* AHBot rewritten to cause less lag spikes when checking for bids and when adding new auctions.

* AH Deposit function rewritten to generate deposits closer to official.
* AH Mail system rewritten to fix some bugs.
* MULTI_THREAD_MAP enabled by default (I have no idea why this was commented out before)
* CLIENT_VER added for allowing parts of the code to be enabled/disabled depending on the client version supported.
  Only used in AHBot for now.
* Various code cleanups.

--HG--
branch : trunk
This commit is contained in:
Chaz Brown
2009-09-22 20:40:34 -04:00
parent a9086ea15a
commit 7aa91dd81b
7 changed files with 1062 additions and 687 deletions

View File

@@ -1,12 +1,34 @@
#include "AuctionHouseBot.h"
#include "ObjectMgr.h"
#include "AuctionHouseMgr.h"
#if CLIENT_VER > 300
#else if CLIENT_VER > 100
#include <vector>
#endif
#include "Policies/SingletonImp.h"
INSTANTIATE_SINGLETON_1(AuctionHouseBot);
using namespace std;
#if CLIENT_VER > 300
#else if CLIENT_VER > 100
vector<uint32> npcItems;
vector<uint32> lootItems;
vector<uint32> greyTradeGoodsBin;
vector<uint32> whiteTradeGoodsBin;
vector<uint32> greenTradeGoodsBin;
vector<uint32> blueTradeGoodsBin;
vector<uint32> purpleTradeGoodsBin;
vector<uint32> orangeTradeGoodsBin;
vector<uint32> yellowTradeGoodsBin;
vector<uint32> greyItemsBin;
vector<uint32> whiteItemsBin;
vector<uint32> greenItemsBin;
vector<uint32> blueItemsBin;
vector<uint32> purpleItemsBin;
vector<uint32> orangeItemsBin;
vector<uint32> yellowItemsBin;
#endif
AuctionHouseBot::AuctionHouseBot()
{
debug_Out = false;
@@ -31,7 +53,9 @@ AuctionHouseBot::AuctionHouseBot()
DisableBeta_PTR_Unused = false;
DisablePermEnchant = false;
#if CLIENT_VER > 300
DisableConjured = false;
#endif
DisableGems = false;
DisableMoney = false;
DisableMoneyLoot = false;
@@ -92,10 +116,26 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
return;
}
AuctionHouseEntry const* ahEntry = auctionmgr.GetAuctionHouseEntry(config->GetAHFID());
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
uint32 minItems = config->GetMinItems();
uint32 maxItems = config->GetMaxItems();
if (maxItems == 0)
{
//if (debug_Out) sLog.outString("AHSeller: Auctions disabled");
return;
}
AuctionHouseEntry const* ahEntry = auctionmgr.GetAuctionHouseEntry(config->GetAHFID());
if (!ahEntry)
{
return;
}
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
if (!auctionHouse)
{
return;
}
uint32 auctions = auctionHouse->Getcount();
if (auctions >= minItems)
@@ -111,7 +151,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
}
uint32 items = 0;
if ((maxItems - auctions) > ItemsPerCycle)
if ((maxItems - auctions) >= ItemsPerCycle)
items = ItemsPerCycle;
else
items = (maxItems - auctions);
@@ -158,87 +198,30 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
+ whiteIcount + greenIcount + blueIcount + purpleIcount
+ orangeIcount + yellowIcount;
uint32 greyTGoods = 0;
uint32 whiteTGoods = 0;
uint32 greenTGoods = 0;
uint32 blueTGoods = 0;
uint32 purpleTGoods = 0;
uint32 orangeTGoods = 0;
uint32 yellowTGoods = 0;
uint32 greyTGoods = config->GetItemCounts(AHB_GREY_TG);
uint32 whiteTGoods = config->GetItemCounts(AHB_WHITE_TG);
uint32 greenTGoods = config->GetItemCounts(AHB_GREEN_TG);
uint32 blueTGoods = config->GetItemCounts(AHB_BLUE_TG);
uint32 purpleTGoods = config->GetItemCounts(AHB_PURPLE_TG);
uint32 orangeTGoods = config->GetItemCounts(AHB_ORANGE_TG);
uint32 yellowTGoods = config->GetItemCounts(AHB_YELLOW_TG);
uint32 greyItems = 0;
uint32 whiteItems = 0;
uint32 greenItems = 0;
uint32 blueItems = 0;
uint32 purpleItems = 0;
uint32 orangeItems = 0;
uint32 yellowItems = 0;
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
{
AuctionEntry *Aentry = itr->second;
Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
