrementItemCounts(AuctionEntry* ah, uint32 item_template)
|
||||
{
|
||||
// get item prototype
|
||||
ItemPrototype const* prototype = objmgr.GetItemPrototype(item_template);
|
||||
|
||||
AHBConfig *config;
|
||||
|
||||
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseId());
|
||||
if (!u_entry)
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. No Entry", ah->GetHouseId());
|
||||
config = &NeutralConfig;
|
||||
}
|
||||
else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Alliance", ah->GetHouseId());
|
||||
config = &AllianceConfig;
|
||||
}
|
||||
else if (u_entry->ourMask & FACTION_MASK_HORDE)
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Horde", ah->GetHouseId());
|
||||
config = &HordeConfig;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Neutral", ah->GetHouseId());
|
||||
config = &NeutralConfig;
|
||||
}
|
||||
|
||||
config->DecItemCounts(prototype->Class, prototype->Quality);
|
||||
}
|
||||
|
||||
void AuctionHouseBot::Commands(uint32 command, uint32 ahMapID, uint32 col, char* args)
|
||||
{
|
||||
AHBConfig *config;
|
||||
@@ -1709,6 +1794,83 @@ void AuctionHouseBot::LoadValues(AHBConfig *config)
|
||||
sLog.outString("maxStackOrange = %u", config->GetMaxStack(AHB_ORANGE));
|
||||
sLog.outString("maxStackYellow = %u", config->GetMaxStack(AHB_YELLOW));
|
||||
}
|
||||
AuctionHouseEntry const* ahEntry = auctionmgr.GetAuctionHouseEntry(config->GetAHFID());
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
|
||||
|
||||
config->ResetItemCounts();
|
||||
uint32 auctions = auctionHouse->Getcount();
|
||||
|
||||
if (auctions)
|
||||
{
|
||||
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
|
||||
{
|
||||
AuctionEntry *Aentry = itr->second;
|
||||
Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
|
||||
if (item)
|
||||
{
|
||||
ItemPrototype const *prototype = item->GetProto();
|
||||
if (prototype)
|
||||
{
|
||||
switch (prototype->Quality)
|
||||
{
|
||||
case 0:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
config->IncItemCounts(AHB_GREY_TG);
|
||||
else
|
||||
config->IncItemCounts(AHB_GREY_I);
|
||||
break;
|
||||
case 1:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
config->IncItemCounts(AHB_WHITE_TG);
|
||||
else
|
||||
config->IncItemCounts(AHB_WHITE_I);
|
||||
break;
|
||||
case 2:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
config->IncItemCounts(AHB_GREEN_TG);
|
||||
else
|
||||
config->IncItemCounts(AHB_GREEN_I);
|
||||
break;
|
||||
case 3:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
config->IncItemCounts(AHB_BLUE_TG);
|
||||
else
|
||||
config->IncItemCounts(AHB_BLUE_I);
|
||||
break;
|
||||
case 4:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
config->IncItemCounts(AHB_PURPLE_TG);
|
||||
else
|
||||
config->IncItemCounts(AHB_PURPLE_I);
|
||||
break;
|
||||
case 5:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
config->IncItemCounts(AHB_ORANGE_TG);
|
||||
else
|
||||
config->IncItemCounts(AHB_ORANGE_I);
|
||||
break;
|
||||
case 6:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
config->IncItemCounts(AHB_YELLOW_TG);
|
||||
else
|
||||
config->IncItemCounts(AHB_YELLOW_I);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (debug_Out)
|
||||
{
|
||||
sLog.outString("Current Items in %s Auctionhouses:", CharacterDatabase.PQuery("SELECT name FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetString());
|
||||
sLog.outString("Grey Trade Goods\t%u\tGrey Items\t%u", config->GetItemCounts(AHB_GREY_TG), config->GetItemCounts(AHB_GREY_I));
|
||||
sLog.outString("White Trade Goods\t%u\tWhite Items\t%u", config->GetItemCounts(AHB_WHITE_TG), config->GetItemCounts(AHB_WHITE_I));
|
||||
sLog.outString("Green Trade Goods\t%u\tGreen Items\t%u", config->GetItemCounts(AHB_GREEN_TG), config->GetItemCounts(AHB_GREEN_I));
|
||||
sLog.outString("Blue Trade Goods\t%u\tBlue Items\t%u", config->GetItemCounts(AHB_BLUE_TG), config->GetItemCounts(AHB_BLUE_I));
|
||||
sLog.outString("Purple Trade Goods\t%u\tPurple Items\t%u", config->GetItemCounts(AHB_PURPLE_TG), config->GetItemCounts(AHB_PURPLE_I));
|
||||
sLog.outString("Orange Trade Goods\t%u\tOrange Items\t%u", config->GetItemCounts(AHB_ORANGE_TG), config->GetItemCounts(AHB_ORANGE_I));
|
||||
sLog.outString("Yellow Trade Goods\t%u\tYellow Items\t%u", config->GetItemCounts(AHB_YELLOW_TG), config->GetItemCounts(AHB_YELLOW_I));
|
||||
}
|
||||
}
|
||||
if (AHBBuyer)
|
||||
{
|
||||
|
||||
@@ -3,7 +3,11 @@
|
||||
|
||||
#include "World.h"
|
||||
#include "Config/ConfigEnv.h"
|
||||
#if CLIENT_VER > 300
|
||||
#include "ace/Vector_T.h"
|
||||
#else if CLIENT_VER > 100
|
||||
#include <vector>
|
||||
#endif
|
||||
|
||||
#define AHB_GREY 0
|
||||
#define AHB_WHITE 1
|
||||
@@ -110,6 +114,22 @@ private:
|
||||
uint32 orangeip;
|
||||
uint32 yellowip;
|
||||
|
||||
uint32 greyTGoods;
|
||||
uint32 whiteTGoods;
|
||||
uint32 greenTGoods;
|
||||
uint32 blueTGoods;
|
||||
uint32 purpleTGoods;
|
||||
uint32 orangeTGoods;
|
||||
uint32 yellowTGoods;
|
||||
|
||||
uint32 greyItems;
|
||||
uint32 whiteItems;
|
||||
uint32 greenItems;
|
||||
uint32 blueItems;
|
||||
uint32 purpleItems;
|
||||
uint32 orangeItems;
|
||||
uint32 yellowItems;
|
||||
|
||||
public:
|
||||
AHBConfig(uint32 ahid)
|
||||
{
|
||||
@@ -876,6 +896,225 @@ public:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DecItemCounts(uint32 Class, uint32 Quality)
|
||||
{
|
||||
switch(Class)
|
||||
{
|
||||
case ITEM_CLASS_TRADE_GOODS:
|
||||
