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https://github.com/TrinityCore/TrinityCore.git
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Core/Misc: Minor corrections to urls and grammar in logs and comments (#30917)
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@@ -31,7 +31,7 @@ void Trinity::Banner::Show(char const* applicationName, void(*log)(char const* t
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log(R"( \ \_\ \_\ \ \_\ \_\ \_\ \_\ \__\\/`____ \)");
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log(R"( \/_/\/_/ \/_/\/_/\/_/\/_/\/__/ `/___/> \)");
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log(R"( C O R E /\___/)");
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log(R"(http://TrinityCore.org \/__/)" "\n");
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log(R"(https://TrinityCore.org \/__/)" "\n");
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if (logExtraInfo)
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logExtraInfo();
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@@ -297,7 +297,7 @@ void KeepDatabaseAliveHandler(std::weak_ptr<Trinity::Asio::DeadlineTimer> dbPing
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{
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if (std::shared_ptr<Trinity::Asio::DeadlineTimer> dbPingTimer = dbPingTimerRef.lock())
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{
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TC_LOG_INFO("server.authserver", "Ping MySQL to keep connection alive");
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TC_LOG_DEBUG("sql.driver", "Ping MySQL to keep connection alive");
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LoginDatabase.KeepAlive();
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dbPingTimer->expires_after(std::chrono::minutes(dbPingInterval));
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@@ -68,7 +68,7 @@ DatabaseLoader& DatabaseLoader::AddDatabase(DatabaseWorkerPool<T>& pool, std::st
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if (error)
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{
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TC_LOG_ERROR("sql.driver", "\nDatabasePool {} NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile "
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"for specific errors. Read wiki at http://www.trinitycore.info/display/tc/TrinityCore+Home", name);
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"for specific errors. Read wiki at https://www.trinitycore.info", name);
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return false;
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}
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@@ -1015,7 +1015,7 @@ enum TrinityStrings
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LANG_CMDPARSER_SPELL_NO_EXIST = 1514,
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LANG_CMDPARSER_EXACT_SEQ_MISMATCH = 1515,
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LANG_CMDPARSER_CURRENCY_NO_EXIST = 1516, // master branch ONLY
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LANG_CMDPARSER_QUEST_NO_EXIST = 1517, // RESERVED future cherry-pick
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LANG_CMDPARSER_QUEST_NO_EXIST = 1517,
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// 1516-1996 - free
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LANG_DEBUG_AREATRIGGER_ENTITY_ENTERED = 1997, // master branch ONLY
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@@ -809,8 +809,8 @@ public:
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}
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else
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{
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// The script uses a script name from database, but isn't assigned to anything.
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TC_LOG_ERROR("sql.sql", "Script '{}' exists in the core, but the database does not assign it to any creature.",
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// The script exist in the core, but isn't assigned to anything in the database.
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TC_LOG_ERROR("sql.sql", "Script '{}' exists in the core, but is not referenced by the database!",
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script->GetName());
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// Avoid calling "delete script;" because we are currently in the script constructor
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@@ -2557,7 +2557,7 @@ void World::Update(uint32 diff)
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{
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TC_METRIC_TIMER("world_update_time", TC_METRIC_TAG("type", "Ping MySQL"));
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m_timers[WUPDATE_PINGDB].Reset();
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TC_LOG_DEBUG("misc", "Ping MySQL to keep connection alive");
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TC_LOG_DEBUG("sql.driver", "Ping MySQL to keep connection alive");
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CharacterDatabase.KeepAlive();
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LoginDatabase.KeepAlive();
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WorldDatabase.KeepAlive();
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@@ -728,7 +728,7 @@ CharacterCreating.Disabled = 0
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#
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# CharacterCreating.Disabled.RaceMask
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# Description: Mask of races which cannot be created by players.
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# Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled)
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# Example: 1536 - (512 + 1024, Blood Elf and Draenei races are disabled)
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# Default: 0 - (Enabled, All races are allowed)
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# 1 - (Disabled, Human)
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# 2 - (Disabled, Orc)
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