if (item)
{
ItemPrototype const *prototype = item->GetProto();
if (prototype)
{
switch (prototype->Quality)
{
case 0:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
++greyTGoods;
else
++greyItems;
break;
case 1:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
++whiteTGoods;
else
++whiteItems;
break;
case 2:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
++greenTGoods;
else
++greenItems;
break;
case 3:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
++blueTGoods;
else
++blueItems;
break;
case 4:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
++purpleTGoods;
else
++purpleItems;
break;
case 5:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
++orangeTGoods;
else
++orangeItems;
break;
case 6:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
++yellowTGoods;
else
++yellowItems;
break;
}
}
}
}
uint32 greyItems = config->GetItemCounts(AHB_GREY_I);
uint32 whiteItems = config->GetItemCounts(AHB_WHITE_I);
uint32 greenItems = config->GetItemCounts(AHB_GREEN_I);
uint32 blueItems = config->GetItemCounts(AHB_BLUE_I);
uint32 purpleItems = config->GetItemCounts(AHB_PURPLE_I);
uint32 orangeItems = config->GetItemCounts(AHB_ORANGE_I);
uint32 yellowItems = config->GetItemCounts(AHB_YELLOW_I);
if (debug_Out) sLog.outString("AHSeller: %u items", items);
// only insert a few at a time, so as not to peg the processor
for (uint32 cnt = 1;cnt <= items;cnt++)
{
if (debug_Out) sLog.outString("AHSeller: %u count", cnt);
uint32 itemID = 0;
uint32 loopBreaker = 0;
uint32 itemColor = 99;
while (itemID == 0 && loopBreaker < 50)
while (itemID == 0)
{
uint32 choice = urand(0, 13);
itemColor = choice;
@@ -347,8 +330,8 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
if (debug_Out) sLog.outError("AHSeller: itemID Switch - Default Reached");
break;
}
++loopBreaker;
}
if (itemID == 0)
{
if (debug_Out) sLog.outError("AHSeller: Item::CreateItem() - ItemID is 0");
@@ -363,12 +346,12 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
}
Item* item = Item::CreateItem(itemID, 1, AHBplayer);
item->AddToUpdateQueueOf(AHBplayer);
if (item == NULL)
{
if (debug_Out) sLog.outError("AHSeller: Item::CreateItem() returned NULL");
break;
}
item->AddToUpdateQueueOf(AHBplayer);
uint32 randomPropertyId = Item::GenerateItemRandomPropertyId(itemID);
if (randomPropertyId != 0)
@@ -405,6 +388,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
{
// quality is something it shouldn't be, let's get out of here
if (debug_Out) sLog.outError("AHBuyer: Quality %u not Supported", prototype->Quality);
item->RemoveFromUpdateQueueOf(AHBplayer);
continue;
}
@@ -504,32 +488,52 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
if (debug_Out) sLog.outError("AHBuyer: Disabled");
return;
}
/*
uint32 AuctioneerGUID = 0;
switch (config->GetAHID())
{
case 2:
AuctioneerGUID = 79707; //Human in stormwind.
break;
case 6:
AuctioneerGUID = 4656; //orc in Orgrimmar
break;
case 7:
AuctioneerGUID = 23442; //goblin in GZ
break;
default:
if (debug_Out) sLog.outError("AHSeller: GetAHID() - Default switch reached");
AuctioneerGUID = 23442; //default to neutral 7
break;
}
*/
QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE itemowner<>%u AND buyguid<>%u", AHBplayerGUID, AHBplayerGUID);
if (!result)
{
delete result;
return;
}
if (result->GetRowCount() == 0)
{
delete result;
return;
}
// Fetches content of selected AH
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
vector<uint32> possibleBids;
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
do
{
// Check if the auction is ours
// if it is, we skip this iteration.
if (itr->second->owner == AHBplayerGUID)
{
//if (debug_Out) sLog.outString("AHBuyer: I own this item.");
continue;
}
// Check that we haven't bidded in this auction already.