DecItemCounts(Quality);
|
||||
break;
|
||||
default:
|
||||
DecItemCounts(Quality + 7);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DecItemCounts(uint32 color)
|
||||
{
|
||||
switch(color)
|
||||
{
|
||||
case AHB_GREY_TG:
|
||||
--greyTGoods;
|
||||
break;
|
||||
case AHB_WHITE_TG:
|
||||
--whiteTGoods;
|
||||
break;
|
||||
case AHB_GREEN_TG:
|
||||
--greenTGoods;
|
||||
break;
|
||||
case AHB_BLUE_TG:
|
||||
--blueTGoods;
|
||||
break;
|
||||
case AHB_PURPLE_TG:
|
||||
--purpleTGoods;
|
||||
break;
|
||||
case AHB_ORANGE_TG:
|
||||
--orangeTGoods;
|
||||
break;
|
||||
case AHB_YELLOW_TG:
|
||||
--yellowTGoods;
|
||||
break;
|
||||
case AHB_GREY_I:
|
||||
--greyItems;
|
||||
break;
|
||||
case AHB_WHITE_I:
|
||||
--whiteItems;
|
||||
break;
|
||||
case AHB_GREEN_I:
|
||||
--greenItems;
|
||||
break;
|
||||
case AHB_BLUE_I:
|
||||
--blueItems;
|
||||
break;
|
||||
case AHB_PURPLE_I:
|
||||
--purpleItems;
|
||||
break;
|
||||
case AHB_ORANGE_I:
|
||||
--orangeItems;
|
||||
break;
|
||||
case AHB_YELLOW_I:
|
||||
--yellowItems;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void IncItemCounts(uint32 Class, uint32 Quality)
|
||||
{
|
||||
switch(Class)
|
||||
{
|
||||
case ITEM_CLASS_TRADE_GOODS:
|
||||
IncItemCounts(Quality);
|
||||
break;
|
||||
default:
|
||||
IncItemCounts(Quality + 7);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void IncItemCounts(uint32 color)
|
||||
{
|
||||
switch(color)
|
||||
{
|
||||
case AHB_GREY_TG:
|
||||
++greyTGoods;
|
||||
break;
|
||||
case AHB_WHITE_TG:
|
||||
++whiteTGoods;
|
||||
break;
|
||||
case AHB_GREEN_TG:
|
||||
++greenTGoods;
|
||||
break;
|
||||
case AHB_BLUE_TG:
|
||||
++blueTGoods;
|
||||
break;
|
||||
case AHB_PURPLE_TG:
|
||||
++purpleTGoods;
|
||||
break;
|
||||
case AHB_ORANGE_TG:
|
||||
++orangeTGoods;
|
||||
break;
|
||||
case AHB_YELLOW_TG:
|
||||
++yellowTGoods;
|
||||
break;
|
||||
case AHB_GREY_I:
|
||||
++greyItems;
|
||||
break;
|
||||
case AHB_WHITE_I:
|
||||
++whiteItems;
|
||||
break;
|
||||
case AHB_GREEN_I:
|
||||
++greenItems;
|
||||
break;
|
||||
case AHB_BLUE_I:
|
||||
++blueItems;
|
||||
break;
|
||||
case AHB_PURPLE_I:
|
||||
++purpleItems;
|
||||
break;
|
||||
case AHB_ORANGE_I:
|
||||
++orangeItems;
|
||||
break;
|
||||
case AHB_YELLOW_I:
|
||||
++yellowItems;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ResetItemCounts()
|
||||
{
|
||||
greyTGoods = 0;
|
||||
whiteTGoods = 0;
|
||||
greenTGoods = 0;
|
||||
blueTGoods = 0;
|
||||
purpleTGoods = 0;
|
||||
orangeTGoods = 0;
|
||||
yellowTGoods = 0;
|
||||
|
||||
greyItems = 0;
|
||||
whiteItems = 0;
|
||||
greenItems = 0;
|
||||
blueItems = 0;
|
||||
purpleItems = 0;
|
||||
orangeItems = 0;
|
||||
yellowItems = 0;
|
||||
}
|
||||
|
||||
uint32 TotalItemCounts()
|
||||
{
|
||||
return(
|
||||
greyTGoods +
|
||||
whiteTGoods +
|
||||
greenTGoods +
|
||||
blueTGoods +
|
||||
purpleTGoods +
|
||||
orangeTGoods +
|
||||
yellowTGoods +
|
||||
|
||||
greyItems +
|
||||
whiteItems +
|
||||
greenItems +
|
||||
blueItems +
|
||||
purpleItems +
|
||||
orangeItems +
|
||||
yellowItems);
|
||||
}
|
||||
|
||||
uint32 GetItemCounts(uint32 color)
|
||||
{
|
||||
switch(color)
|
||||
{
|
||||
case AHB_GREY_TG:
|
||||
return greyTGoods;
|
||||
break;
|
||||
case AHB_WHITE_TG:
|
||||
return whiteTGoods;
|
||||
break;
|
||||
case AHB_GREEN_TG:
|
||||
return greenTGoods;
|
||||
break;
|
||||
case AHB_BLUE_TG:
|
||||
return blueTGoods;
|
||||
break;
|
||||
case AHB_PURPLE_TG:
|
||||
return purpleTGoods;
|
||||
break;
|
||||
case AHB_ORANGE_TG:
|
||||
return orangeTGoods;
|
||||
break;
|
||||
case AHB_YELLOW_TG:
|
||||
return yellowTGoods;
|
||||
break;
|
||||
case AHB_GREY_I:
|
||||
return greyItems;
|
||||
break;
|
||||
case AHB_WHITE_I:
|
||||
return whiteItems;
|
||||
break;
|
||||
case AHB_GREEN_I:
|
||||
return greenItems;
|
||||
break;
|
||||
case AHB_BLUE_I:
|
||||
return blueItems;
|
||||
break;
|
||||
case AHB_PURPLE_I:
|
||||
return purpleItems;
|
||||
break;
|
||||
case AHB_ORANGE_I:
|
||||
return orangeItems;
|
||||
break;
|
||||
case AHB_YELLOW_I:
|
||||
return yellowItems;
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
void SetBidsPerInterval(uint32 value)
|
||||
{
|
||||
buyerBidsPerInterval = value;
|
||||
@@ -891,6 +1130,7 @@ public:
|
||||
class AuctionHouseBot
|
||||
{
|
||||
private:
|
||||
#if CLIENT_VER > 300
|
||||
ACE_Vector<uint32> npcItems;
|
||||
ACE_Vector<uint32> lootItems;
|
||||
ACE_Vector<uint32> greyTradeGoodsBin;
|
||||
@@ -907,6 +1147,7 @@ private:
|
||||
ACE_Vector<uint32> purpleItemsBin;
|
||||
ACE_Vector<uint32> orangeItemsBin;
|
||||
ACE_Vector<uint32> yellowItemsBin;
|
||||
#endif
|
||||
|
||||
bool debug_Out;
|
||||
bool debug_Out_Filters;
|
||||
@@ -937,7 +1178,9 @@ private:
|
||||
|
||||
bool DisableBeta_PTR_Unused;
|
||||
bool DisablePermEnchant;
|
||||
#if CLIENT_VER > 300
|
||||
bool DisableConjured;
|
||||
#endif
|
||||
bool DisableGems;
|
||||
bool DisableMoney;
|
||||
bool DisableMoneyLoot;
|
||||
@@ -995,6 +1238,8 @@ public:
|
||||
void Update();
|
||||
void Initialize();
|
||||
void LoadValues(AHBConfig*);
|
||||
void DecrementItemCounts(AuctionEntry* ah, uint32 item_template);
|
||||
void IncrementItemCounts(AuctionEntry* ah);
|
||||
void Commands(uint32, uint32, uint32, char*);
|
||||
uint32 GetAHBplayerGUID() { return AHBplayerGUID; };
|
||||
};
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
//post-incrementation is always slower than pre-incrementation !
|
||||
|
||||
//void called when player click on auctioneer npc
|
||||
void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
|
||||
void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid; //NPC guid
|
||||
recv_data >> guid;
|
||||
@@ -44,44 +44,44 @@ void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
|
||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
|
||||
sLog.outDebug("WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
SendAuctionHello(guid, unit);
|
||||
}
|
||||
|
||||
//this void causes that auction window is opened
|
||||
void WorldSession::SendAuctionHello( uint64 guid, Creature* unit )
|
||||
void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
|
||||
{
|
||||
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction());
|
||||
if(!ahEntry)
|
||||
if (!ahEntry)
|
||||
return;
|
||||
|
||||
WorldPacket data( MSG_AUCTION_HELLO, 12 );
|
||||
WorldPacket data(MSG_AUCTION_HELLO, 12);
|
||||
data << (uint64) guid;
|
||||
data << (uint32) ahEntry->houseId;
|
||||
SendPacket( &data );
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//call this method when player bids, creates, or deletes auction
|
||||
void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError )
|
||||
void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError)
|
||||
{
|
||||
WorldPacket data( SMSG_AUCTION_COMMAND_RESULT, 16 );
|
||||
WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16);
|
||||
data << auctionId;
|
||||
data << Action;
|
||||
data << ErrorCode;
|
||||
if ( !ErrorCode && Action )
|
||||
if (!ErrorCode && Action)
|
||||
data << bidError; //when bid, then send 0, once...
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this function sends notification, if bidder is online
|
||||
void WorldSession::SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
|
||||
void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
|
||||
{
|
||||
WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4));
|
||||
data << uint32(location);
|
||||
@@ -95,7 +95,7 @@ void WorldSession::SendAuctionBidderNotification( uint32 location, uint32 auctio
|
||||
}
|
||||
|
||||
//this void causes on client to display: "Your auction sold"
|
||||
void WorldSession::SendAuctionOwnerNotification( AuctionEntry* auction)
|
||||
void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
|
||||
{
|
||||
WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (7*4));
|
||||
data << auction->Id;
|
||||
@@ -115,37 +115,37 @@ void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPri
|
||||
Player *oldBidder = objmgr.GetPlayer(oldBidder_guid);
|
||||
|
||||
uint32 oldBidder_accId = 0;
|
||||
if(!oldBidder)
|
||||
if (!oldBidder)
|
||||
oldBidder_accId = objmgr.GetPlayerAccountIdByGUID(oldBidder_guid);
|
||||
|
||||
// old bidder exist
|
||||
if(oldBidder || oldBidder_accId)
|
||||
if (oldBidder || oldBidder_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionOutbiddedSubject;
|
||||
msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED;
|
||||
|
||||
if (oldBidder && !_player)
|
||||
oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, auctionbot.GetAHBplayerGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
|
||||
oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, auctionbot.GetAHBplayerGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
|
||||
|
||||
if (oldBidder && _player)
|
||||
oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
|
||||
oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
|
||||
|
||||
WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
//this function sends mail, when auction is cancelled to old bidder
|
||||
void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction )
|
||||
void WorldSession::SendAuctionCancelledToBidderMail(AuctionEntry* auction)
|
||||
{
|
||||
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
|
||||
Player *bidder = objmgr.GetPlayer(bidder_guid);
|
||||
|
||||
uint32 bidder_accId = 0;
|
||||
if(!bidder)
|
||||
if (!bidder)
|
||||
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
|
||||
|
||||
// bidder exist
|
||||
if(bidder || bidder_accId)
|
||||
if (bidder || bidder_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionCancelledSubject;
|
||||
msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER;
|
||||
@@ -155,7 +155,7 @@ void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction )
|
||||
}
|
||||
|
||||
//this void creates new auction and adds auction to some auctionhouse
|
||||
void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
|
||||
void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 auctioneer, item;
|
||||
uint32 etime, bid, buyout;
|
||||
@@ -169,21 +169,24 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
|
||||
sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(pCreature->getFaction());
|
||||
if(!auctionHouseEntry)
|
||||
if (!auctionHouseEntry)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer)) );
|
||||
sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime);
|
||||
|
||||
// client send time in minutes, convert to common used sec time
|
||||
etime *= MINUTE;
|
||||
|
||||
sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime);
|
||||
|
||||
// client understand only 3 auction time
|
||||
switch(etime)
|
||||
{
|
||||
@@ -196,25 +199,25 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
Item *it = pl->GetItemByGuid( item );
|
||||
Item *it = pl->GetItemByGuid(item);
|
||||
//do not allow to sell already auctioned items
|
||||
if(auctionmgr.GetAItem(GUID_LOPART(item)))
|
||||
if (auctionmgr.GetAItem(GUID_LOPART(item)))
|
||||
{
|
||||
sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item));
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
// prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction)
|
||||
if(!it)
|
||||
if (!it)
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!it->CanBeTraded())
|
||||
if (!it->CanBeTraded())
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
@@ -226,29 +229,29 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
|
||||
return;
|
||||
}
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
//we have to take deposit :
|
||||
uint32 deposit = auctionmgr.GetAuctionDeposit( auctionHouseEntry, etime, it );
|
||||
if ( pl->GetMoney() < deposit )
|
||||
uint32 deposit = auctionmgr.GetAuctionDeposit(auctionHouseEntry, etime, it);
|
||||
if (pl->GetMoney() < deposit)
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
|
||||
return;
|
||||
}
|
||||
|
||||
if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
|
||||