if (itr->second->bidder != AHBplayerGUID)
{
uint32 tmpdata = itr->second->Id;
possibleBids.push_back(tmpdata);
//if (debug_Out) sLog.outString("AHBuyer: I have not bid on %u"), itr->second->Id;
}
else
{
//if (debug_Out) sLog.outString("AHBuyer: I have bid on %u"), itr->second->Id;
}
}
uint32 tmpdata = result->Fetch()->GetUInt32();
possibleBids.push_back(tmpdata);
}while (result->NextRow());
delete result;
for (uint32 count = 1;count <= config->GetBidsPerInterval();++count)
{
@@ -554,7 +558,6 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
if (!auction)
{
if (debug_Out) sLog.outError("AHBuyer: Item doesn't exist, perhaps bought already?");
continue;
}
@@ -698,17 +701,9 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
else
{
//buyout
if (AHBplayer->GetGUIDLow() == auction->bidder)
if ((auction->bidder) && (AHBplayer->GetGUIDLow() != auction->bidder))
{
//pl->ModifyMoney(-int32(auction->buyout - auction->bid));
}
else
{
//pl->ModifyMoney(-int32(auction->buyout));
if (auction->bidder)
{
session->SendAuctionOutbiddedMail(auction, auction->buyout);
}
session->SendAuctionOutbiddedMail(auction, auction->buyout);
}
auction->bidder = AHBplayer->GetGUIDLow();
auction->bid = auction->buyout;
@@ -717,14 +712,10 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
auctionmgr.SendAuctionSalePendingMail(auction);
auctionmgr.SendAuctionSuccessfulMail(auction);
auctionmgr.SendAuctionWonMail(auction);
// Remove item from auctionhouse
auctionmgr.RemoveAItem(auction->item_guidlow);
// Remove auction
auctionHouse->RemoveAuction(auction->Id);
// Remove from database
auction->DeleteFromDB();
delete auction;
uint32 item_template = auction->item_template;
auctionmgr.RemoveAItem(auction->item_guidlow);
auctionHouse->RemoveAuction(auction, item_template);
}
}
}
@@ -740,6 +731,20 @@ void AuctionHouseBot::Update()
_AHBplayer.MinimalLoadFromDB(NULL, AHBplayerGUID);
ObjectAccessor::Instance().AddObject(&_AHBplayer);
// Only for testing, this can likely be removed, once I know it's working as expected.
/*
AuctionHouseObject* auctionHouse1 = auctionmgr.GetAuctionsMap(55);
AuctionHouseObject* auctionHouse2 = auctionmgr.GetAuctionsMap(29);
AuctionHouseObject* auctionHouse3 = auctionmgr.GetAuctionsMap(120);
uint32 totalItemsAH = (auctionHouse1->Getcount() + auctionHouse2->Getcount() + auctionHouse3->Getcount());
uint32 totalItems = (AllianceConfig.TotalItemCounts() + HordeConfig.TotalItemCounts() + NeutralConfig.TotalItemCounts());
if (totalItemsAH != totalItems)
{
sLog.outError("AHBot: The AuctionHouses say there are %u auctions, but, I think there are %u auctions...", totalItemsAH, totalItems);
return;
}
*/
// Add New Bids
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
{
@@ -805,7 +810,9 @@ void AuctionHouseBot::Initialize()
DisableBeta_PTR_Unused = sConfig.GetBoolDefault("AuctionHouseBot.DisableBeta_PTR_Unused", false);
DisablePermEnchant = sConfig.GetBoolDefault("AuctionHouseBot.DisablePermEnchant", false);
#if CLIENT_VER > 300
DisableConjured = sConfig.GetBoolDefault("AuctionHouseBot.DisableConjured", false);
#endif
DisableGems = sConfig.GetBoolDefault("AuctionHouseBot.DisableGems", false);
DisableMoney = sConfig.GetBoolDefault("AuctionHouseBot.DisableMoney", false);
DisableMoneyLoot = sConfig.GetBoolDefault("AuctionHouseBot.DisableMoneyLoot", false);
@@ -844,7 +851,6 @@ void AuctionHouseBot::Initialize()
DisableTGsAboveReqSkillRank = sConfig.GetIntDefault("AuctionHouseBot.DisableTGsAboveReqSkillRank", 0);
//End Filters
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
{
LoadValues(&AllianceConfig);
@@ -878,7 +884,9 @@ void AuctionHouseBot::Initialize()
"SELECT item FROM fishing_loot_template UNION "
"SELECT item FROM gameobject_loot_template UNION "
"SELECT item FROM item_loot_template UNION "
#if CLIENT_VER > 300
"SELECT item FROM milling_loot_template UNION "
#endif
"SELECT item FROM pickpocketing_loot_template UNION "
"SELECT item FROM prospecting_loot_template UNION "
"SELECT item FROM skinning_loot_template";
@@ -909,23 +917,23 @@ void AuctionHouseBot::Initialize()
switch (prototype->Bonding)
{
case 0:
case NO_BIND:
if (!No_Bind)
continue;
break;
case 1:
case BIND_WHEN_PICKED_UP:
if (!Bind_When_Picked_Up)
continue;
break;
case 2:
case BIND_WHEN_EQUIPED:
if (!Bind_When_Equipped)
continue;
break;
case 3:
case BIND_WHEN_USE:
if (!Bind_When_Use)
continue;
break;
case 4:
case BIND_QUEST_ITEM:
if (!Bind_Quest_Item)
continue;
break;
@@ -1058,12 +1066,14 @@ void AuctionHouseBot::Initialize()
continue;
}
#if CLIENT_VER > 300
// Disable conjured items
if ((DisableConjured) && (prototype->IsConjuredConsumable()))
{
if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Conjured Consumable)", prototype->ItemId);
continue;
}
#endif
// Disable gems
if ((DisableGems) && (prototype->Class == ITEM_CLASS_GEM))
@@ -1305,49 +1315,49 @@ void AuctionHouseBot::Initialize()
switch (prototype->Quality)
{
case 0:
case AHB_GREY:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
greyTradeGoodsBin.push_back(itemID);
else
greyItemsBin.push_back(itemID);
break;
case 1:
case AHB_WHITE:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
whiteTradeGoodsBin.push_back(itemID);
else
whiteItemsBin.push_back(itemID);
break;
case 2:
case AHB_GREEN:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
greenTradeGoodsBin.push_back(itemID);
else
greenItemsBin.push_back(itemID);
break;
case 3:
case AHB_BLUE:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
blueTradeGoodsBin.push_back(itemID);
else
blueItemsBin.push_back(itemID);
break;
case 4:
case AHB_PURPLE:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
purpleTradeGoodsBin.push_back(itemID);
else
purpleItemsBin.push_back(itemID);
break;
case 5:
case AHB_ORANGE:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
orangeTradeGoodsBin.push_back(itemID);
else
orangeItemsBin.push_back(itemID);
break;
case 6:
case AHB_YELLOW:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
yellowTradeGoodsBin.push_back(itemID);
else
@@ -1374,6 +1384,7 @@ void AuctionHouseBot::Initialize()
sLog.outError("AuctionHouseBot: No items");
AHBSeller = 0;
}
sLog.outString("AuctionHouseBot:");
sLog.outString("loaded %u grey trade goods", greyTradeGoodsBin.size());
sLog.outString("loaded %u white trade goods", whiteTradeGoodsBin.size());
@@ -1394,6 +1405,80 @@ void AuctionHouseBot::Initialize()
sLog.outString("AuctionHouseBot now includes AHBuyer by Kerbe and Paradox");
}
void AuctionHouseBot::IncrementItemCounts(AuctionEntry* ah)
{
// from auctionhousehandler.cpp, creates auction pointer & player pointer
// get exact item information
Item *pItem = auctionmgr.GetAItem(ah->item_guidlow);
if (!pItem)
{
if (debug_Out) sLog.outError("AHBot: Item %u doesn't exist, perhaps bought already?", ah->item_guidlow);
return;
}
// get item prototype
ItemPrototype const* prototype = objmgr.GetItemPrototype(ah->item_template);
AHBConfig *config;
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseId());
if (!u_entry)
{
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. No Entry", ah->GetHouseId());
config = &NeutralConfig;
}
else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
{
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Alliance", ah->GetHouseId());
config = &AllianceConfig;
}
else if (u_entry->ourMask & FACTION_MASK_HORDE)
{
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Horde", ah->GetHouseId());
config = &HordeConfig;
}
else
{
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Neutral", ah->GetHouseId());
config = &NeutralConfig;
}
config->IncItemCounts(prototype->Class, prototype->Quality);
}
void AuctionHouseBot::DecrementItemCounts(AuctionEntry* ah, uint32 item_template)