if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
||||
{
|
||||
sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
|
||||
GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount());
|
||||
}
|
||||
|
||||
pl->ModifyMoney( -int32(deposit) );
|
||||
pl->ModifyMoney(-int32(deposit));
|
||||
|
||||
uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME));
|
||||
|
||||
AuctionEntry *AH = new AuctionEntry;
|
||||
AH->Id = objmgr.GenerateAuctionID();
|
||||
if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
AH->auctioneer = 23442;
|
||||
else
|
||||
AH->auctioneer = GUID_LOPART(auctioneer);
|
||||
@@ -264,10 +267,10 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
|
||||
AH->auctionHouseEntry = auctionHouseEntry;
|
||||
|
||||
sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), AH->auctioneer, bid, buyout, auction_time, AH->GetHouseId());
|
||||
auctionmgr.AddAItem(it);
|
||||
auctionHouse->AddAuction(AH);
|
||||
|
||||
auctionmgr.AddAItem(it);
|
||||
pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true);
|
||||
pl->MoveItemFromInventory(it->GetBagSlot(), it->GetSlot(), true);
|
||||
|
||||
CharacterDatabase.BeginTransaction();
|
||||
it->DeleteFromInventoryDB();
|
||||
@@ -280,7 +283,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
|
||||
}
|
||||
|
||||
//this function is called when client bids or buys out auction
|
||||
void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
|
||||
void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 auctioneer;
|
||||
uint32 auctionId;
|
||||
@@ -294,37 +297,37 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
|
||||
sLog.outDebug("WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
|
||||
Player *pl = GetPlayer();
|
||||
|
||||
if( !auction || auction->owner == pl->GetGUIDLow() )
|
||||
if (!auction || auction->owner == pl->GetGUIDLow())
|
||||
{
|
||||
//you cannot bid your own auction:
|
||||
SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR );
|
||||
SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// impossible have online own another character (use this for speedup check in case online owner)
|
||||
Player* auction_owner = objmgr.GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
|
||||
if( !auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId())
|
||||
if (!auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId())
|
||||
{
|
||||
//you cannot bid your another character auction:
|
||||
SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR );
|
||||
SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// cheating
|
||||
if(price <= auction->bid)
|
||||
if (price <= auction->bid)
|
||||
return;
|
||||
|
||||
// price too low for next bid if not buyout
|
||||
@@ -346,20 +349,20 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
|
||||
{
|
||||
if (auction->bidder > 0)
|
||||
{
|
||||
if ( auction->bidder == pl->GetGUIDLow() )
|
||||
if (auction->bidder == pl->GetGUIDLow())
|
||||
{
|
||||
pl->ModifyMoney( -int32(price - auction->bid));
|
||||
pl->ModifyMoney(-int32(price - auction->bid));
|
||||
}
|
||||
else
|
||||
{
|
||||
// mail to last bidder and return money
|
||||
SendAuctionOutbiddedMail( auction , price );
|
||||
pl->ModifyMoney( -int32(price) );
|
||||
SendAuctionOutbiddedMail(auction , price);
|
||||
pl->ModifyMoney(-int32(price));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pl->ModifyMoney( -int32(price) );
|
||||
pl->ModifyMoney(-int32(price));
|
||||
}
|
||||
auction->bidder = pl->GetGUIDLow();
|
||||
auction->bid = price;
|
||||
@@ -368,38 +371,36 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
|
||||
// after this update we should save player's money ...
|
||||
CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
|
||||
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0 );
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
//buyout:
|
||||
if (pl->GetGUIDLow() == auction->bidder )
|
||||
if (pl->GetGUIDLow() == auction->bidder)
|
||||
{
|
||||
pl->ModifyMoney(-int32(auction->buyout - auction->bid));
|
||||
}
|
||||
else
|
||||
{
|
||||
pl->ModifyMoney(-int32(auction->buyout));
|
||||
if ( auction->bidder ) //buyout for bidded auction ..
|
||||
if (auction->bidder) //buyout for bidded auction ..
|
||||
{
|
||||
SendAuctionOutbiddedMail( auction, auction->buyout );
|
||||
SendAuctionOutbiddedMail(auction, auction->buyout);
|
||||
}
|
||||
}
|
||||
auction->bidder = pl->GetGUIDLow();
|
||||
auction->bid = auction->buyout;
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
|
||||
|
||||
auctionmgr.SendAuctionSalePendingMail( auction );
|
||||
auctionmgr.SendAuctionSuccessfulMail( auction );
|
||||
auctionmgr.SendAuctionWonMail( auction );
|
||||
auctionmgr.SendAuctionSalePendingMail(auction);
|
||||
auctionmgr.SendAuctionSuccessfulMail(auction);
|
||||
auctionmgr.SendAuctionWonMail(auction);
|
||||
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
|
||||
|
||||
auctionmgr.RemoveAItem(auction->item_guidlow);
|
||||
auctionHouse->RemoveAuction(auction->Id);
|
||||
auction->DeleteFromDB();
|
||||
|
||||
delete auction;
|
||||
uint32 item_template = auction->item_template;
|
||||
auctionmgr.RemoveAItem(auction->item_guidlow);
|
||||
auctionHouse->RemoveAuction(auction, item_template);
|
||||
}
|
||||
CharacterDatabase.BeginTransaction();
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
@@ -407,26 +408,26 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
|
||||
}
|
||||
|
||||
//this void is called when auction_owner cancels his auction
|
||||
void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
|
||||
void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 auctioneer;
|
||||
uint32 auctionId;
|
||||
recv_data >> auctioneer;
|
||||
recv_data >> auctionId;
|
||||
//sLog.outDebug( "Cancel AUCTION AuctionID: %u", auctionId);
|
||||
//sLog.outDebug("Cancel AUCTION AuctionID: %u", auctionId);
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
|
||||
sLog.outDebug("WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
|
||||
Player *pl = GetPlayer();
|
||||
@@ -439,11 +440,11 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
|
||||
if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
|
||||
{
|
||||
uint32 auctionCut = auction->GetAuctionCut();
|
||||
if ( pl->GetMoney() < auctionCut ) //player doesn't have enough money, maybe message needed
|
||||
if (pl->GetMoney() < auctionCut) //player doesn't have enough money, maybe message needed
|
||||
return;
|
||||
//some auctionBidderNotification would be needed, but don't know that parts..
|
||||
SendAuctionCancelledToBidderMail( auction );
|
||||
pl->ModifyMoney( -int32(auctionCut) );
|
||||
SendAuctionCancelledToBidderMail(auction);
|
||||
pl->ModifyMoney(-int32(auctionCut));
|
||||
}
|
||||
// Return the item by mail
|
||||
std::ostringstream msgAuctionCanceledOwner;
|
||||
@@ -458,32 +459,32 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
|
||||
else
|
||||
{
|
||||
sLog.outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow);
|
||||
SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR );
|
||||
SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR );
|
||||
SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR);
|
||||
//this code isn't possible ... maybe there should be assert
|
||||
sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId );
|
||||
sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId);
|
||||
return;
|
||||
}
|
||||
|
||||
//inform player, that auction is removed
|
||||
SendAuctionCommandResult( auction->Id, AUCTION_CANCEL, AUCTION_OK );
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, AUCTION_OK);
|
||||
// Now remove the auction
|
||||
CharacterDatabase.BeginTransaction();
|
||||
auction->DeleteFromDB();
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
CharacterDatabase.CommitTransaction();
|
||||
auctionmgr.RemoveAItem( auction->item_guidlow );
|
||||
auctionHouse->RemoveAuction( auction->Id );
|
||||
delete auction;
|
||||
auction->DeleteFromDB();
|
||||
uint32 item_template = auction->item_template;
|
||||
auctionmgr.RemoveAItem(auction->item_guidlow);
|
||||
auctionHouse->RemoveAuction(auction, item_template);
|
||||
}
|
||||
|
||||
//called when player lists his bids
|
||||
void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
|
||||
void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid; //NPC guid
|
||||
uint32 listfrom; //page of auctions
|
||||
@@ -492,37 +493,37 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
|
||||
recv_data >> guid;
|
||||
recv_data >> listfrom; // not used in fact (this list not have page control in client)
|
||||
recv_data >> outbiddedCount;
|
||||
if (recv_data.size() != (16 + outbiddedCount * 4 ))
|
||||
if (recv_data.size() != (16 + outbiddedCount * 4))
|
||||
{
|
||||
sLog.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4 ));
|
||||
sLog.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4));
|
||||
outbiddedCount = 0;
|
||||
}
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
|
||||
sLog.outDebug("WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) );
|
||||
WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4));
|
||||
Player *pl = GetPlayer();
|
||||
data << (uint32) 0; //add 0 as count
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
while ( outbiddedCount > 0) //add all data, which client requires
|
||||
while (outbiddedCount > 0) //add all data, which client requires
|
||||
{
|
||||
--outbiddedCount;
|
||||
uint32 outbiddedAuctionId;
|
||||
recv_data >> outbiddedAuctionId;
|
||||
AuctionEntry * auction = auctionHouse->GetAuction( outbiddedAuctionId );
|
||||
if ( auction && auction->BuildAuctionInfo(data))
|
||||
AuctionEntry * auction = auctionHouse->GetAuction(outbiddedAuctionId);
|
||||
if (auction && auction->BuildAuctionInfo(data))
|
||||
{
|
||||
++totalcount;
|
||||
++count;
|
||||
@@ -530,14 +531,14 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
|
||||
}
|
||||
|
||||
auctionHouse->BuildListBidderItems(data,pl,count,totalcount);
|
||||
data.put<uint32>( 0, count ); // add count to placeholder
|
||||
data.put<uint32>(0, count); // add count to placeholder
|
||||
data << totalcount;
|
||||
data << (uint32)300; //unk 2.3.0
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this void sends player info about his auctions
|
||||
void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
|
||||
void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
|
||||
{
|
||||
uint32 listfrom;
|
||||
uint64 guid;
|
||||
@@ -548,17 +549,17 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
|
||||
sLog.outDebug("WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) );
|
||||
WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4));
|
||||
data << (uint32) 0; // amount place holder
|
||||
|
||||
uint32 count = 0;
|
||||
@@ -572,7 +573,7 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
|
||||
}
|
||||
|
||||
//this void is called when player clicks on search button
|
||||
void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
|
||||
void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
|
||||
{
|
||||
std::string searchedname;
|
||||
uint8 levelmin, levelmax, usable;
|
||||
@@ -590,27 +591,27 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
|
||||
sLog.outDebug("WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
|
||||
|
||||
//sLog.outDebug("Auctionhouse search (GUID: %u TypeId: %u)", , list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
|
||||
// GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
|
||||
|
||||
WorldPacket data( SMSG_AUCTION_LIST_RESULT, (4+4+4) );
|
||||
WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4));
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
data << (uint32) 0;
|
||||
|
||||
// converting string that we try to find to lower case
|
||||
std::wstring wsearchedname;
|
||||
if(!Utf8toWStr(searchedname,wsearchedname))
|
||||
if (!Utf8toWStr(searchedname,wsearchedname))
|
||||
return;
|
||||
|
||||
wstrToLower(wsearchedname);
|
||||
@@ -626,7 +627,7 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAuctionListPendingSales( WorldPacket & recv_data )
|
||||
void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
|
||||
{
|
||||
sLog.outDebug("CMSG_AUCTION_LIST_PENDING_SALES");
|
||||
recv_data.hexlike();
|
||||
@@ -635,7 +636,7 @@ void WorldSession::HandleAuctionListPendingSales( WorldPacket & recv_data )
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4);
|
||||
data << uint32(count); // count
|
||||
/*for(uint32 i = 0; i < count; ++i)
|
||||
/*for (uint32 i = 0; i < count; ++i)
|
||||
{
|
||||
data << ""; // string
|
||||
data << ""; // string
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
#include "ProgressBar.h"
|
||||
|
||||
|
||||
INSTANTIATE_SINGLETON_1( AuctionHouseMgr );
|
||||
INSTANTIATE_SINGLETON_1(AuctionHouseMgr);
|
||||
|
||||
AuctionHouseMgr::AuctionHouseMgr()
|
||||
{
|
||||
@@ -43,22 +43,22 @@ AuctionHouseMgr::AuctionHouseMgr()
|
||||
|
||||
AuctionHouseMgr::~AuctionHouseMgr()
|
||||
{
|
||||
for(ItemMap::const_iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
|
||||
for (ItemMap::const_iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
|
||||
delete itr->second;
|
||||
}
|
||||
|
||||
AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap( uint32 factionTemplateId )
|
||||
AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
|
||||
{
|
||||
if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
return &mNeutralAuctions;
|
||||
|
||||
// team have linked auction houses
|
||||
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
|
||||
if(!u_entry)
|
||||
if (!u_entry)
|
||||
return &mNeutralAuctions;
|
||||
else if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
|
||||
else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
|
||||
return &mAllianceAuctions;
|
||||
else if(u_entry->ourMask & FACTION_MASK_HORDE)
|
||||
else if (u_entry->ourMask & FACTION_MASK_HORDE)
|
||||
return &mHordeAuctions;
|
||||
else
|
||||
return &mNeutralAuctions;
|
||||
@@ -67,60 +67,49 @@ AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap( uint32 factionTemplateId )
|
||||
uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem)
|
||||
{
|
||||
uint32 MSV = pItem->GetProto()->SellPrice;
|
||||
double deposit;
|
||||
double faction_pct;
|
||||
int32 deposit;
|
||||
uint32 timeHr = (((time / 60) / 60) / 12);
|
||||
|
||||
if (MSV > 0)
|
||||
{
|
||||
if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