{
// get item prototype
ItemPrototype const* prototype = objmgr.GetItemPrototype(item_template);
AHBConfig *config;
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseId());
if (!u_entry)
{
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. No Entry", ah->GetHouseId());
config = &NeutralConfig;
}
else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
{
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Alliance", ah->GetHouseId());
config = &AllianceConfig;
}
else if (u_entry->ourMask & FACTION_MASK_HORDE)
{
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Horde", ah->GetHouseId());
config = &HordeConfig;
}
else
{
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Neutral", ah->GetHouseId());
config = &NeutralConfig;
}
config->DecItemCounts(prototype->Class, prototype->Quality);
}
void AuctionHouseBot::Commands(uint32 command, uint32 ahMapID, uint32 col, char* args)
{
AHBConfig *config;
@@ -1709,6 +1794,83 @@ void AuctionHouseBot::LoadValues(AHBConfig *config)
sLog.outString("maxStackOrange = %u", config->GetMaxStack(AHB_ORANGE));
sLog.outString("maxStackYellow = %u", config->GetMaxStack(AHB_YELLOW));
}
AuctionHouseEntry const* ahEntry = auctionmgr.GetAuctionHouseEntry(config->GetAHFID());
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
config->ResetItemCounts();
uint32 auctions = auctionHouse->Getcount();
if (auctions)
{
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
{
AuctionEntry *Aentry = itr->second;
Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
if (item)
{
ItemPrototype const *prototype = item->GetProto();
if (prototype)
{
switch (prototype->Quality)
{
case 0:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
config->IncItemCounts(AHB_GREY_TG);
else
config->IncItemCounts(AHB_GREY_I);
break;
case 1:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
config->IncItemCounts(AHB_WHITE_TG);
else
config->IncItemCounts(AHB_WHITE_I);
break;
case 2:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
config->IncItemCounts(AHB_GREEN_TG);
else
config->IncItemCounts(AHB_GREEN_I);
break;
case 3:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
config->IncItemCounts(AHB_BLUE_TG);
else
config->IncItemCounts(AHB_BLUE_I);
break;
case 4:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
config->IncItemCounts(AHB_PURPLE_TG);
else
config->IncItemCounts(AHB_PURPLE_I);
break;
case 5:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
config->IncItemCounts(AHB_ORANGE_TG);
else
config->IncItemCounts(AHB_ORANGE_I);
break;
case 6:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
config->IncItemCounts(AHB_YELLOW_TG);
else
config->IncItemCounts(AHB_YELLOW_I);
break;
}
}
}
}
}
if (debug_Out)
{
sLog.outString("Current Items in %s Auctionhouses:", CharacterDatabase.PQuery("SELECT name FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetString());
sLog.outString("Grey Trade Goods\t%u\tGrey Items\t%u", config->GetItemCounts(AHB_GREY_TG), config->GetItemCounts(AHB_GREY_I));
sLog.outString("White Trade Goods\t%u\tWhite Items\t%u", config->GetItemCounts(AHB_WHITE_TG), config->GetItemCounts(AHB_WHITE_I));
sLog.outString("Green Trade Goods\t%u\tGreen Items\t%u", config->GetItemCounts(AHB_GREEN_TG), config->GetItemCounts(AHB_GREEN_I));
sLog.outString("Blue Trade Goods\t%u\tBlue Items\t%u", config->GetItemCounts(AHB_BLUE_TG), config->GetItemCounts(AHB_BLUE_I));
sLog.outString("Purple Trade Goods\t%u\tPurple Items\t%u", config->GetItemCounts(AHB_PURPLE_TG), config->GetItemCounts(AHB_PURPLE_I));
sLog.outString("Orange Trade Goods\t%u\tOrange Items\t%u", config->GetItemCounts(AHB_ORANGE_TG), config->GetItemCounts(AHB_ORANGE_I));
sLog.outString("Yellow Trade Goods\t%u\tYellow Items\t%u", config->GetItemCounts(AHB_YELLOW_TG), config->GetItemCounts(AHB_YELLOW_I));
}
}
if (AHBBuyer)
{