faction_pct = (0.75 * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT));
|
||||
else
|
||||
{
|
||||
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(entry->houseId);
|
||||
if(!u_entry)
|
||||
faction_pct = (0.75 * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT));
|
||||
else if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
|
||||
faction_pct = (0.15 * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT));
|
||||
else if(u_entry->ourMask & FACTION_MASK_HORDE)
|
||||
faction_pct = (0.15 * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT));
|
||||
else
|
||||
faction_pct = (0.75 * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT));
|
||||
}
|
||||
deposit = ((double)MSV * faction_pct * (double)pItem->GetCount()) * (double)(time / MIN_AUCTION_TIME );
|
||||
deposit = (int32)floor((double)MSV * (((double)(entry->depositPercent * 3) / 100.0f * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT) * (double)pItem->GetCount()))) * timeHr;
|
||||
}
|
||||
else
|
||||
{
|
||||
faction_pct = 0.0f;
|
||||
deposit = 0.0f;
|
||||
deposit = 0;
|
||||
}
|
||||
sLog.outDebug("SellPrice:\t\t%u", MSV);
|
||||
sLog.outDebug("Deposit Percent:\t%f", faction_pct);
|
||||
sLog.outDebug("Deposit Percent:\t%f", ((double)entry->depositPercent / 100.0f));
|
||||
sLog.outDebug("Auction Time1:\t\t%u", time);
|
||||
sLog.outDebug("Auction Time2:\t\t%u", MIN_AUCTION_TIME);
|
||||
sLog.outDebug("Auction Time3:\t\t%u", (time / MIN_AUCTION_TIME ));
|
||||
sLog.outDebug("Auction Time3:\t\t%u", timeHr);
|
||||
sLog.outDebug("Count:\t\t\t%u", pItem->GetCount());
|
||||
sLog.outDebug("Deposit:\t\t%f", deposit);
|
||||
if (deposit > 0)
|
||||
return (uint32)deposit;
|
||||
{
|
||||
sLog.outDebug("Deposit:\t\t%u", deposit);
|
||||
return deposit;
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog.outDebug("Deposit:\t\t0");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
//does not clear ram
|
||||
void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
|
||||
void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
|
||||
{
|
||||
Item *pItem = GetAItem(auction->item_guidlow);
|
||||
if(!pItem)
|
||||
if (!pItem)
|
||||
return;
|
||||
|
||||
uint32 bidder_accId = 0;
|
||||
uint32 bidder_security = 0;
|
||||
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
|
||||
Player *bidder = objmgr.GetPlayer(bidder_guid);
|
||||
|
||||
uint32 bidder_accId = 0;
|
||||
|
||||
// data for gm.log
|
||||
if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
|
||||
if (sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
||||
{
|
||||
uint32 bidder_security = 0;
|
||||
std::string bidder_name;
|
||||
if (bidder)
|
||||
{
|
||||
@@ -133,17 +122,16 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
|
||||
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
|
||||
bidder_security = accmgr.GetSecurity(bidder_accId);
|
||||
|
||||
if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
|
||||
if (bidder_security > SEC_PLAYER) // not do redundant DB requests
|
||||
{
|
||||
if(!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
|
||||
if (!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
|
||||
bidder_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
|
||||
}
|
||||
}
|
||||
|
||||
if( bidder_security > SEC_PLAYER )
|
||||
if (bidder_security > SEC_PLAYER)
|
||||
{
|
||||
std::string owner_name;
|
||||
if(!objmgr.GetPlayerNameByGUID(auction->owner,owner_name))
|
||||
if (!objmgr.GetPlayerNameByGUID(auction->owner,owner_name))
|
||||
owner_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
|
||||
|
||||
uint32 owner_accid = objmgr.GetPlayerAccountIdByGUID(auction->owner);
|
||||
@@ -152,11 +140,9 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
|
||||
bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
|
||||
}
|
||||
}
|
||||
else if(!bidder)
|
||||
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
|
||||
|
||||
// receiver exist
|
||||
if(bidder || bidder_accId)
|
||||
if (bidder || bidder_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionWonSubject;
|
||||
msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
|
||||
@@ -165,10 +151,10 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
|
||||
msgAuctionWonBody.width(16);
|
||||
msgAuctionWonBody << std::right << std::hex << auction->owner;
|
||||
msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
|
||||
sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
|
||||
sLog.outDebug("AuctionWon body string : %s", msgAuctionWonBody.str().c_str());
|
||||
|
||||
//prepare mail data... :
|
||||
uint32 itemTextId = objmgr.CreateItemText( msgAuctionWonBody.str() );
|
||||
uint32 itemTextId = objmgr.CreateItemText(msgAuctionWonBody.str());
|
||||
|
||||
// set owner to bidder (to prevent delete item with sender char deleting)
|
||||
// owner in `data` will set at mail receive and item extracting
|
||||
@@ -179,29 +165,19 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
|
||||
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
|
||||
|
||||
if (bidder)
|
||||
bidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
|
||||
else
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
|
||||
|
||||
// will delete item or place to receiver mail list
|
||||
WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
|
||||
}
|
||||
// receiver not exist
|
||||
else
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow());
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
delete pItem;
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
|
||||
void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction)
|
||||
{
|
||||
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
|
||||
Player *owner = objmgr.GetPlayer(owner_guid);
|
||||
|
||||
uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
|
||||
// owner exist (online or offline)
|
||||
if(owner || objmgr.GetPlayerAccountIdByGUID(owner_guid))
|
||||
if (owner || owner_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionSalePendingSubject;
|
||||
msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
|
||||
@@ -219,24 +195,20 @@ void AuctionHouseMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
|
||||
|
||||
sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
|
||||
|
||||
uint32 itemTextId = objmgr.CreateItemText( msgAuctionSalePendingBody.str() );
|
||||
uint32 itemTextId = objmgr.CreateItemText(msgAuctionSalePendingBody.str());
|
||||
|
||||
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
|
||||
}
|
||||
}
|
||||
|
||||
//call this method to send mail to auction owner, when auction is successful, it does not clear ram
|
||||
void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
|
||||
void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction)
|
||||
{
|
||||
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
|
||||
Player *owner = objmgr.GetPlayer(owner_guid);
|
||||
|
||||
uint32 owner_accId = 0;
|
||||
if(!owner)
|
||||
owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
|
||||
|
||||
uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
|
||||
// owner exist
|
||||
if(owner || owner_accId)
|
||||
if (owner || owner_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionSuccessfulSubject;
|
||||
msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
|
||||
@@ -251,71 +223,53 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
|
||||
|
||||
sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
|
||||
|
||||
uint32 itemTextId = objmgr.CreateItemText( auctionSuccessfulBody.str() );
|
||||
uint32 itemTextId = objmgr.CreateItemText(auctionSuccessfulBody.str());
|
||||
|
||||
uint32 profit = auction->bid + auction->deposit - auctionCut;
|
||||
|
||||
if (owner)
|
||||
//FIXME: what do if owner offline
|
||||
if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID())
|
||||
{
|
||||
//FIXME: what do if owner offline
|
||||
owner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid);
|
||||
//send auction owner notification, bidder must be current!
|
||||
owner->GetSession()->SendAuctionOwnerNotification( auction );
|
||||
owner->GetSession()->SendAuctionOwnerNotification(auction);
|
||||
}
|
||||
|
||||
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY));
|
||||
}
|
||||
}
|
||||
|
||||
//does not clear ram
|
||||
void AuctionHouseMgr::SendAuctionExpiredMail( AuctionEntry * auction )
|
||||
void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction)
|
||||
{ //return an item in auction to its owner by mail
|
||||
Item *pItem = GetAItem(auction->item_guidlow);
|
||||
if(!pItem)
|
||||
{
|
||||
sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow);
|
||||
if (!pItem)
|
||||
return;
|
||||
}
|
||||
|
||||
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
|
||||
Player *owner = objmgr.GetPlayer(owner_guid);
|
||||
|
||||
uint32 owner_accId = 0;
|
||||
if(!owner)
|
||||
owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
|
||||
|
||||
uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
|
||||
// owner exist
|
||||
if(owner || owner_accId)
|
||||
if (owner || owner_accId)
|
||||
{
|
||||
std::ostringstream subject;
|
||||
subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
|
||||
|
||||
if ( owner )
|
||||
owner->GetSession()->SendAuctionOwnerNotification( auction );
|
||||
else
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID())
|
||||
owner->GetSession()->SendAuctionOwnerNotification(auction);
|
||||
|
||||
MailItemsInfo mi;
|
||||
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
|
||||
|
||||
// will delete item or place to receiver mail list
|
||||
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
|
||||
}
|
||||
// owner not found
|
||||
else
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow());
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
delete pItem;
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::LoadAuctionItems()
|
||||
{
|
||||
// data needs to be at first place for Item::LoadFromDB
|
||||
QueryResult *result = CharacterDatabase.Query( "SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" );
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid");
|
||||
|
||||
if( !result )
|
||||
if (!result)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
@@ -324,7 +278,7 @@ void AuctionHouseMgr::LoadAuctionItems()
|
||||
return;
|
||||
}
|
||||
|
||||
barGoLink bar( result->GetRowCount() );
|
||||
barGoLink bar(result->GetRowCount());
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
@@ -339,15 +293,15 @@ void AuctionHouseMgr::LoadAuctionItems()
|
||||
|
||||
ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
|
||||
|
||||
if(!proto)
|
||||
if (!proto)
|
||||
{
|
||||
sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
|
||||
sLog.outError("ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
|
||||
continue;
|
||||
}
|
||||
|
||||
Item *item = NewItemOrBag(proto);
|
||||
|
||||
if(!item->LoadFromDB(item_guid,0, result))
|
||||
if (!item->LoadFromDB(item_guid,0, result))
|
||||
{
|
||||
delete item;
|
||||
continue;
|
||||
@@ -356,17 +310,17 @@ void AuctionHouseMgr::LoadAuctionItems()
|
||||
|
||||
++count;
|
||||
}
|
||||
while( result->NextRow() );
|
||||
while(result->NextRow());
|
||||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u auction items", count );
|
||||
sLog.outString(">> Loaded %u auction items", count);
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::LoadAuctions()
|
||||
{
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
|
||||
if( !result )
|
||||
if (!result)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
@@ -379,7 +333,7 @@ void AuctionHouseMgr::LoadAuctions()
|
||||
uint32 AuctionCount=fields[0].GetUInt32();
|
||||
delete result;
|
||||
|
||||
if(!AuctionCount)
|
||||
if (!AuctionCount)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
@@ -388,8 +342,8 @@ void AuctionHouseMgr::LoadAuctions()
|
||||
return;
|
||||
}
|
||||
|
||||
result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit FROM auctionhouse" );
|
||||
if( !result )
|
||||
result = CharacterDatabase.Query("SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit FROM auctionhouse");
|
||||
if (!result)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
@@ -398,7 +352,7 @@ void AuctionHouseMgr::LoadAuctions()
|
||||
return;
|
||||
}
|
||||
|
||||
barGoLink bar( AuctionCount );
|
||||
barGoLink bar(AuctionCount);
|
||||
|
||||
AuctionEntry *aItem;
|
||||
|
||||
@@ -422,7 +376,7 @@ void AuctionHouseMgr::LoadAuctions()
|
||||
aItem->deposit = fields[10].GetUInt32();
|
||||
|
||||
CreatureData const* auctioneerData = objmgr.GetCreatureData(aItem->auctioneer);
|
||||
if(!auctioneerData)
|
||||
if (!auctioneerData)
|
||||
{
|
||||
aItem->DeleteFromDB();
|
||||
sLog.outError("Auction %u has not a existing auctioneer (GUID : %u)", aItem->Id, aItem->auctioneer);
|
||||
@@ -431,7 +385,7 @@ void AuctionHouseMgr::LoadAuctions()
|
||||
}
|
||||
|
||||
CreatureInfo const* auctioneerInfo = objmgr.GetCreatureTemplate(auctioneerData->id);
|
||||
if(!auctioneerInfo)
|
||||
if (!auctioneerInfo)
|
||||
{
|
||||
aItem->DeleteFromDB();
|
||||
sLog.outError("Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", aItem->Id, aItem->auctioneer,auctioneerData->id);
|
||||
@@ -440,7 +394,7 @@ void AuctionHouseMgr::LoadAuctions()
|
||||
}
|
||||
|
||||
aItem->auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(auctioneerInfo->faction_A);
|
||||
if(!aItem->auctionHouseEntry)
|
||||
if (!aItem->auctionHouseEntry)
|
||||
{
|
||||
aItem->DeleteFromDB();
|
||||
sLog.outError("Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u",
|
||||
@@ -451,7 +405,7 @@ void AuctionHouseMgr::LoadAuctions()
|
||||
|
||||
// check if sold item exists for guid
|
||||
// and item_template in fact (GetAItem will fail if problematic in result check in ObjectMgr::LoadAuctionItems)
|
||||
if ( !GetAItem( aItem->item_guidlow ) )
|
||||
if (!GetAItem(aItem->item_guidlow))
|
||||
{
|
||||
aItem->DeleteFromDB();
|
||||
sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
|
||||
@@ -459,23 +413,23 @@ void AuctionHouseMgr::LoadAuctions()
|
||||
continue;
|
||||
}
|
||||
|
||||
GetAuctionsMap( auctioneerInfo->faction_A )->AddAuction(aItem);
|
||||
GetAuctionsMap(auctioneerInfo->faction_A)->AddAuction(aItem);
|
||||
|
||||
} while (result->NextRow());
|
||||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u auctions", AuctionCount );
|
||||
sLog.outString(">> Loaded %u auctions", AuctionCount);
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::AddAItem( Item* it )
|
||||
void AuctionHouseMgr::AddAItem(Item* it)
|
||||
{
|
||||
ASSERT( it );
|
||||
ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
|
||||
ASSERT(it);
|
||||
ASSERT(mAitems.find(it->GetGUIDLow()) == mAitems.end());
|
||||
mAitems[it->GetGUIDLow()] = it;
|
||||
}
|
||||
|
||||
bool AuctionHouseMgr::RemoveAItem( uint32 id )
|
||||
bool AuctionHouseMgr::RemoveAItem(uint32 id)
|
||||
{
|
||||
ItemMap::iterator i = mAitems.find(id);
|
||||
if (i == mAitems.end())
|
||||
@@ -497,7 +451,7 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
|
||||
{
|
||||
uint32 houseid = 7; // goblin auction house
|
||||
|
||||
if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
{
|
||||
//FIXME: found way for proper auctionhouse selection by another way
|
||||
// AuctionHouse.dbc have faction field with _player_ factions associated with auction house races.
|
||||
@@ -517,11 +471,11 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
|
||||
default: // for unknown case
|
||||
{
|
||||
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
|
||||
if(!u_entry)
|
||||
if (!u_entry)
|
||||
houseid = 7; // goblin auction house
|
||||
else if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
|
||||
else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
|
||||
houseid = 1; // human auction house
|
||||
else if(u_entry->ourMask & FACTION_MASK_HORDE)
|
||||
else if (u_entry->ourMask & FACTION_MASK_HORDE)
|
||||
houseid = 6; // orc auction house
|
||||
else
|
||||
houseid = 7; // goblin auction house
|
||||
@@ -555,7 +509,7 @@ void AuctionHouseObject::Update()
|
||||
///- Either cancel the auction if there was no bidder
|
||||
if (itr->second->bidder == 0)
|
||||
{
|
||||
auctionmgr.SendAuctionExpiredMail( itr->second );
|
||||
auctionmgr.SendAuctionExpiredMail(itr->second);
|
||||
}
|
||||
///- Or perform the transaction
|
||||
else
|
||||
@@ -563,15 +517,15 @@ void AuctionHouseObject::Update()
|
||||
//we should send an "item sold" message if the seller is online
|
||||
//we send the item to the winner
|
||||
//we send the money to the seller
|
||||
auctionmgr.SendAuctionSuccessfulMail( itr->second );
|
||||
auctionmgr.SendAuctionWonMail( itr->second );
|
||||
auctionmgr.SendAuctionSuccessfulMail(itr->second);
|
||||
auctionmgr.SendAuctionWonMail(itr->second);
|
||||
}
|
||||
|
||||
///- In any case clear the auction
|
||||
itr->second->DeleteFromDB();
|
||||
uint32 item_template = itr->second->item_template;
|
||||
auctionmgr.RemoveAItem(itr->second->item_guidlow);
|
||||
delete itr->second;
|
||||
RemoveAuction(itr->first);
|
||||
RemoveAuction(itr->second, item_template);
|
||||
}
|
||||
|
||||
// only check 50 items per update to not peg the CPU
|
||||
@@ -587,7 +541,7 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player,
|
||||
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
|
||||
{
|
||||
AuctionEntry *Aentry = itr->second;
|
||||
if( Aentry && Aentry->bidder == player->GetGUIDLow() )
|
||||
if (Aentry && Aentry->bidder == player->GetGUIDLow())
|
||||
{
|
||||
if (itr->second->BuildAuctionInfo(data))
|
||||
++count;
|
||||
@@ -601,9 +555,9 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player,
|
||||
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
|
||||
{
|
||||
AuctionEntry *Aentry = itr->second;
|
||||
if( Aentry && Aentry->owner == player->GetGUIDLow() )
|
||||
if (Aentry && Aentry->owner == player->GetGUIDLow())
|
||||
{
|
||||
if(Aentry->BuildAuctionInfo(data))
|
||||
if (Aentry->BuildAuctionInfo(data))
|
||||
++count;
|
||||
++totalcount;
|
||||
}
|
||||
@@ -641,15 +595,15 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
|
||||
if (levelmin != 0x00 && (proto->RequiredLevel < levelmin || (levelmax != 0x00 && proto->RequiredLevel > levelmax)))
|
||||
continue;
|
||||
|
||||
if (usable != 0x00 && player->CanUseItem( item ) != EQUIP_ERR_OK)
|
||||
if (usable != 0x00 && player->CanUseItem(item) != EQUIP_ERR_OK)
|
||||
continue;
|
||||
|
||||
std::string name = proto->Name1;
|
||||
if(name.empty())
|
||||
if (name.empty())
|
||||
continue;
|
||||
|
||||
// local name
|
||||
if ( loc_idx >= 0 )
|
||||
if (loc_idx >= 0)
|
||||
{
|
||||
ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
|
||||
if (il)
|
||||
@@ -659,7 +613,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
|
||||
}
|
||||
}
|
||||
|
||||
if (!wsearchedname.empty() && !Utf8FitTo(name, wsearchedname) )
|
||||
if (!wsearchedname.empty() && !Utf8FitTo(name, wsearchedname))
|
||||
continue;
|
||||
|
||||
if (count < 50 && totalcount >= listfrom)
|
||||
@@ -708,13 +662,17 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
|
||||
|
||||
uint32 AuctionEntry::GetAuctionCut() const
|
||||
{
|
||||
return uint32(auctionHouseEntry->cutPercent * bid * sWorld.getRate(RATE_AUCTION_CUT) / 100.0f);
|
||||
int32 cut = int32(((double)auctionHouseEntry->cutPercent / 100.0f) * (double)sWorld.getRate(RATE_AUCTION_CUT)) * bid;
|
||||
if (cut > 0)
|
||||
return cut;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
|
||||
uint32 AuctionEntry::GetAuctionOutBid() const
|
||||
{
|
||||
uint32 outbid = (bid / 100) * 5;
|
||||
uint32 outbid = (uint32)((double)bid / 100.0f) * 5;
|
||||
if (!outbid)
|
||||
outbid = 1;
|
||||
return outbid;
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
|
||||
#include "SharedDefines.h"
|
||||
|
||||
#include "AuctionHouseBot.h"
|
||||
|
||||
class Item;
|
||||
class Player;
|
||||
class WorldPacket;
|
||||
@@ -93,19 +95,21 @@ class AuctionHouseObject
|
||||
|
||||
void AddAuction(AuctionEntry *ah)
|
||||
{
|
||||
ASSERT( ah );
|
||||
ASSERT(ah);
|
||||
AuctionsMap[ah->Id] = ah;
|
||||
auctionbot.IncrementItemCounts(ah);
|
||||
}
|
||||
|
||||
AuctionEntry* GetAuction(uint32 id) const
|
||||
{
|
||||
AuctionEntryMap::const_iterator itr = AuctionsMap.find( id );
|
||||
AuctionEntryMap::const_iterator itr = AuctionsMap.find(id);
|
||||
return itr != AuctionsMap.end() ? itr->second : NULL;
|
||||
}
|
||||
|
||||
bool RemoveAuction(uint32 id)
|
||||
bool RemoveAuction(AuctionEntry *auction, uint32 item_template)
|
||||
{
|
||||
return AuctionsMap.erase(id) ? true : false;
|
||||
auctionbot.DecrementItemCounts(auction, item_template);
|
||||
return AuctionsMap.erase(auction->Id) ? true : false;
|
||||
}
|
||||
|
||||
void Update();
|
||||
@@ -132,7 +136,8 @@ class AuctionHouseMgr
|
||||
|
||||
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
|
||||
|
||||
AuctionHouseObject* GetAuctionsMap( uint32 factionTemplateId );
|
||||
AuctionHouseObject* GetAuctionsMap(uint32 factionTemplateId);
|
||||
AuctionHouseObject* GetBidsMap(uint32 factionTemplateId);
|
||||
|
||||
Item* GetAItem(uint32 id)
|
||||
{
|
||||
@@ -145,10 +150,10 @@ class AuctionHouseMgr
|
||||
}
|
||||
|
||||
//auction messages
|
||||
void SendAuctionWonMail( AuctionEntry * auction );
|
||||
void SendAuctionSalePendingMail( AuctionEntry * auction );
|
||||
void SendAuctionSuccessfulMail( AuctionEntry * auction );
|
||||
void SendAuctionExpiredMail( AuctionEntry * auction );
|
||||
void SendAuctionWonMail(AuctionEntry * auction);
|
||||
void SendAuctionSalePendingMail(AuctionEntry * auction);
|
||||
void SendAuctionSuccessfulMail(AuctionEntry * auction);
|
||||
void SendAuctionExpiredMail(AuctionEntry * auction);
|
||||
static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem);
|
||||
static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId);
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user